

Adds 3 Surtling, 3 Golem, 3 Wolf, 3 Wolf Cub, 2 Blob and 2 Ghost reskins. Adds 25 Status Effects.
Stormling
Faction: ForestMonsters Stormbolt Ability. (10 Blunt and 25 Lightning damage) 100 base Health New Drops: Stormling Core and Trophy Model: Blue with Custom Lightning VFX and SFX
Frostling
Faction: MountainMonsters Icebolt Ability. (40 Blunt and 50 Frost damage) 200 base Health New Drops: Frostling Core and Trophy Model: Teal with Custom Snow/Ice VFX and SFX
Voidling
Faction: PlainsMonsters Voidbolt Ability. (40 Frost, Lightning and Poison damage) 300 base Health New Drops: Voidling Core and Trophy Model: Very Dark Burgandy with Custom Arcane/Darkness VFX and SFX
Obsidian Golem
Faction: Demon 1800 base Health New Drops: Obsidian Golem Trophy Model: Black/Grey/White with Custom Texture
Lava Golem
Faction: Demon 1800 base Health New Drops: Lava Golem Trophy Model: Red/Orange/Black with Custom Flowing Texture
Ice Golem
Faction: MountainMonsters 1300 base Health New Drops: Ice Golem Trophy Model: Teal/Blue/Black with Custom Flowing Texture
White Ghost
Same as Vanilla Ghost with Grey Smoke
Teal Ghost
Immune to Frost 180 base Health Model: Same as Vanilla Ghost with Teal Smoke
Dire Wolf
Faction: MountainMonsters Attacks: 210 Damage (Physical/Frost/Poison) 500 base Health New Drops: Dire Wolf Trophy and Pelt Model: Black/Grey with Red Eyes Procration: Dire Wolf Cub (20% chance, Duration: 120)
Forest Wolf
Faction: ForestMonsters Attacks: 90 Damage (Physical) 300 base Health New Drops: Forest Wolf Trophy and Pelt Model: Tan/Grey Procration: Forest Wolf Cub (30% chance, Duration: 75)
Vilefang
Faction: PlainsMonsters Attacks: 165 Damage (Physical/Poison) 410 base Health New Drops: Vilefang Trophy Model: Black/Green with Green Eyes Procration: Vilefang Cub (15% chance, Duration: 90)
Living Lava
Faction: Demon Fire Nova Ability. (180 Fire Damage) 500 base Health New Drops: Living Lava Trophy Model: Flowing Lava with Custom Hit/Death/Jump VFX and SFX.
Living Water
Faction: Demon Water Nova Ability. (80 Physical Damage and give Wet status effect) 150 base Health New Drops: Living Water Trophy and Globe of Water Model: Flowing Water with Custom Hit/Death/Jump VFX.
All reskins use the same animations the reskin is based off. All custom Textures render no higher that 512x512 and use the Filter: Point(no filter).
Horrors
Duration: 30s Stamina: -2 per second (Can not be resisted) Jump Stamina Use: -75% Run Stamina Drain: -75% Cooldown: 120s AoE: No
Hexed
Duration: 60s Health: -1 per second (Can not be resisted) Stamina: -1 per second (Can not be resisted) Cooldown: 120s AoE: No
Infected
Duration: 60s Health: -1 per second (Can not be resisted) Stamina Regen: -25% Health Regen: -25% Cooldown: 120s AoE: Yes with matching AoE Projectile
Diseased
Duration: 60s Health: -2 per second (Can not be resisted) Stamina Regen: -50% Health Regen: -50% Cooldown: 120s AoE: Yes with matching AoE Prefab
Weak
Duration: 60s Stamina Regen: -35% Carry Weight: -100 Cooldown: 120s AoE: Yes with matching AoE Prefab
Flash Burn
Duration: 60s Stamina Regen: -15% Health Regen: -15% Cooldown: 120s AoE: No
Blistered
Duration: 60s Stamina Regen: -30% Health Regen: -30% Cooldown: 120s AoE: No
Haste
Duration: 12s Movement Speed: +50% Cooldown: 30s AoE: No
Paralysis
Duration: 5s Movement Speed: 0 Cooldown: 20s AoE: No
Slow
Duration: 10s Movement Speed: -50% Cooldown: 20s AoE: No
Frostbite
Duration: 25s Damage: 6 (Can be resisted) Interval: 1s Cooldown: 50s AoE: No
Frostbitten
Duration: 25s Damage: 12 (Can be resisted) Interval: 1s Cooldown: 50s AoE: No
Major Neuralgia
Duration: 25s Damage: 18 (Can be resisted) Interval: 1s Cooldown: 50s AoE: No
Minor Injury
Duration: 25s Damage: 1 (Can not be resisted) Interval: 1s Cooldown: 50s AoE: Yes with matching AoE Prefab
Injured
Duration: 25s Damage: 2 (Can not be resisted) Interval: 1s Cooldown: 50s AoE: Yes with matching AoE Prefab
Major Injury
Duration: 25s Damage: 4 (Can not be resisted) Interval: 1 Cooldown: 50s AoE: Yes with matching AoE Prefab
Lesser HoT
Duration: 4s Health: 52 Interval: 1s Cooldown: 12s AoE: Yes with matching AoE Prefab
Heal Over Time
Duration: 4s Health: 104 Interval: 1s Cooldown: 12s AoE: Yes with matching AoE Prefab
Greater HoT
Duration: 4s Health: 208 Interval: 1s Cooldown: 12s AoE: Yes with matching AoE Prefab
Lesser Regeneration
Duration: 16s Health: 56 Interval: 1s Cooldown: 32s AoE: Yes with matching AoE Prefab
Regeneration
Duration: 16s Health: 112 Interval: 1s Cooldown: 32s AoE: Yes with matching AoE Prefab
Greater Regeneration
Duration: 16s Health: 224 Interval: 1s Cooldown: 32s AoE: Yes with matching AoE Prefab
Lesser Protection
Duration: 40s AbsorbAmount: 250 Cooldown: 40s AoE: Yes with matching AoE Prefab
Protection
Duration: 40s AbsorbAmount: 500 Cooldown: 40s AoE: Yes with matching AoE Prefab
Greater Protection
Duration: 40s AbsorbAmount: 1000 Cooldown: 40s AoE: Yes with matching AoE Prefab
Poisoned
Duration: 45s Damage: 1s Interval: 2s Cooldown: 90s AoE: No
Max Level: 5 (4 Upgrades) Knockback: 30 Damage: 120 (40 Slash + 3 per level, 80 Elemental + 8 per level) Block Power: 20 + 5 per level Deflection Force: 30 + 5 per level
0.1.8
Added 15 AoE Projectiles. Added code to load said Projectiles with Status Effects. Added Poisoned Status Effect.
0.1.7
Added 25 Status Effects. Added 9 Silver Swords with custom VFX: 2 Lightning, 2 Fire, 2 Frost, 2 Poision, 1 Shadow. Added Steel bars, can convert iron via Blast Furnace. Added Felmetal and Frometal ore, bars and deposit, can convert via Blast Furnace. Added some logging messages in the console.
0.1.6
Fixed Missing Living Lava and Water prefabs.
0.1.5
Fixed Readme
0.1.4
Added 3 Wolf and Wolf Cub reskins: Dire Wolf, Forest Wolf and Vilefang. Added 2 Blob reskins: Living Lava and Living Water.
0.1.3
Updated Voidling and Frostling VFX. Added 3 Reskins of the Stone Golem:- Obsidian, Lava and Ice Golem.
0.1.2
Fixed Stormling VFX. (Thanx Hugo and Balrond)
0.1.1
Fixed Freezegland Shader. Fixed incorrect values for Voidbolt and Icebolt. Fixed missing Destruction and ZNetView scripts on Hit VFX. Included missing Example JSON's. Added 2 variations of Ghost, Teal and White.
0.1.0
Initial Release.
// Increases the Greydwarf Shaman Heal to 52 health over 4 seconds (20 normally)
{
"sOriginalPrefabName" : "Greydwarf_shaman_heal",
"sAITargetType" : "FriendHurt",
"sAttackStatusEffect" : "SE_LesserHoT_DoD",
"sTargetAnim" : "attack",
"fAIAttackInterval" : 8,
"bAIPrioritized" : true,
"dtAttackDamageOverride" : null,
"fAttackDamageTotalOverride" : null,
"sAttackProjectileOverride" : "AoE_HoT50_DoD",
"aStartEffects" : null,
"aHitEffects" : null,
"aTriggerEffects" : null
},
// Changes the Greydwarf Shaman Heal to 56 health over 16 seconds
{
"sOriginalPrefabName" : "Greydwarf_shaman_heal",
"sAITargetType" : "FriendHurt",
"sAttackStatusEffect" : "SE_LesserRegen_DoD",
"sTargetAnim" : "attack",
"fAIAttackInterval" : 20,
"bAIPrioritized" : true,
"dtAttackDamageOverride" : null,
"fAttackDamageTotalOverride" : null,
"sAttackProjectileOverride" : "AoE_Regen50_DoD",
"aStartEffects" : null,
"aHitEffects" : null,
"aTriggerEffects" : null
},
// Increases the Goblin Shaman Shield to absorb 250 damage (100 normally)
{
"sOriginalPrefabName" : "GoblinShaman_attack_protect",
"sAITargetType" : "FriendHurt",
"sAttackStatusEffect" : "SE_LesserShield_DoD",
"sTargetAnim" : "attack",
"fAIAttackInterval" : 40,
"bAIPrioritized" : true,
"dtAttackDamageOverride" : null,
"fAttackDamageTotalOverride" : null,
"sAttackProjectileOverride" : "AoE_Shield250_DoD",
"aStartEffects" : null,
"aHitEffects" : null,
"aTriggerEffects" : null
}