

If your playthrough with this mod is already in progress, please read the information below and consider delaying the update if necessary.
This update is a major rework of the mod.
This may result in the loss of certain equipment or cause players to receive gear that no longer matches their current progression stage.
A new system called Inspiration adds a special resource in the form of Inspiration Points, used to cast powerful spells and abilities.
Inspiration builds slowly over time, allowing players to prepare for stronger magical spells.
Access to the Inspiration system is provided through magical Tomes — a separate equipment slot that does not replace your main gear. While equipped, Tomes enable Inspiration and can increase its generation rate or expand the maximum number of Inspiration Points available, alongside bonuses from certain armor sets and accessories.
What is Inspiration?
Inspiration is a special resource in the form of Inspiration Points.
Inspiration Points are used to cast powerful spells and abilities.
How do I activate it?
Inspiration is activated by equipping a magical Tome.
Tomes use a separate equipment slot and can be equipped alongside items such as Megingjord.
How does Inspiration generate?
Inspiration Points generate over time: you gain 1 point every 120 seconds.
Once you reach maximum capacity, Inspiration Points stop generating until you spend them.
How much Inspiration can I store?
Your maximum Inspiration capacity is the number of points you can store at once.
When Inspiration is activated, your maximum capacity starts at 1 point.
The system allows you to increase this maximum up to 8 points with the right gear.
How can I improve Inspiration?
Magical Tomes provide different bonuses to generation speed and maximum capacity.
Additional bonuses can come from certain full armor sets and utility items.
How do different Tomes affect gameplay?
Some Tomes focus more on increasing your maximum Inspiration capacity, allowing you to store a reserve before combat or use high-cost abilities.
Others focus more on regeneration speed, letting you rely on smaller, more frequent abilities during combat.
You either prepare with a larger pool or rely on faster recovery for constant use.
Are Tomes from later biomes stronger?
A Tome’s effectiveness does not depend on the biome where you obtain it. A Tome from an earlier biome can be more effective than one from a later biome, depending on your build and playstyle.
Most Tomes are designed to offer different playstyles rather than direct upgrades. The only exception is the Mushroom Tome, which serves as an introductory option to the system.
This system creates smoother balance for magic progression, making powerful abilities feel more valuable and encouraging better timing and stronger decision-making in combat.
The Inspiration System includes 3 main configuration sections, with additional sections automatically added for supported external mod integrations.
General
Controls the overall behavior of the Inspiration System.
UI
Adjusts how Inspiration is visually displayed, including progress indicators.
Customizations
Allows you to customize Inspiration sources from items and status effects, as well as Inspiration costs for weapons.
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External Mods Customizations
Allows you to customize Inspiration sources and Inspiration costs provided by external mod integration configs.
Magic Supremacy supports external Inspiration integration for other mods through .cfg definition files.
.cfg file inside the Definitions folder.Place your file here:
BepInEx/config/DistantOrigins/Inspiration/Definitions/
Example:
BepInEx/config/DistantOrigins/Inspiration/Definitions/YourMod.Inspiration.cfg
File naming format:
YourModName.Inspiration.cfg
On launch, Magic Supremacy automatically generates an editable config here:
BepInEx/config/DistantOrigins/Inspiration/Configs/YourMod.Inspiration.cfg
The original definition file stores the default values used for generated configs.
DisplayName|SourceType|SourceName|ActivatesInspiration|GainPercent|MaxBonus
DisplayName — the visible name used in the generated config. You can use any text here.
SourceType — the type of source. Use StatusEffect or ItemStat.
StatusEffect — Inspiration comes from a status effect or set bonus.ItemStat — Inspiration comes directly from an equipped item.SourceName — the internal prefab name of the status effect or item.
ActivatesInspiration — controls whether this source activates Inspiration. Use true or false.
true — this source activates Inspiration.false — this source only gives bonuses while Inspiration is already active.GainPercent — bonus Inspiration gain speed in percent.
MaxBonus — additional maximum Inspiration Points.
Super Magic Cape|StatusEffect|SE_MagicCapeSuperFly|true|50|1
Super Magic Cape — the entry will appear in the config as Super Magic Cape.
StatusEffect — the system will look for a status effect.
SE_MagicCapeSuperFly — this is the internal name of the status effect.
true — this source activates Inspiration.
50 — this source gives +50% Inspiration gain speed.
1 — this source gives +1 maximum Inspiration Point.
DisplayName|PrefabName|PrimaryCost|SecondaryCost
DisplayName — the visible name used in the generated config. You can use any text here.
PrefabName — the internal prefab name of the weapon.
PrimaryCost — Inspiration cost for the primary attack.
SecondaryCost — Inspiration cost for the secondary attack.
Use 0 if an attack should not consume Inspiration.
Super Magic Staff|StaffMagicSuper|0|2
Super Magic Staff — the entry will appear in the config as Super Magic Staff.
StaffMagicSuper — this is the internal prefab name of the weapon.
0 — the primary attack does not consume Inspiration.
2 — the secondary attack consumes 2 Inspiration Points.
# are ignored.| inside names.Your final file may look like this:
[Sources]
Super Magic Cape|StatusEffect|SE_MagicCapeSuperFly|true|50|1
Super Magic Helmet|ItemStat|ArmorMagicHelmet|false|20|3
[Consumers]
Super Magic Staff|StaffMagicSuper|0|2
Super Blood Staff|StaffBloodSuper|1|0
After successfully adding your custom Inspiration config, a separate category will automatically appear inside the Magic Supremacy settings when using Config Manager.
Format:
Inspiration - YourModName
This allows mod authors to add custom Inspiration sources to items and armor sets, and Inspiration costs to weapons without modifying Magic Supremacy itself.
Many magical weapons and armor sets have been visually updated to improve their quality, identity, and overall presence across the entire progression.
The following sets have been fully redesigned with new models:
The following sets have also received smaller visual refinements:
Full set bonuses now require all 4 armor pieces — Head, Chest, Legs, and Cape.
Completing a full set grants access to a unique mechanic available only while wearing that specific set, giving each armor line its own distinct identity and playstyle.
This makes every full set feel like a complete magical path rather than just a collection of individual bonuses.
For players who choose not to wear a full set, armor pieces from different biomes use different stat placement and, in some cases, different stat types, allowing more flexible build combinations.
Capes also continue to carry unique bonuses, adding even more room for custom builds and personal playstyles.
This makes it possible to focus on specific stats and create specialized setups by combining pieces from different armor lines.
All magical staffs now feature a secondary attack, giving each weapon more depth and a stronger individual role and identity in combat.
This was achieved by merging certain staffs into more complete weapons and by adding entirely new secondary abilities to existing ones.
Each magical weapon now offers more identity, more utility, and more meaningful crafting value.
Biome progression has been restructured so that each armor set is now crafted within its own biome and designed to perform naturally within that stage of progression.
The biome of the following sets has been changed:
This creates clearer goals, smoother progression, and a stronger sense of reward as players advance from one biome to the next — including proper endgame progression in Ashlands.
The number of active buffs from this mod is now limited.
This includes staff-applied effects such as stat bonuses, damage auras, and shields.
Casting a new buff will replace the oldest active one if the limit is reached.
Casting a new shield will always replace the currently active shield.
This encourages a more careful approach when selecting active buffs, letting you define your playstyle through the effects you keep active.
Two new magical armor sets have been added to expand progression and build variety:

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Magic Supremacy adds a new collection of magical armor sets and powerful magic weapons, beginning in the Black Forest and expanding across every biome of Valheim.


A dedicated crafting station, the Magic Weaver, enhanced by powerful elemental extensions, is used to craft all new magical equipment.
Alongside it stands the Essence Cauldron, where magical meals and potent elixirs are prepared.

All magical equipment is crafted using rare magical materials and Spirits - elemental orbs infused with magical essence.
Each armor set is bound to its own Spirit, which drops from enemies within its respective biome.
Stronger creatures have a higher chance to drop Spirits.
The mod also provides a set of decorative pieces that let you personalize your magical base.

Meet Riko — your fluffy little helper.
From time to time, during your long journeys, Riko may suddenly appear by your side to leave a small gift and brighten your path.

He can be encountered in all biomes, starting from the Black Forest, often appearing where you least expect him. Once the gifts are in your hands, Riko quickly disappears — perhaps to return again someday with new surprises.
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| Mod | Integration |
|---|---|
| AzuExtendedPlayerInventory | Adds a custom equipment slot |
| ShaderHelperForMac | Fixes shader rendering issues on Mac |
| Mod | Reason |
|---|---|
| MagicPlugin | Breaks visual effects and heavily disrupts balance |
Special thanks to:
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This mod is free and was created for the enjoyment of the community. However, I've noticed that some servers use content from my mods (e.g. armor sets) as rewards for donations or as part of monetized features.
Please do not use any of my mods in monetized contexts without contacting me first.
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💬 I’m always open to discussion and collaboration — thank you for supporting fair use and respecting the time and effort behind this work.
"I'm a 34-year-old teacher who creates mods in my free time because I truly enjoy it and want to make Valheim a more fun experience for everyone. If you feel like saying thanks, you can tip me here ❤️"
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