

Adds 4 Skeleton, 3 Surtling, 3 Golem, 3 Wolf, 3 Wolf Cub, 2 Blob and 2 Ghost reskins. Adds 25 Status Effects.
Skeleton (Red Eyes)
Faction: Undead
Weapons: Sword or Bow (20 Physical and 15 Fire damage)
50 base Health
New Drops: Trophy
Model: Deeper Colour with Red Eyes and Weapons.
Skeleton (Green Eyes)
Faction: Undead
Weapons: Sword or Bow (25 Physical and 25 Poison damage)
100 base Health
New Drops: Trophy
Model: Lighter Colour with Green Eyes and Weapons.
Frozen Bones
Faction: MountainMonsters
Weapons: Sword or Bow (75 Physical and 125 Frost damage)
460 base Health
New Drops: Trophy
Model: Blue with Blue Eyes/VFX and Weapons.
Charred Remains
Faction: Demon
Weapons: Sword or Bow (85 Physical and 150 Fire damage)
640 base Health
New Drops: Trophy
Model: Black with Orange Eyes/VFX and Weapons.
** Greater Surtling**
Faction: Demon
Firebolt Ability. (75 Blunt and 125 Fire damage)
500 base Health
New Drops: Trophy
Model: Flowing Orange/Red/Black with Custom Fire VFX/SFX
Stormling
Faction: ForestMonsters
Stormbolt Ability. (10 Blunt and 25 Lightning damage)
100 base Health
New Drops: Stormling Core and Trophy
Model: Blue with Custom Lightning VFX and SFX
Frostling
Faction: MountainMonsters
Icebolt Ability. (40 Blunt and 50 Frost damage)
200 base Health
New Drops: Frostling Core and Trophy
Model: Teal with Custom Snow/Ice VFX and SFX
Voidling
Faction: PlainsMonsters
Voidbolt Ability. (40 Frost, Lightning and Poison damage)
300 base Health
New Drops: Voidling Core and Trophy
Model: Very Dark Burgandy with Custom Arcane/Darkness VFX and SFX
Obsidian Golem
Faction: Demon
1800 base Health
New Drops: Obsidian Golem Trophy
Model: Black/Grey/White with Custom Texture
Lava Golem
Faction: Demon
1800 base Health
New Drops: Lava Golem Trophy
Model: Red/Orange/Black with Custom Flowing Texture and Red/Orange body smoke
Ice Golem
Faction: MountainMonsters
1300 base Health
New Drops: Ice Golem Trophy
Model: Teal/Blue/Black with Custom Flowing Texture and Teal/Blue body smoke
White Ghost
Same as Vanilla Ghost with Grey Smoke
Teal Ghost
Immune to Frost
180 base Health
Model: Same as Vanilla Ghost with Teal Smoke
Dire Wolf
Faction: MountainMonsters
Attacks: 210 Damage (Physical/Frost/Poison)
500 base Health
New Drops: Dire Wolf Trophy and Pelt
Model: Black/Grey with Red Eyes
Procration: Dire Wolf Cub (20% chance, Duration: 120)
Forest Wolf
Faction: ForestMonsters
Attacks: 90 Damage (Physical)
300 base Health
New Drops: Forest Wolf Trophy and Pelt
Model: Tan/Grey
Procration: Forest Wolf Cub (30% chance, Duration: 75)
Vilefang
Faction: PlainsMonsters
Attacks: 165 Damage (Physical/Poison)
410 base Health
New Drops: Vilefang Trophy
Model: Black/Green with green eyes and green body smoke
Procration: Vilefang Cub (15% chance, Duration: 90)
Living Lava
Faction: Demon
Fire Nova Ability. (180 Fire Damage)
500 base Health
New Drops: Living Lava Trophy
Model: Flowing Lava with Custom Hit/Death/Jump VFX and SFX.
Living Water
Faction: Demon
Water Nova Ability. (80 Physical Damage and give Wet status effect)
150 base Health
New Drops: Living Water Trophy and Globe of Water
Model: Flowing Water with Custom Hit/Death/Jump VFX.
Black Deer
Faction: Boss (So other factions dont attack them)
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue Smoke.
Black Stag
Faction: Boss (So other factions dont attack them)
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue/Teal body smoke.
All reskins use the same animation names the reskin is based off. All custom Textures render no higher that 512x512 and use the Filter: Point(no filter).
Horrors
Duration: 30s
Stamina: -2 per second (Can not be resisted)
Jump Stamina Use: -75%
Run Stamina Drain: -75%
Cooldown: 120s
AoE: No
Hexed
Duration: 60s
Health: -1 per second (Can not be resisted)
Stamina: -1 per second (Can not be resisted)
Cooldown: 120s
AoE: No
Infected
Duration: 60s
Health: -1 per second (Can not be resisted)
Stamina Regen: -25%
Health Regen: -25%
Cooldown: 120s
AoE: Yes with matching AoE Projectile
Diseased
Duration: 60s
Health: -2 per second (Can not be resisted)
Stamina Regen: -50%
Health Regen: -50%
Cooldown: 120s
AoE: Yes with matching AoE Prefab
Weak
Duration: 60s
Stamina Regen: -35%
Carry Weight: -100
Cooldown: 120s
AoE: Yes with matching AoE Prefab
Flash Burn
Duration: 60s
Stamina Regen: -15%
Health Regen: -15%
Cooldown: 120s
AoE: No
Blistered
Duration: 60s
Stamina Regen: -30%
Health Regen: -30%
Cooldown: 120s
AoE: No
Haste
Duration: 12s
Movement Speed: +50%
Cooldown: 30s
AoE: No
Paralysis
Duration: 5s
Movement Speed: 0
Cooldown: 20s
AoE: No
Slow
Duration: 10s
Movement Speed: -50%
Cooldown: 20s
AoE: No
Frostbite
Duration: 25s
Damage: 6 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No
Frostbitten
Duration: 25s
Damage: 12 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No
Major Neuralgia
Duration: 25s
Damage: 18 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No
Minor Injury
Duration: 25s
Damage: 1 (Can not be resisted)
Interval: 1s
Cooldown: 50s
AoE: Yes with matching AoE Prefab
Injured
Duration: 25s
Damage: 2 (Can not be resisted)
Interval: 1s
Cooldown: 50s
AoE: Yes with matching AoE Prefab
Major Injury
Duration: 25s
Damage: 4 (Can not be resisted)
Interval: 1
Cooldown: 50s
AoE: Yes with matching AoE Prefab
Lesser HoT
Duration: 4s
Health: 52
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab
Heal Over Time
Duration: 4s
Health: 104
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab
Greater HoT
Duration: 4s
Health: 208
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab
Lesser Regeneration
Duration: 16s
Health: 56
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab
Regeneration
Duration: 16s
Health: 112
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab
Greater Regeneration
Duration: 16s
Health: 224
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab
Lesser Protection
Duration: 40s
AbsorbAmount: 250
Cooldown: 40s
AoE: Yes with matching AoE Prefab
Protection
Duration: 40s
AbsorbAmount: 500
Cooldown: 40s
AoE: Yes with matching AoE Prefab
Greater Protection
Duration: 40s
AbsorbAmount: 1000
Cooldown: 40s
AoE: Yes with matching AoE Prefab
Poisoned
Duration: 45s
Damage: 1s
Interval: 2s
Cooldown: 90s
AoE: No
Max Level: 5 (4 Upgrades)
Knockback: 30
Damage: 120 (40 Slash + 3 per level, 80 Elemental + 8 per level)
Block Power: 20 + 5 per level
Deflection Force: 30 + 5 per level
// Increases the Greydwarf Shaman Heal to 52 health over 4 seconds (20 normally)
{
"sOriginalPrefabName" : "Greydwarf_shaman_heal",
"sAITargetType" : "FriendHurt",
"sAttackStatusEffect" : "SE_LesserHoT_DoD",
"sTargetAnim" : "attack",
"fAIAttackInterval" : 8,
"bAIPrioritized" : true,
"dtAttackDamageOverride" : null,
"fAttackDamageTotalOverride" : null,
"sAttackProjectileOverride" : "AoE_HoT50_DoD",
"aStartEffects" : null,
"aHitEffects" : null,
"aTriggerEffects" : null
},
// Changes the Greydwarf Shaman Heal to 56 health over 16 seconds
{
"sOriginalPrefabName" : "Greydwarf_shaman_heal",
"sAITargetType" : "FriendHurt",
"sAttackStatusEffect" : "SE_LesserRegen_DoD",
"sTargetAnim" : "attack",
"fAIAttackInterval" : 20,
"bAIPrioritized" : true,
"dtAttackDamageOverride" : null,
"fAttackDamageTotalOverride" : null,
"sAttackProjectileOverride" : "AoE_Regen50_DoD",
"aStartEffects" : null,
"aHitEffects" : null,
"aTriggerEffects" : null
},
// Increases the Goblin Shaman Shield to absorb 250 damage (100 normally)
{
"sOriginalPrefabName" : "GoblinShaman_attack_protect",
"sAITargetType" : "FriendHurt",
"sAttackStatusEffect" : "SE_LesserShield_DoD",
"sTargetAnim" : "attack",
"fAIAttackInterval" : 40,
"bAIPrioritized" : true,
"dtAttackDamageOverride" : null,
"fAttackDamageTotalOverride" : null,
"sAttackProjectileOverride" : "AoE_Shield250_DoD",
"aStartEffects" : null,
"aHitEffects" : null,
"aTriggerEffects" : null
}
0.2.0
Added Texture and Eyes and updated VFX for Voidling, Frostling and Stormling (And thier Trophy's). Added Greater Surtling. Added Modified Animator Controllers for all mobs. Added Black Deer, Dire Wolf and Forest Wolf Rug's. Added 3 Skeleton Reskins.
0.1.9
Added Black Deer and Stag. Added smoke effect to Vilefang, Ice Golem and Fire Golem.
0.1.8
Added 15 AoE Projectiles. Added code to load said Projectiles with Status Effects. Added Poisoned Status Effect.
0.1.7
Added 25 Status Effects. Added 9 Silver Swords with custom VFX: 2 Lightning, 2 Fire, 2 Frost, 2 Poision, 1 Shadow. Added Steel bars, can convert iron via Blast Furnace. Added Felmetal and Frometal ore, bars and deposit, can convert via Blast Furnace. Added some logging messages in the console.
0.1.6
Fixed Missing Living Lava and Water prefabs.
0.1.5
Fixed Readme
0.1.4
Added 3 Wolf and Wolf Cub reskins: Dire Wolf, Forest Wolf and Vilefang. Added 2 Blob reskins: Living Lava and Living Water.
0.1.3
Updated Voidling and Frostling VFX. Added 3 Reskins of the Stone Golem:- Obsidian, Lava and Ice Golem.
0.1.2
Fixed Stormling VFX. (Thanx Hugo and Balrond)
0.1.1
Fixed Freezegland Shader. Fixed incorrect values for Voidbolt and Icebolt. Fixed missing Destruction and ZNetView scripts on Hit VFX. Included missing Example JSON's. Added 2 variations of Ghost, Teal and White.
0.1.0
Initial Release.