Custom Placement Mode: Click "Custom Placement" in the H menu to enter point-and-click placement. Your cursor becomes free, a green marker shows exactly where protectors will spawn. Left-click to place, right-click to cancel
Single Placement: Set count to 1 and place protectors one at a time, clicking wherever you want them. Keep going until you hit the cap or right-click to stop
Group Placement: Set count to 2+ and place an entire formation grid at once, centered on your click
Hold On Activate: Custom-placed protectors stay where you put them when equipped, instead of running to follow you
Fixes
Structure-Aware Spawning: Protectors now spawn on castle floors, platforms, and built structures instead of falling through to terrain below
Floor Clip Prevention: Upward raycast check ensures protectors never clip through floors
No More Punch-Through: Clicking menu buttons or placing protectors no longer triggers player attacks
Surface Detection: All spawn and teleport positions use Physics.Raycast with proper Valheim layer masks instead of terrain-only heightmap
v1.0.0
New Features
Ship Boarding: Board any ship with your full squad. Protectors sit in formation on the deck, weapons sheathed, locked in place while sailing. Works with Karve, Longship, and Ashlands viking ship
Slaughter Mode: 60-meter aggressive seek-and-destroy radius. Toggle on and protectors sprint after every hostile creature in range
Invincible Toggle: Make protectors unkillable for cinematic filming
Dismiss All: One button to despawn every protector instantly for a clean reset
Menu-Only Commands: Follow, Stay, Defend, Slaughter, and Invincible all controlled from the H panel
Fixes
Shield Wall: Now positions protectors in front of the player in 3 rows of 5, all facing the player's direction. Fast response when player turns around
Parade Formation: Uses stable positioning (no Perlin drift) so protectors hold clean parade positions without fidgeting
Ship Physics: Protectors disable colliders and rigidbody while boarded so they don't sink the ship
Water Splash: Suppressed on boarded protectors so they don't get splashed while sitting inside the boat
Weapon Sheathing: Weapons stay hidden while on ship (per-frame enforcement)
Removed
F9/F10/F11 keybinds removed (replaced by menu buttons to prevent input conflicts)
v0.5.0 - Initial Release
Core Systems
NPC companion spawning (1-15 protectors) using cloned Player prefab with fresh Humanoid + BaseAI
State machine: Awaiting, Following, MovingTo, Attacking, Holding
Summoning ritual: protectors spawn kneeling in parade grid, activate on equipment application
NavMesh pathfinding with direct-movement fallback for stuck paths
Smart teleport when protectors fall 40+ meters behind
Cloth physics reset on teleport to prevent cape warping