

!!BETA!!
What does Beta mean for this project? It should be functional, and probably mostly stable. But may have bugs, and some significant features may change as it gets developed.
Got a bug to report or just want to chat about the mod? Drop by the discord or github.
| Discord | ![]() |
Github | ![]() |
When the Valheim Devs released the blog "Fearsome Foes!" they talked about a concept called "Fortress Time!". They did not go into details about what this idea was, but I was very excited! However, what that ended up being, while exciting was not what I was expecting.
I wanted a system that would encourage building a massive fortress, defending it, and reaping rewards for doing so!
So now you know half of what this mod means to be. The other half is primarily cosmetic, and ease of use. That being, more colorways for buildable pieces along with new variants with the goal of helping ensure large-scale base defense does not become too tedious.
Wave survival through the Shrine of Challenge. Cosmetic building variants, and functional building variants.

This is what the vast majority of the code from this mod supports. A building which allows you to call dangerous enemies to attack you, in exchange for a reward. Do you like fighting? Well you can now fight to get more resources!
The goal with the shrine of challenge is to provide a variable but high level of difficulty raid, which the player(s) can invoke in exchange for a promised reward.
The shrine will gradually unlock more levels and rewards as the server defeats the various bosses.
The shrine of challenge is highly configurable. However it only updates configuration values at startup. This is something I am considering changing, but it massively simplifies this mod.
The secondary goal of this mod is to help in providing cosmetics and functional base building pieces!
These pieces likely need better color balancing, and might have other oddities at this point. I've got a slew of cosmetics that I would like to add. It will take time though.
| Name | Icon |
|---|---|
| Green Circle Rug | ![]() |
| Red Circle Rug | ![]() |
| Yellow Circle Rug | ![]() |
| Name | Icon |
|---|---|
| Green Crystal wall | ![]() |
| Blue Crystal wall | ![]() |
| Red Crystal wall | ![]() |
| Yellow Crystal wall | ![]() |
There are a number of things that are not yet complete and these are the things I plan on working towards.
Shrine of Challenge
Defensive structures
cosmetics
If you like this mod maybe you'll like my other work
0.5.1
- Fixes for the UI immediately closing when being opened with a key that is also used for other keybinds
- Fixes for the UI being unopenable by players that are not currently in control of the region
- Fixes for the spawn-in portal being enabled at the wrong times
- Reduction in the amount of log-spam that debug mode has when spawning creatures.
0.5.0 - Initial beta release!