
Valheim
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| Version | Changes |
|---|---|
| v2.0.13 | Changes - Changed recipe for YmirForge due to WarFare update - New items dropped from some creatures in DeepNorth to work with WarFare update - To unlock YmirForge will need to get items in DeepNorth - Changed Colors of JudesArmor - Changed Skills of JudesArmor - Changed names of JudesArmor - Delete WarFare.cfg so it will create a brand new one for the update |
| Cleanup for v2.0.12 | Please create a new profile for this update, I needed to do a mass cleanup and move files. ThisGoesHere.yml file will now be placed in the _RelicHeimFiles folder. If you're playing on a server be sure to include the content that's in your patchers folder as well so the mod ThisGoesHere can do its job. |
| v2.0.12 | EpicLoot Changes - Added 2 new Plains bounties - Added Mistlands equipment to gamble section - Removed some equipment to gamble section BetterTrader Changes - Removed WitheredBone, DragonEgg and FulingTotem from trader - Removed PortalFluid - Increased PortalDrink price Other Changes - Changed name of Reduced items to Fragment - LootFulings movement speed is increased, try and catch him now ;D - Added Gems to droptable for creatures, each biome drops a different version - Gems can be sold at trader - Adjusted spawn rates in Mistlands - Added Pickable BlueMushrooms to Mistlands - New entry for WereWolfWhite which should disable spawning in Meadows - Adjusted damage and health of Mistlands creatures - Changed recipe for Heavymetal Axe and Frometal Axe - Fixed Jotunn drop rates - Fixed Shards in MineShafts |
| v2.0.11 | Changed - Changed Inscription Table recipe to be easier unlocked when stepping into Mistlands - DoD Monsters should no longer spawn where they shouldn't - Combined ThisGoesHere files together to have more control over what needs be moved or deleted Apologies for the mass updates to these modpacks |
| v2.0.10 | - Scrap Armor now removed...forgot file |
| v2.0.9 | EpicLoot Changes - Moved all EpicLoot Recipes to Modified Forge, My apologies for missing this Other Changes - Moved Skyheim recipes to Modified Forge - Removed Scrap Armor recipes since these weren't suppose to be available - Moved reduced recipes to Modified Forge |
| v2.0.8 | Changes - WereWolfWhite damage is reduced even more if spawned in Meadows(Bug), its roar will kill itself - Fixed FishingRod not appearing in Trader - Removed FishingRod Recipe |
| v2.0.7 | EpicLoot Changes - Added missing equipment to loot tables - Removed Axes from loot tables Other Changes - Changed recipe to NobleArmor - Added entries to DeepNorth and Mistlands droptable to only drop in their biomes - Added entries in CLLC yaml for WereWolfWhite and TheNasty for reduced damage and health incase they spawn in Meadows (Bug I think) - Reduced health and damage to WendigoSwamp, ForestWolf and LivingWater - LivingWater has chance to drop BlueMushroom - Cleaned up ThisGoesHere yaml, wont delete specified plugins folder I have chosen |
| v2.0.6 | Changes - Removed ScorpionRaid - Reduced weight for Ore Veins to appear in MineShafts - Added GlobalKeys to Mistland and DeepNorth monsters only spawn after GoblinKing has been defeated |
| v2.0.5 | Changes - Created new file for Enabled DoD Monsters - Enabled Thors Forge and changed name to Modified Forge - Recipe for Modified Forge changed for Tier2 - Moved CapeRunic and JudesEquipment armor to Modified Forge excluding Noble Set and SimpleBackpack - FYI: Modified Forge and Dark Forge level up when placed near regular Forge - Added condition for TheNasty to drop only items in Mistlands - Reduced armor of CapeRunic New Raids - Added 2 new unique raids. Tip: Do what the message says ;D - Fixed GoblinRiders raid CLLC entry |
| v2.0.4 | Changes- Fixed Ghost damage - ThisGoesHere will delete "Therzie.Warfare.cfg" this one time to fix the AshenCore item saying it doesnt exist, it will generate a new one - Removed entries inside the default CreatureConfig.yml and ItemConfig.yml to not interfere with custom made |
| v2.0.3 | New Mod - Jeres ServerSynxFix is added as dependency, this should help with mods that are not updated yet and causing black screen - Jeres ServerSyncDetect is not added but recommend installing it to find out which mods are not yet updated Changes - Added new entries to file "ItemConfig_RelicHeim.yml" - Wood amount is reduced till WorldLevel 2 - Wood is gained by 10% after WorldLevel 3 - DragonEgg weigh less and stack up to 3 - Coins weigh less and stack up to 2k - Food and PortalDrink are not lossed when you die - All Items should now float and be picked up If any issues arise please submit them in the Forum linked at the top of the page |
| v2.0.2 | - Removed leftover RRR monster spawn which showed warning in Bepin Window - Fixed 3 Heavymetal weapons required crafting station |
| v2.0.1 | MistLands Changes - Removed creatures: DarkGoblin, BlackWereBear and Frigga Boss - Added creatures: WendigoForest and VileFang - Adjusted overall drop rates - Adjusted overall spawnrates - Fixed creatures attacking each other - CursedEffigy only drops from DireWolf and WendigoForest creatures - Adjusted damage/health to all creatures EpicLoot Changes - Added DoorDie bosses to droptable for enchanted loot - Added Magic Dust drop to Mistlands and DeepNorth creatures - Enchanted loot will drop from ForestWendigo in MistLands and IceGolem and Yeti in DeepNorth Other Changes - Enabled some creatures from DoorDie to spawn in other biomes - Enabled DoorDie BossAltars - DoorDie Altars will spawn near the biomes altar AFTER killing the boss - Added new drops to new/recent creatures that drop the required items to summon the DoorDie Bosses - Some creatures have specific spawn rules aka Rain, Misty etc - Added CapeRunic back to dependency - Added 4 new raids that spawns creatures for summoning DoorDie bosses |
| v2.0.0 | DeepNorth Added - New Creatures - Recipes for DeepNorth - New Drops - Disabled ThorsForge, YmirsForge will be used - Damage and Health adjusted Other Changes - Fixed DarkForge - Other Minor Changes |
| v1.0.8 | RelicHeim Changes PLEASE MAKE A NEW PROFILE FOR THIS RELEASE - Removed ALL RRR mods due to blackscreen loop for servers - Added DoorDie Monsters to replace RRR - DeepNorth is removed for this release but will add in next coming days - Removed BackpacksRemake, causes blackscreen due to serversync [Once updated it can be used again] - Removed ChickenBoo, causes blackscreen due to serversync [Once updated it can be used again] - Removed CapeRunic, causes blackscreen due to serversync [Once updated it can be used again] - ThisGoesHere will automatically remove the above mods, make sure to manually remove them if theyre still inside your plugins folder - Added JudesEquipment [More Armor choose from and 2 Backpacks] MistLands Changes - Added 6 new creatures to MistLands - Damage and health is adjusted - Replaced previous drops to the new creatures and some new ones - Weapons and Recipes are now crafted at DarkForge aka InscriptionTable - Weapons and Armor recipes have been adjusted Other Changes - Cleaned up entire config structure - ThisGoesHere will do its best to clean up previous installs, please create new profile though - CLLC difficulty changed to Hard - Increased Durability to Backpacks - Gave 1 armor to Backpacks - Lowered required Mining Skill level for chance to do Mining Explosion - Other Minor Changes IF ANYTHING BROKEN PLEASE PING ME IN ODINPLUS |
| v1.0.7 | - Removed extra folder containing EVA files |
| v1.0.6 | - Disabled all EpicValheimAddition Weapons except Mistlands, Pickaxes and Axes, will use WarFare weapons - If you want to use EVA weapons you will need to enable them - Disabled Scales from 3 biomes - Added Essence of Freyja drop to some monsters in Mistlands - Changed Mistlands weapon recipes - Removed WarFare json files from wackyDatabase folder, they're now in _"RelicHeim" folder to customize - Adjusted WitheredBone, DragonEgg and FulingTotem price in BetterTrader - New recipes for WitheredBone, DragonEgg and Fuling Totem - New drops for Blob, BlobElite, Drake, GoblinBrute, GoblinShaman, Bonemass, Moder, Yagluth - Drops are called "Reduced" variants of the sacrificed items to summon bosses, use them to craft the actual item |
| v1.0.5 | BetterTrader Changes - Trader now fluctuates prices after a day - Changed most if not all tradeable and sellables prices - Removed selling and buying trophies - Removed buying cooked food - FishingRod fixed now in SecretStash tab - PortalDrink now in SecretStash EpicLoot Changes - Added gamble section for Novus [Magic] 50/50 chance CLLC Changes - Multiplier for dropped items are set to 1 [Was 2 by mistake] Comments - Added a link to a forum to post any bugs or suggestions at top of the page, please let me know if there's any bugs or something can be improved on |
| v1.0.4 | EpicLoot Changes - Fist Weapons now can roll Opportunist, Backstab, and Duelist - Enabled HealthCritical enchants, reason was due to low enchants on some equipment making augmenting sometimes useless - Changed drop chance for DustMagic to 20% - Fixed stronger creatures not dropping enchanted loot - New stronger creature added to loottables for Meadows - Replaced GoblinShaman with GoblinRider for Lootable drop - Added recipes to make trophies in Inscription Table [2 per biome] - Boss Trophies now when sacrificed give Dust - Bosses now drop Shards instead of Dust CLLC Changes - Changed Difficulty to Hard, Custom star chances won't be used anymore - Damage per star is set to 15% - Health per star set to 10% - Sectors will go down once a day has passed - Sectors kills required has been reduced Other Changes - Added new creature for Meadows - Added SpiderFang to GreatClub recipe - Added Coin drops and DustMagic to MonsterLabz creatures - Enabled NightmareDragon raid, damage adjusted - Enabled Rune Blink and Force - Increase some items in BetterTrader |
| v1.0.3 | EpicLoot Changes Due to an oversight on legendary sets being limited to 5 enchants the overall enchant chances have been changed - Magic to Epic: 50/40/10 - Legendary: 70/25/5 - LegendarySets guaranteed 5 Enchants - LegendarySet Pieces guaranteed 6 enchants - Changed Undying to 10m, fixed description - Changed Bulwark to 1m - Changed Berserker to 2m - Removed Spirit Enchant due to players being immune - Adjusted all LegendarySet and Pieces Values Other Changes - Increased Spirit infused to 5% chance - Changed Spirit name to "Vampiric" |
| v1.0.2 | EpicLoot Changes Overhaul - Added SpiritResistance Enchant - Added ElementalResistance Enchant, doesn't stack with other - Added Luck and Riches Enchant [Legendary] - Added Pickaxe and Axe Skill enchants - IncreaseHealth enchant only applies to Chest and Shoulder [values increased] - HealthRegen and HeathTick enchant only applies to Helmet, Shoulder and Utility [Min reduced, Max increased] - IncreaseStamina enchant only applies to Legs and Utility [values increased] - StaminaRegen enchant only applies to Legs and Utility - SprintStaminaUse enchant only applies to Legs and Utility [values increased] - JumpStaminaUse enchant only applies to Legs and Utility [values increased] - CarryWeight enchant only applies to Capes and Utility [values increased] - LifeSteal enchant values increased - DamageIncrease enchant removed from Tools and Torches - AvoidDamage enchant only applies to Shoulder and Utility [values increased] - StaggerIncrease enchant only applies to Helmet, Chest and Shield [values increased] - Slow enchant values increased - Executioner is now only Legendary - Other useful enchants values were increased Other Changes - Disabled NightmareDragon boss raid - Adjusted RelicHeims custom raids - Changed Modpack Icon |
| v1.0.1 | EpicLoot Changes - Removed Health enchant from Utility - Removed Armor from Capes - Reduced Min and Max of enchant values, adjusted legendary set values based on this change - Fixed Enchanted loot drop from bosses Other Changes - Adjusted Eikthyr damage - Fixed NightmareDragon HP for BossRaid |
| v1.0.0 | Full Release |
| Mod | Reason |
|---|---|
| DualWield | Doesnt work with EpicLoot, need use v1.0.2 |
| JewelCrafting | Doesnt work with EpicLoot |
| Terraheim | Doesnt work with WarFare |
| RRRCore | ServerSync not updated yet, Jeres "ServerSyncFix" mod should help be able use it still. |
| RRRBetterRaids | ServerSync not updated yet, Jeres "ServerSyncFix" mod should help be able use it still. |
| RRRMonsters | ServerSync not updated yet, Jeres "ServerSyncFix" mod should help be able use it still. |
| RRRNPCs | ServerSync not updated yet, Jeres "ServerSyncFix" mod should help be able use it still. |
| Randy: EquipmentandQuickSlots | Very buggy and will lose armor, OdinsQOL has this feature |
| Mod | Info |
|---|---|
| ItemDrawers | Reports that items in the chests would disappear? |