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Valheim
RelicHeim
1.0.0
Valheim
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RelicHeim
Modpack using EpicLoot with adjustments
JewelHeim
https://valheim.thunderstore.io/
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Date Uploaded
4 years ago
Downloads
154K
Size
1.1MB
Dependency string
JewelHeim-RelicHeim-1.0.0
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Modding Wiki
Modding Discord
I made this modpack for my family since they sometimes prefer to play EpicLoot over JewelCrafting. Feel free to use it if you want.
Modpack using EpicLoot with customized settings to make the player not feel so godlike (Hopefully ;D)
The mod "ThisGoesHere" replaces the original EpicLoot configs upon loading up, (config_RelicHeim\RandyKnapp-EpicLoot)
EpicLoot Changes
Magic Items
Runestones: Found in chests or bought from Haldor.
Essence: Bought only from Haldor.
Reagent: Disenchant equipment based on rarity, trophies only give Magic Reagent.
Dust: Disenchant equipment, creature drops, and found in chests.
Shards: Chests or Mining underground in MineShafts
Magic = Novus (Gray)
Rare = Nexus (Indigo)
Epic = Zodiac (Pink)
Legendary = Relic (Red)
Enchanted Loot
Enchanted loot only drops from Bosses and stronger creatures
Enchanted loot from stronger creatures only has 10% drop rate
Bosses drop different amount of loot based on stars [0-5*]
Bosses drop different rarity of loot based on stars [0-5*]
WarFare weapons added to lootable (Mistlands+ will be added later after 1.0.0 release)
Enchanting/Augmenting
Enchanting requires dust and runestones
Augmenting requires only reagent
Bounties and Maps
Radius Circle and distance is reduced
Chest only contains: Dust, Runestone and Shards, chance for higher rarities increased based on biome
Gamble
Only has 5 items to gamble with per token. [Forest, Iron and Gold]
IronAxe and BronzeSpear gold price is super high due to always showing up regardless of knowing recipe
MagicEffects
Removed a lot of useless enchants and ones to give errors
Some enchants require specific rarities.
Rune of Recall has durability, must get legendary set item for indestructible.
Information
ChangeLog
Version
Changes
v1.0.0
Full Release
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