ESP
This mod adds lots of new information to tooltips and visualizes many hidden mechanics which can be used to improve your gameplay and perfect your build.
Works on dedicated servers for server admins.
Some use cases:
- Perfecting your builds with a better understanding of structure support, structure health, cover and smoke mechanics.
- Spawn proofing your bases with the player base effect visualized.
- Finding the best ways to deal with tougher enemies by knowing their resistances and attacks.
- Getting deeper insight of exact mechanics and interaction by looking at the detailed visualizations and tooltips.
Manual Installation
- Install the BepInExPack Valheim
- Download the latest zip
- Extract it in the <GameDirectory>\BepInEx\plugins\ folder.
- Recommended to also install the Configuration manager for easier configuring.
Note: For all the mods I'm working on, this has the lowest priority and probably won't get update for a while.
Configuration
By default, most features are active which adds too much information for most use cases. It's recommended to turn off most features, until you have a better idea what you are looking for.
The best way is to use the configuration manager since it provides a decent UI and works during the game. Three values are possible for features:
- 1: Feature is enabled.
- 0: Feature is hidden. Enabling the feature will instantly make it visible.
- -1: Feature is disabled. Enabling the feature may not appear until the area/object is reloaded.
Another way is to use the commands esp_toggle, esp_enable and esp_disable but these don't allow fully disabling features (disable only sets value 0).
However once you know what you need, you should bind the esp_toggle command to a key to quick turn features on/off. For example: bind o esp_enable HUD ExtraInfo would toggle the HUD and extra hover texts when pressing O button.
Unfortunately the feature names for commands aren't documented yet (but the commands support autocomplete).
Features
Structures
- Structure stability color for all structures.
- Exact stability values (including the material type).
- Health and damage resistances.
- Cover system visualized (green line for uncovered, red line for covered).
- Cover limit and current cover.
- Wind limit on fireplaces and torches (extinguishes the fire unless properly covered).
- Smoke visualized (black sphere):
- Radius of the smoke.
- Current and target velocity.
- Mass.
- Timer for destruction.
- Smoke stats on structures that generate smoke.
- Blocked by smoke timer on fireplaces.
- Comfort range visualized (cyan sphere).
- Comfort amount and category.
- Player base range visualized (white sphere).
- Ward protection range visualized (gray sphere).
- Burning, fire and warmth range visualized (yellow, red and magenta spheres).
- Custom visualization for containers and crafting stations (if using for example a "craft from containers" mod).
- Fuel amount of fireplace, torches and smelters.
- Progression of beehives, smelters, kilns and windmills.
Gathering / Exploration
- Growth timer, health and damage resistances of plants.
- Visual indicator for pickables (green line when respawning, blue line when one time, stones and branches are turned off by default):
- Respawn timer.
- World generator parameters.
- Visual indicator for hidden chests (white line).
- Possible chest items and their chances.
- Visual indicator for pregenerated structures (black line).
- World generator parameters.
- Visual indicator for trees, minerals and other destructibles (gray line, turned off by default):
- Current and max health.
- Damage resistances.
- Required tool tiers.
- Noise created when hit.
- Created object when destroyed.
- Item drops with amounts and chances.
- World generator parameters.
- Bounding boxes for mineral/stone support system to locate parts keeping the deposit from collapsing.
- Stack size and despawn timer on dropped items.
- Ship speed (both current and average), wind angle and wind strength on the HUD when sailing.
Creatures
- Tracker to count amount of creatures in nearby areas (by default tracks Serpents).
- Visual indicator for tracked creatures to make detecting them easier (magenta line).
- Hearing range, unless infinite (green sphere).
- Vision range and angle (white cone).
- Alert range (red cone).
- Fire check range for creatures that avoid or are afraid of fires (magenta sphere).
- Breeding limit range (cyan sphere) and partner check range for breedable creatures (magenta sphere).
- Food search check range (gray sphere) and eating range for tameable creatures (white sphere).
- Lots of stats on tooltips:
- Status: is alerted, is in hunt mode, is staggering, is sleeping and current action.
- Current and max health.
- Accumulated stagger and stagger limit.
- Mass and knockback resistance.
- Damage resistances.
- Item drops.
- Attacks with damage, tool tier, range, hitbox and cooldown.
- Food timer.
- Breeding progress.
- Breeding limit.
- Wake up range and noise.
Environment
- Time of the day, weather, wind, coordinates, altitude and forest factor on the HUD.
- Coordinates on most tooltips.
- Zone corners are visualized with the color of the biome:
- Biome, time of the day, weather, wind and average wind on zone corner tooltips.
- Avalaible weathers including their chances, wind limits and other properties.
- Timer for the next weather change.
- Random event system at middle of zones (black line):
- Timer for the next event check.
- Available events including their conditions. Grey color shows failed conditions and events that are not currently possible.
- If an event is going, shows event name, remaining time and event spawners.
Creature spawning
- Zone based spawners at middle of zones (color of the line depends on the biome):
- Name of the creature, spawn limit, max stars.
- Required global keys (boss kills), biome, time of the day, weather and altitude.
- Timer for the next spawn attemp.
- Amount of creatures spawned.
- Zone based event spawners at middle of zones (black line):
- If no event going, shows available events.
- Creature spawn points visualized (yellow for respawning, red for one time).
- Respawn timer.
- Max stars.
- Is a patrol point (creatures tries to return if it gets too far).
- Trigger range.
- Physical spawners visualized:
- Trigger range (red sphere).
- Spawn range (cyan sphere).
- Spawn limit range (white sphere).
- Spawned creatures with the chances.
- Max stars.
- Spawn limit with current and max amount.
Combat
- Player speed and noise on the HUD.
- More stats for weapons:
- Chop and pickaxe damages.
- Tool tier.
- Attack speed.
- Stamina usage (max and with current weapon skill),
- Attack type and hitbox.
- Accuracy and projectile speed for bows.
- Secondary attack stats (damage multiplier, knocback multiplier, staggering multiplier).
- Setting to multiply stamina usage (easier testing when stamina is infinite).
- Setting to enable permanent dodging (allows testing which attacks can be dodged).
- Setting to multiply dig radius (for easier mining).
Ruler
- Allows setting a reference point at the current location.
- When sets, shows distance from the reference point (coordinates, distance and horizontal distance).
Changelog
-
v1.6:
- Added commands for toggling settings on/off (can be bound to keys).
- Added separate settings for spawner trigger, limit and spawn ranges.
- Added position rays for spawners.
- Added Warm & Cozy effect area.
- Added cover ray visualization for players (disabled by default).
- Added more precision to spawn and generator chance percentages.
- Added "is blocked" to the HUD (for creature spawning, etc).
- Added tracking of all entitires to the creature tracker. Creature and item drops only check for loaded areas.
- New setting for the range of the tracker (only works for other entities than creatures or item drops).
- New settings which allow quickly toggling on/off features.
- Fixed error when pickinng up items (also other similar cases fixed).
- Removed setting groups which were quickly used show/hide visuals (better build your own with keybindings).
- Fixed clock showing wrong time.
- Removed DPS and experience meters as they are now in a own mod.
- Removed mine rock support (separate mod exists for that with better support).
-
v1.5:
- Updated for Hearth & Home patch.
- Added average ship speed to HUD.
- Added setting to ignore forsaken power cooldowns.
- Added setting to set the maximum attack chain level.
- Added generator stats to locations.
- Added generator stats to vegetation (trees, plants, rocks, etc.).
-
v1.4:
- Added settings to customize all colors used by the visuals.
- Reordered settings to more sensible sections.
- Added sleeping status to sleeping enemies.
- Added wake up range and noise for sleeping enemies.
- Added setting to set the player always dodging (to test which attacks can be dodged).
- Added setting to increase player damage (past the damage cap).
- Added setting to multiply stamina usage (for no stamina usage).
- Added setting to multiply dig radius (causes visual glitches).
- Added visual for mine rock support bounding boxes (disabled by default).
- Added settings for custom spheres to containers and crafting stations (for people using "craft from containers" mods).
- Changing the setting that was used to exclude pickables to exclude all resources.
- Added wildcard (*) support to tracking and exclusions.
- Changed experience meter to ignore the first experience gain so that experience per minute shows up correctly.
- Added current skill level, experience amount and experience limit to experience meter.
- Fixed experience meter showing wrong values.
- Fixed smoke visual being affected by cover ray setting.
- Improved localization of some object names.
-
v1.3:
- Added item drops to resources like rocks, minerals and trees.
- Added chests contents to pregenerated chests.
- Added ruler. Ruler point can be set at the current location. HUD shows distance to the set location.
- Improved experience meter to automatically update the experience gain percentage.
- Torches no longer show cover system as they don't use it.
- Windmills no longer show amount of smoke.
- Fixed ward protection radius shown as sphere instead of a cylinder.
- Fixed tool tiers being always stone / antler for creature attacks.
-
v1.2:
- Added minimum tool tiers to trees, ores and other destructibles tooltips.
- Added location ray to trees, ores and other destructibles (disabled by default).
- Added hit box type to weapon and enemy attack tooltips.
- Added tool tier to weapons and enemy attack tooltips.
- Added visual range for comfort.
- Added setting for disabling visualization for certain structure effects.
- Added comfort amount and category to structure tooltips.
- Added stack size, despawn timer and despawn info to the item drop tooltips.
- Added visual range for bed, beehive, crafting station, fermenter, fireplace and windmill cover systems.
- Added cover percentage to structure tooltips.
- Added wind limit and current amount to the fireplace/torch tooltips.
- Added roof limit text to the fireplace/torch tooltips.
- Added smoke stats to smelters and fireplaces tooltips.
- Added visualization for smoke, including custom tooltip.
- Added creature tracker that shows amount of tracked creatures nearby (Serpent tracked by default).
- Changed creauture rays to only work for tracked creatures.
- Added object coordinates to tooltips.
- Improved message system to show everything at the same time (including messages from the game).
- Added wind strength, current coordinates and forest factor to the HUD.
- Added experience meter which can be used to track experience gain.
- Enemy attacks no longer show damage, hit box or other info for non-attacks.
- Item stands and crafting station upgrades now show additional information.
- Fixed visualization toggle affecting whether support data was shown on tooltips.
- Fixed ward damage resistances not showing chop and pickaxe immunity.
- Fixed resistant resistance not showing in some cases.
- Fixed battleaxe not showing secondary attack stats.
- Deathsquito hardcoded to be immune to staggering (no stagger animation).
- Creature tooltip now shows while the creature is staggering.
- Spawn zones now show the spawn radius from players.
- Fixed the visualization of structure support not automatically updating.
- Added localization to many object names.
- Improved custom tooltips that nothing is shown when extra info is turned off.
- Fixed marker lines not always being vertical.
- Fixed no monsters area of the trader being the wrong size.
- Reduced draw width of many visualizations (less clutter).
- Fixed rays not always being straight up.
-
v1.1:
- Enabled for dedicated servers (when server admin).
- Fixed structures flashing when disabling visuals.
-
v1.0: