using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("IronFirePitForExplorers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("IronFirePitForExplorers")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("dcfbad94-3490-4284-985d-a36bc82c8090")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MyBepInExPlugin;
[BepInPlugin("Durinson.IronFirePitForExplorers", "Iron fire pit for explorers", "1.0.0")]
public class Main : BaseUnityPlugin
{
[HarmonyPatch(typeof(SE_Rested), "CalculateComfortLevel", new Type[]
{
typeof(bool),
typeof(Vector3)
})]
public static class ComfortPatch
{
private static void Postfix(bool inShelter, Vector3 position, ref int __result)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
if (__result > 4)
{
return;
}
Collider[] array = Physics.OverlapSphere(position, 10f);
Collider[] array2 = array;
foreach (Collider val in array2)
{
Piece componentInParent = ((Component)val).GetComponentInParent<Piece>();
if ((Object)(object)componentInParent != (Object)null && ((Object)componentInParent).name.ToLower().Contains("fire_pit_iron"))
{
logger.LogInfo((object)"Iron Fire Pit low comfort bonus applied.");
__result += 7;
break;
}
}
}
}
[HarmonyPatch(typeof(ObjectDB), "Awake")]
public static class ObjectDB_Awake_Patch
{
private static void Postfix()
{
GameObject itemPrefab = ObjectDB.instance.GetItemPrefab("Ironpit");
if ((Object)(object)itemPrefab == (Object)null)
{
logger.LogInfo((object)"Iron pit prefab not found");
return;
}
ItemDrop component = itemPrefab.GetComponent<ItemDrop>();
if ((Object)(object)component == (Object)null)
{
logger.LogInfo((object)"ItemDrop not found");
return;
}
component.m_itemData.m_shared.m_teleportable = true;
logger.LogInfo((object)"Iron pit is now teleportable");
component.m_itemData.m_shared.m_description = "A trusty fire pit for nomads and explorers.";
logger.LogInfo((object)"Iron pit description modified.");
}
}
private const string pluginGUID = "Durinson.IronFirePitForExplorers";
private const string pluginName = "Iron fire pit for explorers";
private const string pluginVersion = "1.0.0";
private readonly Harmony HarmonyInstance = new Harmony("Durinson.IronFirePitForExplorers");
public static ManualLogSource logger = Logger.CreateLogSource("Iron fire pit for explorers");
public void Awake()
{
logger.LogInfo((object)"Thank you for using my mod!");
Assembly executingAssembly = Assembly.GetExecutingAssembly();
HarmonyInstance.PatchAll(executingAssembly);
}
}