

Will help you creating a list of creatures with their configured base values. This mod is thought to be used by modders only, since it will not change anything about the game. It does only provide a new console command to run the mod and let it create the complete listing of creature stats.
I was always looking for the best way to get the on prefab level configured damage values for all creatures in the game. Especially this was interesting, when using custom made creatures, since for vanilla ones, you can also look up the values in the IG wiki. But even for this wiki I don't like the way of hiding some values that might be of interest, like the different levels of resistances.
For the fact of how creatures do damage, it turned out (which I didn't realize in the first place) that creatures don't have damage values assigned to them, but they rather do damage by a lot of custom weapons that are just made for each creature and from which they can choose to use one of them (taking cooldown into account) for trying to hit your Player character. So, getting to the real damage values required to lookup the items assigned to the creatures and somehow try to do an weighted average calculation.
Note: to use console commands, you will need to start the game with -console option, see
also Console_Commands at Valheim wiki.
The mod provides a simple new console command: creature_lister_generate_defaults_file
(Luckily you don't need to type the whole string, since with H&H updates IG pushed auto-complete for console commands).
When done, you will see a log message in the console that points you to the place it created the file (inside BepInEx config folder).
(this does show only 1 entry for 1 creature, the file will contain all creatures)
Greydwarf_Shaman:
internalName: $enemy_greydwarfshaman
faction: ForestMonsters
group: ''
health: 60
damageModifiers:
mBlunt: Normal
mSlash: Normal
mPierce: Normal
mChop: Ignore
mPickaxe: Ignore
mFire: VeryWeak
mFrost: Normal
mLightning: Normal
mPoison: Resistant
mSpirit: Immune
defeatSetGlobalKey: ''
averageDamageTypes:
mDamage: 0
mBlunt: 0
mSlash: 7
mPierce: 0
mChop: 0
mPickaxe: 0
mFire: 0
mFrost: 0
mLightning: 0
mPoison: 15
mSpirit: 0
averageTotalDamage: 22
averageTotalDamageToPlayer: 22
allItemNamesContributingToDamage:
- Greydwarf_shaman_attack
- Greydwarf_attack
defaultItemAndRandomWeaponsNames:
- Greydwarf_shaman_attack
- Greydwarf_attack
- Greydwarf_shaman_heal
You will still be able to run this mod with the incompatible mods, but the results for the creatures of these mods will be invalid.