| 1.0.0 |
- Initial Release |
| 1.0.1 |
- added discord link to description for better contact no other changes |
| 1.0.2 |
- Fixed LOD issue where objects where dissapearing way too soon when they should have been visable |
| 1.0.3 |
- new removal tool added many pieces will only respond to this particular tool this will allow you |
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to build normal pieces within the player made dudgeon set without risk of removing your dudgeon |
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when removing normal pieces feel free to build inside the player made dudgeon now |
| 1.0.4 |
- changed how illusionary walls and water works they nolonger have tinny side cooliders in the |
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corners and edges instead they can be removed useing normal tools as if they where a normal |
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solid piece |
| 1.0.5 |
- upgrade of drop mechanics drops are now set in the config they come with defaults and it is up |
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to the server owner if they wish to change these (player in single player) because of this the |
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mod is no longer reliant on Unity to bring its drops into the game this also lowers the file size |
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and should no longer overwrite the vanilla items within the game |
| 2.0.0 |
- how resource spawners work on the backend has been changed old resource spawners incompatible |
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all objects with timers this includes branches and some decorations like grasses or toadstools |
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are now incompatible with previous versions due to a change to how timers work. |
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- timers now work properly they are consistent between login and logout and the finished state |
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now stays finished no more resource or other objects resetting because of logout, further more |
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how much time is left before respawn is also remembered so no worries about long timers |
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- objects with timers now are configurable they come with a base time already set but server admin |
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or player in solo can change the timer as desired |
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- Config cleanup, there were many options in the config that where unnecessary for what I wanted |
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in this project and they just added to the confusion so they have been disabled to make config |
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look cleaner and a bit easier to read |
| 2.0.1 |
- quick fix to fix up version mismatch and bad font setup of readme file |
| 2.1.0 |
- NEW Advanced Rotation setting in config off by default for compatibility with other builder mods |
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when turned on will allow a basic level of XYZ rotation control on specific objects in the kit |
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- A white list has been added this allows you to temporarily add objects from Vanilla valheim and |
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other mods as well to the rotation controls for those who don't use a dedicated building mod |
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- Resource providers now have in their description what Pieces they connect to this is to make it |
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easier to know what you need to place to build them |
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- Branch medium 3 both leaf and needle was changed it was previously not centered causing it to be |
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harder to place properly |
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- fixed Flora transparency a lot of Flora pieces where previously see through and should not have |
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been I did not like this so I fixed it |
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- some pieces where not properly set to be indestructible by normal hammers this has been fixed |
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- Redundant extra sewer pieces removed since Advanced Rotation allows you to turn the piece in the |
| 2.2.0 |
- NEW "User-Friendly Placement" mode in options with this turned on the assigned key will offset |
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most of the set pieces from corridors, and Rooms this will allow you to slightly displace the |
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placement object in the direction your facing snap points remain on the object so just line the |
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image up where the center snappoints should connect more instructions are on the discord on the |
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Readme and in the download description |
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note some objects still require scaffolding |
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- it is unwise to have this mode on with outside builder mods turn this option off to use them |
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- Fixed flashing tiles in Muspelheim and Jotunheim several tiles where not aligned right and caused |
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blinking or flashing graphical errors if anyone finds more of these in the main play areas of the |
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dungeon let me know either in email or on my discord. |
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- some Icons where wrong in the build menu I fixed them |
| 2.3.0 |
- new workbench for admin tools to keep some of the new items out of the hands of players I have |
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set the new Solarsteinn, and Monster's Heart to this workbench which is set to admin only. this |
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have much impact for single player but should prevent players from reaching these tools on |
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Servers |
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- 2 new admin tools, The Solarsteinn allows you to copy the weather of the area you are standing in |
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will remain that weather till you turn it off, this is to aid in constructing in dark areas |
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of the dungeon without the need to use admin commands. |
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Monster's Heart this is a special hammer it grants access to the new monster spawners and to |
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new type of respawning lootable treasure objects. |
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- MONSTER SPAWNERS I have implemented the first part of my plan to implement Monster spawners. the |
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current ones are the basic form I am working on an attempt at a more advanced form for now though |
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these spawners will allow you to set up a list of monsters cycle through it and place them it |
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should allow any monster in game and potentially monsters from other mods as you just need to |
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know the monsters prefab name |
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- Lootable treasure objects. these are special objects such as treasure chests and barrels etc you |
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can set the type of loot it will drop in the config and its chances to drop this allows you to |
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create treasure rooms or have rooms guarded by a boss that you can loot as well |
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- Asset cleanup there where more minor asset issues a few flashing pieces some misaligned numbers |
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for resource droppers, some naming issues, and a few other things these should all be cleaned up |
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now |
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- added message for special pieces when they require a specific tool to deconstruct |
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- Compatibility ISSUE FIXED it came to my attention that due to a misunderstanding some of |
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my previous versions likely are not good compatibility wise with other mods that use |
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piece manager this has been fixed now but for anyone using older versions do be aware there |
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might be some issues. |
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- config cleanup merged some configs together to make things more tidy |