

This client side mod allows changing how far away zones are rendered, loaded and generated.
Can be installed on the server for syncing the client configs but not mandatory.
The config can be found in the <GameDirectory>\BepInEx\config\ folder after the first start up. Or changed with the render_config command.
The game world is split to "zones" of 64x64 meters. By default the current zone and all adjacent zones consist of the active area. This is the area where things happen and where creatures are visible.
Around that is the loaded area. Here objects exist in the world but are frozen. Static objects like structures are visible here. Real terrain is visible here.
Finally there is the distant area that is two zones around the loaded area. Here most objects are instantly destroyed after being generated. Big static objects like trees are visible here.
active_area, default: 2): Amounts of zones that are active around the player. Creatures are visible in this area. Minimum value is 1.distant_area, default: 5): Amounts of zones generated around the player. Big static objects like trees are visible in this area. Minimum value is Loaded area.loaded_area, default: 3): Amounts of zones loaded around the player. Structures are visible in this area. Minimum value is Active area.clutter_visibility, default: 45): How many meters away the clutter like grass is shown. This is based on the camera position which works bit weird for smaller values.spawn_limit, default: 200): How many meters away the spawn limits are checked. 0 for all loaded objects (base game behavior).real_terrain_visibility, default: 180): Visibility in meters. Higher values move the low quality terrain further away but may show unloaded areas as void.Note: The default value for spawn limit modifies how the game works. For example enemies in dungeons will no longer count towards the main world spawns. Also the 200 meters is not exactly the same as the "loaded area" check (but very close).
This "fix" must done, otherwise increasing active or loaded are would significantly reduce enemy spawns.
v1.2
v1.1
clutter_visibility to change how far grass is visible.v1.0
Thanks for Azumatt for creating the mod icon!