

Includes monsters from MonsterMash:- 3 Variants of Werebear, Yeti, Wizard, Crawler, Forest and Swamp Wendigo, 5 Variants of Werewolf and The Reaper.
Adds 6 Drake, 4 Skeleton, 3 Surtling, 3 Golem, 3 Wolf, 3 Wolf Cub, 2 Blob and 2 Ghost reskins.
For further assistance you can find me on my Discord:- https://discord.gg/7BcEZXhRbV
All non boss monsters included in this pack will spawn in and around the world. You will need to setup the spawning (with Spawn That) of Boss Altars as you require them. You will also need to setup the drop's (Drop That) for the boss altar's required items.
Zarboz for letting me include his monsters from Monster Mash along with his code.
DefendYourBase for sharing C# code to get all these monsters/prefabs into Valheim.
Jules for his helpful insight and help with JvL.
Hugo the Dwarf, Balrond, Shadow84, GoldenJude and anyone else I have forgotten for their help with issues I posted in the Valhiem Modding Discord.
VitByr for the Russian Translation.
Cepepra for Russian Translation and Bug Fixing.
thedefside code help.
Required on both server and client, uses JvL Network Compatibility.
Ram-bore
Faction: Boss
Biome: Meadows
Abilities: Gore. (20 Damage)
725 base Health
Afflictions: Lesser Bleeding
Model: Dark Boar resking with Red Eyes and Shimmering Tusks.
Summon Type: Lair, 5 Boar Tusk.
Bitterstump
Faction: Boss
Biome: Black Forest
Abilities: Aoe Heal, Poison Spray, Cold Spray and Roots. (75-100 Damage, Heals for 100)
2250 base Health
Afflictions: Frostbite, Poison
Model: Pink/Purple Greydwarf Shaman Reskin with a shimmering Tree Stump.
Summon Type: Altar, 5 Greydwarf Hearts.
Bhygshan
Faction: Boss
Biome: Swamp
Abilities: Summon Skeletons, Fire Bolt, Fireball, Cold Spray and Posion AoE. (125 - 170 Damage)
4250 base Health
Afflictions: Frostbite, Poison, Blistered
Model: Shimmering Rancid Remains reskin.
Summon Type: Altar, 5 Skeleton Bones.
Farkas
Faction: Boss
Biome: Mountains
Abilities: Wounding Strike, Frost Bite, Hounding Strike and all 3 normal attacks can chain. (170 - 200 Damage)
5775 base Health
Afflictions: Bleeding, Slow, Frostbitten
Model: Dark Grey Wolf reskin with red eyes and white/grey smoke.
Summon Type: Lair, 5 Large Fang.
Skir Sandburst
Faction: Boss
Biome: Plains
Abilities: AoE Heal, AoE Shield, Summon Voidling, Summon Forest Wolf, Firebolt, Fireball, Voidstorm and Nova. (210 - 275 Damage, Heals for 200)
7225 base Health
Afflictions: Hexed, Blistered
Model: Pink/Orange Goblin Shaman reskin.
Summon Type: Altar, 5 Goblin Foci.
Gold Drake
Faction: Players/Friendly
Biome: Any
Weapons: Firespit (200 Fire damage)
Health: 800
New Drops: Trophy
Model: Yellow/Orange/White with Green Eyes.
Purple Drake
Faction: Demon
Biome: Ash Lands
Weapons: Arcanespit (30 Fire and Lightning damage)
Health: 1200
New Drops: Trophy
Model: Red/White with Orange Eyes.
Flame Drake
Faction: Demon
Biome: Ash Lands
Weapons: Firespit (200 Fire damage)
Health: 1500
New Drops: Trophy
Model: Red/White with Orange Eyes.
Ice Drake
Faction: MountainMonsters
Biome: Deep North
Weapons: Frostspit (150 Frost damage)
Health: 1000
New Drops: Trophy
Model: Dark Blue/White with Red Eyes.
Green Drake
Faction: Undead
Biome: Swamp
Weapons: Poisonspit (25 Poison damage)
Health: 200
New Drops: Trophy
Model: Green/White with Blue Eyes.
Black Drake
Faction: PlainsMonsters
Biome: Mistlands
Weapons: Poisonspit (60 Poison damage)
Health: 750
New Drops: Trophy
Model: Deep Black/Dark Grey with Green Eyes and Horns.
Dark Drake
Faction: PlainsMonsters
Biome: Mistlands
Weapons: Voidspit (30 Frost, Lightning and Poison damage)
Health: 500
New Drops: Trophy
Model: Black/Grey with Purple Eyes and Horns.
Skeleton (Red Eyes)
Faction: Undead
Biome: Swamp/Crypt
Weapons: Sword or Bow (20 Physical and 15 Fire damage)
50 base Health
New Drops: Trophy
Model: Deeper Colour with Red Eyes and Weapons.
Skeleton (Green Eyes)
Faction: Undead
Biome: Swamp/Crypt
Weapons: Sword or Bow (25 Physical and 25 Poison damage)
100 base Health
New Drops: Trophy
Model: Lighter Colour with Green Eyes and Weapons.
Frozen Bones
Faction: MountainMonsters
Biome: Deep North
Weapons: Sword or Bow (75 Physical and 125 Frost damage)
460 base Health
New Drops: Trophy and Bones
Model: Blue with Blue Eyes/VFX and Weapons.
Charred Remains
Faction: Demon
Biome: Ash Lands
Weapons: Sword or Bow (85 Physical and 150 Fire damage)
640 base Health
New Drops: Trophy and Bones
Model: Black with Orange Eyes/VFX and Weapons.
Greater Surtling
Faction: Demon
Biome: Ash Lands
Firebolt Ability. (75 Blunt and 125 Fire damage)
500 base Health
New Drops: Trophy
Model: Flowing, Orange/Red/Black with Custom Fire VFX/SFX
Stormling
Faction: ForestMonsters
Biome: Black Forest
Stormbolt Ability. (10 Blunt and 25 Lightning damage)
100 base Health
New Drops: Stormling Core and Trophy
Model: Flowing, Blue with Custom Lightning VFX and SFX
Frostling
Faction: MountainMonsters
Biome: Mountains
Icebolt Ability. (40 Blunt and 50 Frost damage)
200 base Health
New Drops: Frostling Core and Trophy
Model: Flowing, Teal with Custom Snow/Ice VFX and SFX
Voidling
Faction: PlainsMonsters
Biome: Plains
Voidbolt Ability. (40 Frost, Lightning and Poison damage)
300 base Health
New Drops: Voidling Core and Trophy
Model: Flowing, Very Dark Burgandy with Custom Arcane/Darkness VFX and SFX
Obsidian Golem
Faction: Demon
Biome: Ash Lands
1800 base Health
New Drops: Obsidian Golem Trophy
Model: Black/Grey/White with Custom Texture
Lava Golem
Faction: Demon
Biome: Ash Lands
1800 base Health
New Drops: Lava Golem Trophy
Model: Red/Orange/Black with Custom Flowing Texture and Red/Orange body smoke
Ice Golem
Faction: MountainMonsters
Biome: Deep North
1300 base Health
New Drops: Ice Golem Trophy
Model: Teal/Blue/Black with Custom Flowing Texture and Teal/Blue body smoke
White Ghost
Biome: Burial Chamber
Same as Vanilla Ghost with Grey Smoke
Teal Ghost
Immune to Frost
Biome: Swamp
180 base Health
Model: Same as Vanilla Ghost with Teal Smoke
Dire Wolf
Faction: MountainMonsters
Biome: Deep North
Attacks: 210 Damage (Physical/Frost/Poison)
500 base Health
New Drops: Dire Wolf Trophy and Pelt
Model: Black/Grey with Red Eyes
Procration: Dire Wolf Cub (20% chance, Duration: 120)
Forest Wolf
Faction: ForestMonsters
Biome: Mountain/Plains
Attacks: 90 Damage (Physical)
300 base Health
New Drops: Forest Wolf Trophy and Pelt
Model: Tan/Grey
Procration: Forest Wolf Cub (30% chance, Duration: 75)
Vilefang
Faction: PlainsMonsters
Biome: Mistlands
Attacks: 165 Damage (Physical/Poison)
410 base Health
New Drops: Vilefang Trophy
Model: Black/Green with green eyes and green body smoke
Procration: Vilefang Cub (15% chance, Duration: 90)
Living Lava
Faction: Demon
Biome: Ashlands
Fire Nova Ability. (180 Fire Damage)
500 base Health
New Drops: Living Lava Trophy
Model: Flowing Lava with Custom Hit/Death/Jump VFX and SFX.
Living Water
Faction: Demon
Biome: Swamp/Any
Water Nova Ability. (80 Physical Damage and gives Wet status effect)
150 base Health
New Drops: Living Water Trophy and Globe of Water
Model: Flowing Water with Custom Hit/Death/Jump VFX.
Black Deer
Faction: Boss (So other factions dont attack them)
Biome: Mistlands/Any
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue Smoke.
Black Stag
Faction: Boss (So other factions dont attack them)
Biome: Mistlands/Any
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue/Teal body smoke.
All reskins use the same animation names the reskin is based off.
Horrors
Duration: 30s
Stamina: -2 per second (Can not be resisted)
Jump Stamina Use: -75%
Run Stamina Drain: -75%
Cooldown: 120s
AoE: No
Hexed
Duration: 60s
Health: -1 per second (Can not be resisted)
Stamina: -1 per second (Can not be resisted)
Cooldown: 120s
AoE: No
Infected
Duration: 60s
Health: -1 per second (Can not be resisted)
Stamina Regen: -25%
Health Regen: -25%
Cooldown: 120s
AoE: Yes with matching AoE Projectile
Diseased
Duration: 60s
Health: -2 per second (Can not be resisted)
Stamina Regen: -50%
Health Regen: -50%
Cooldown: 120s
AoE: Yes with matching AoE Prefab
Weak
Duration: 60s
Stamina Regen: -35%
Carry Weight: -100
Cooldown: 120s
AoE: Yes with matching AoE Prefab
Flash Burn
Duration: 60s
Stamina Regen: -15%
Health Regen: -15%
Cooldown: 120s
AoE: No
Blistered
Duration: 60s
Stamina Regen: -30%
Health Regen: -30%
Cooldown: 120s
AoE: No
Haste
Duration: 12s
Movement Speed: +50%
Cooldown: 30s
AoE: No
Paralysis
Duration: 5s
Movement Speed: 0
Cooldown: 20s
AoE: No
Slow
Duration: 10s
Movement Speed: -50%
Cooldown: 20s
AoE: No
Frostbite
Duration: 25s
Damage: 6 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No
Frostbitten
Duration: 25s
Damage: 12 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No
Major Neuralgia
Duration: 25s
Damage: 18 (Can be resisted)
Interval: 1s
Cooldown: 50s
AoE: No
Minor Injury
Duration: 25s
Damage: 1 (Can not be resisted)
Interval: 1s
Cooldown: 50s
AoE: Yes with matching AoE Prefab
Injured
Duration: 25s
Damage: 2 (Can not be resisted)
Interval: 1s
Cooldown: 50s
AoE: Yes with matching AoE Prefab
Major Injury
Duration: 25s
Damage: 4 (Can not be resisted)
Interval: 1
Cooldown: 50s
AoE: Yes with matching AoE Prefab
Lesser HoT
Duration: 4s
Health: 52
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab
Heal Over Time
Duration: 4s
Health: 104
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab
Greater HoT
Duration: 4s
Health: 208
Interval: 1s
Cooldown: 12s
AoE: Yes with matching AoE Prefab
Lesser Regeneration
Duration: 16s
Health: 56
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab
Regeneration
Duration: 16s
Health: 112
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab
Greater Regeneration
Duration: 16s
Health: 224
Interval: 1s
Cooldown: 32s
AoE: Yes with matching AoE Prefab
Lesser Protection
Duration: 40s
AbsorbAmount: 250
Cooldown: 40s
AoE: Yes with matching AoE Prefab
Protection
Duration: 40s
AbsorbAmount: 500
Cooldown: 40s
AoE: Yes with matching AoE Prefab
Greater Protection
Duration: 40s
AbsorbAmount: 1000
Cooldown: 40s
AoE: Yes with matching AoE Prefab
Poisoned
Duration: 45s
Damage: 1s
Interval: 2s
Cooldown: 90s
AoE: No
Bosses
Summon Items
Boss Altars
Monsters
Buildables
Trophies
Materials
Monster Abilities and Items
0.5.0
Updated to latest assemblies.
Removed all remaining clutter from the mod, moved it to DoD Items, DoD NPC's and DoD Biomes.
Updated all spawns for non boss monsters. They are all now preconfigured.
0.4.8
0.4.7
0.4.6
0.4.5
Contributors: Cepera and thedefside
0.4.4
0.4.3
0.4.2
0.4.1
0.4.0
See Changelog.txt for older changes.