

Includes monsters from MonsterMash:- 3 Variants of Werebear, Yeti, Wizard, Crawler, Forest and Swamp Wendigo, 5 Variants of Werewolf and The Reaper. (Requires a mod like SpawnThat to make use of them)
Adds 4 Skeleton, 3 Surtling, 3 Golem, 3 Wolf, 3 Wolf Cub, 2 Blob and 2 Ghost reskins. (Requires a mod like SpawnThat to make use of them)
Adds 25 Status Effects to be used by mobs. (Requires a mod like RRRMonsters or c# knowledge to make use of them)
For further assistance you can find me on the Valheim Modding Discord:- https://discord.gg/Q4UXqD9g9X
Zarboz for letting me include his monsters from Monster Mash along with his code.
DefendYourBase for sharing C# code to get all these monsters/prefabs into Valheim.
Jules for his helpful insight and help with JvL.
Ram-bore
Faction: Boss
Abilities: Gore. (20 Damage)
725 base Health
Afflictions: Lesser Bleeding
Model: Dark Boar resking with Red Eyes and Shimmering Tusks.
Summon Type: Lair, 20 Raw Meat.
Bitterstump
Faction: Boss
Abilities: Aoe Heal, Poison Spray, Cold Spray and Roots. (75-100 Damage, Heals for 100)
2250 base Health
Afflictions: Frostbite, Poison
Model: Pink/Purple Greydwarf Shaman Reskin with a shimmering Tree Stump.
Summon Type: Altar, 50 Greydwarf Eyes.
Bhygshan
Faction: Boss
Abilities: Summon Skeletons, Fire Bolt, Fireball, Cold Spray and Posion AoE. (125 - 170 Damage)
4250 base Health
Afflictions: Frostbite, Poison, Blistered
Model: Shimmering Rancid Remains reskin.
Summon Type: Altar, 50 Bone Fragments.
Farkas
Faction: Boss
Abilities: Wounding Strike, Frost Bite, Hounding Strike and all 3 normal attacks can chain. (170 - 200 Damage)
5775 base Health
Afflictions: Bleeding, Slow, Frostbitten
Model: Dark Grey Wolf reskin with red eyes and white/grey smoke.
Summon Type: Lair, 30 Wolf Fang.
Skir Sandburst
Faction: Boss
Abilities: AoE Heal, AoE Shield, Summon Voidling, Summon Forest Wolf, Firebolt, Fireball, Voidstorm and Nova. (210 - 275 Damage, Heals for 200)
7225 base Health
Afflictions: Hexed, Blistered
Model: Pink/Orange Goblin Shaman reskin.
Summon Type: Altar, 12 Goblin Shaman Trophies.
Skeleton (Red Eyes)
Faction: Undead
Weapons: Sword or Bow (20 Physical and 15 Fire damage)
50 base Health
New Drops: Trophy
Model: Deeper Colour with Red Eyes and Weapons.
Skeleton (Green Eyes)
Faction: Undead
Weapons: Sword or Bow (25 Physical and 25 Poison damage)
100 base Health
New Drops: Trophy
Model: Lighter Colour with Green Eyes and Weapons.
Frozen Bones
Faction: MountainMonsters
Weapons: Sword or Bow (75 Physical and 125 Frost damage)
460 base Health
New Drops: Trophy and Bones
Model: Blue with Blue Eyes/VFX and Weapons.
Charred Remains
Faction: Demon
Weapons: Sword or Bow (85 Physical and 150 Fire damage)
640 base Health
New Drops: Trophy and Bones
Model: Black with Orange Eyes/VFX and Weapons.
** Greater Surtling**
Faction: Demon
Firebolt Ability. (75 Blunt and 125 Fire damage)
500 base Health
New Drops: Trophy
Model: Flowing, Orange/Red/Black with Custom Fire VFX/SFX
Stormling
Faction: ForestMonsters
Stormbolt Ability. (10 Blunt and 25 Lightning damage)
100 base Health
New Drops: Stormling Core and Trophy
Model: Flowing, Blue with Custom Lightning VFX and SFX
Frostling
Faction: MountainMonsters
Icebolt Ability. (40 Blunt and 50 Frost damage)
200 base Health
New Drops: Frostling Core and Trophy
Model: Flowing, Teal with Custom Snow/Ice VFX and SFX
Voidling
Faction: PlainsMonsters
Voidbolt Ability. (40 Frost, Lightning and Poison damage)
300 base Health
New Drops: Voidling Core and Trophy
Model: Flowing, Very Dark Burgandy with Custom Arcane/Darkness VFX and SFX
Obsidian Golem
Faction: Demon
1800 base Health
New Drops: Obsidian Golem Trophy
Model: Black/Grey/White with Custom Texture
Lava Golem
Faction: Demon
1800 base Health
New Drops: Lava Golem Trophy
Model: Red/Orange/Black with Custom Flowing Texture and Red/Orange body smoke
Ice Golem
Faction: MountainMonsters
1300 base Health
New Drops: Ice Golem Trophy
Model: Teal/Blue/Black with Custom Flowing Texture and Teal/Blue body smoke
White Ghost
Same as Vanilla Ghost with Grey Smoke
Teal Ghost
Immune to Frost
180 base Health
Model: Same as Vanilla Ghost with Teal Smoke
Dire Wolf
Faction: MountainMonsters
Attacks: 210 Damage (Physical/Frost/Poison)
500 base Health
New Drops: Dire Wolf Trophy and Pelt
Model: Black/Grey with Red Eyes
Procration: Dire Wolf Cub (20% chance, Duration: 120)
Forest Wolf
Faction: ForestMonsters
Attacks: 90 Damage (Physical)
300 base Health
New Drops: Forest Wolf Trophy and Pelt
Model: Tan/Grey
Procration: Forest Wolf Cub (30% chance, Duration: 75)
Vilefang
Faction: PlainsMonsters
Attacks: 165 Damage (Physical/Poison)
410 base Health
New Drops: Vilefang Trophy
Model: Black/Green with green eyes and green body smoke
Procration: Vilefang Cub (15% chance, Duration: 90)
Living Lava
Faction: Demon
Fire Nova Ability. (180 Fire Damage)
500 base Health
New Drops: Living Lava Trophy
Model: Flowing Lava with Custom Hit/Death/Jump VFX and SFX.
Living Water
Faction: Demon
Water Nova Ability. (80 Physical Damage and gives Wet status effect)
150 base Health
New Drops: Living Water Trophy and Globe of Water
Model: Flowing Water with Custom Hit/Death/Jump VFX.
Black Deer
Faction: Boss (So other factions dont attack them)
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue Smoke.
Black Stag
Faction: Boss (So other factions dont attack them)
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue/Teal body smoke.
All reskins use the same animation names the reskin is based off. All custom Textures render no higher that 512x512 and use the Filter: Point(no filter).
Horrors
Duration: 30s
Stamina: -2 per second (Can not be resisted)
Jump Stamina Use: -75%
Run Stamina Drain: -75%
Cooldown: 120s
AoE: No
Hexed
Duration: 60s
Health: -1 per second (Can not be resisted)
Stamina: -1 per second (Can not be resisted)
Cooldown: 120s
AoE: No
Infected
Duration: 60s
Health: -1 per second (Can not be resisted)
Stamina Regen: -25%
Health Regen: -25%
Cooldown: 120s
AoE: Yes with matching AoE Projectile
Diseased
Duration: 60s
Health: -2 per second (Can not be resisted)
Stamina Regen: -50%
Health Regen: -50%
Cooldown: 120s
AoE: Yes with matching AoE Prefab
Weak
Duration: 60s
Stamina Regen: -35%
Carry Weight: -100
Cooldown: 120s
AoE: Yes with matching AoE Prefab
Flash Burn
Duration: 60s
Stamina Regen: -15%
Health Regen: -15%
Cooldown: 120s
AoE: No
Blistered
Duration: 60s
Stamina Regen: -30%
Health Regen: -30%
Cooldown: 120s
AoE: No
Haste
Duration: 12s
Movement Speed: +50%
Cooldown: 30s
AoE: No
Paralysis
Duration: 5s
Movement Speed: 0
Cooldown: 20s
AoE: No
Slow
Duration: 10s
Movement Speed: -50%
Cooldown: 20s
AoE: No
Frostbite
Duration: 25s
Damage: 6 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No
Frostbitten
Duration: 25s
Damage: 12 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No
Major Neuralgia
Duration: 25s
Damage: 18 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No
Minor Injury
Duration: 25s
Damage: 1 (Can not be resisted)
Interval: 1s
Cooldown: 50s
AoE: Yes with matching AoE Prefab
Injured
Duration: 25s
Damage: 2 (Can not be resisted)
Interval: 1s
Cooldown: 50s
AoE: Yes with matching AoE Prefab
Major Injury
Duration: 25s
Damage: 4 (Can not be resisted)
Interval: 1
Cooldown: 50s
AoE: Yes with matching AoE Prefab
Lesser HoT
Duration: 4s
Health: 52
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab
Heal Over Time
Duration: 4s
Health: 104
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab
Greater HoT
Duration: 4s
Health: 208
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab
Lesser Regeneration
Duration: 16s
Health: 56
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab
Regeneration
Duration: 16s
Health: 112
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab
Greater Regeneration
Duration: 16s
Health: 224
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab
Lesser Protection
Duration: 40s
AbsorbAmount: 250
Cooldown: 40s
AoE: Yes with matching AoE Prefab
Protection
Duration: 40s
AbsorbAmount: 500
Cooldown: 40s
AoE: Yes with matching AoE Prefab
Greater Protection
Duration: 40s
AbsorbAmount: 1000
Cooldown: 40s
AoE: Yes with matching AoE Prefab
Poisoned
Duration: 45s
Damage: 1s
Interval: 2s
Cooldown: 90s
AoE: No
Max Level: 5 (4 Upgrades)
Knockback: 30
Damage: 120 (40 Slash + 3 per level, 80 Elemental + 8 per level)
Block Power: 20 + 5 per level
Deflection Force: 30 + 5 per level
// Increases the Greydwarf Shaman Heal to 52 health over 4 seconds (20 normally)
{
"sOriginalPrefabName" : "Greydwarf_shaman_heal",
"sAITargetType" : "FriendHurt",
"sAttackStatusEffect" : "SE_LesserHoT_DoD",
"sTargetAnim" : "attack",
"fAIAttackInterval" : 8,
"bAIPrioritized" : true,
"dtAttackDamageOverride" : null,
"fAttackDamageTotalOverride" : null,
"sAttackProjectileOverride" : "AoE_HoT50_DoD",
"aStartEffects" : null,
"aHitEffects" : null,
"aTriggerEffects" : null
},
// Changes the Greydwarf Shaman Heal to 56 health over 16 seconds
{
"sOriginalPrefabName" : "Greydwarf_shaman_heal",
"sAITargetType" : "FriendHurt",
"sAttackStatusEffect" : "SE_LesserRegen_DoD",
"sTargetAnim" : "attack",
"fAIAttackInterval" : 20,
"bAIPrioritized" : true,
"dtAttackDamageOverride" : null,
"fAttackDamageTotalOverride" : null,
"sAttackProjectileOverride" : "AoE_Regen50_DoD",
"aStartEffects" : null,
"aHitEffects" : null,
"aTriggerEffects" : null
},
// Increases the Goblin Shaman Shield to absorb 250 damage (100 normally)
{
"sOriginalPrefabName" : "GoblinShaman_attack_protect",
"sAITargetType" : "FriendHurt",
"sAttackStatusEffect" : "SE_LesserShield_DoD",
"sTargetAnim" : "attack",
"fAIAttackInterval" : 40,
"bAIPrioritized" : true,
"dtAttackDamageOverride" : null,
"fAttackDamageTotalOverride" : null,
"sAttackProjectileOverride" : "AoE_Shield250_DoD",
"aStartEffects" : null,
"aHitEffects" : null,
"aTriggerEffects" : null
}
0.2.4
0.2.3
0.2.2
Forgot to inlcude the updated DLL. Doh.
0.2.1
0.2.0
0.1.9
0.1.8
0.1.7
0.1.6
0.1.5
0.1.4
0.1.3
0.1.2
0.1.1
0.1.0