

A custom creature summon by OdinPlus Team.
The BottledNeck, is a magic bottle that you throw, it will spawn a Neck who has stronger attacks and health then your average Neck. This summon will last for 5 min, so use them wisely.
New Dancing Animation for necks trapped in bottles!
New WildTarNecks have arrived to plains!
New "PetNeckForever" that can be spawned by admins/devcommands (the SummonedNeck without a Timed Destruction and can Tame).
New WildFrostNecks have appeared in Mountains! All necks are now tamable and can have babies!
New WildFlameNecks added to Swamps! The Neck Wars have begun!
Necks may spawn an item to give them courage!
Fully animated Neck in a bottle, can be placed on ItemStands.
Re-Animated Neck giving him a walking ability.
Neck has more HP and Attack power then your standard Neck.
Despawns after 5 min, will auto follow you after summoned.
WildSpiritNecks can be tamed, they spawn in the DarkForest when Raining. (Tames with QueensJam and Eyescream) - Now with Breeding and Babies!!
Summoned Necks will spawn with various weapons and armor!
PrefabNames
BottledNeckBomb
BabyFrostNeck BabySpiritNeck BabyFlameNeck BabyTarNeck
WildFrostNeck WildFlameNeck WildSpiritNeck WildTarNeck
TrophyFlameNeck TrophyFrostNeck TrophySpiritNeck TrophyTarNeck
Mod is required on both server and client for config sync to work with crafting requirements of bottle.
Please download the latest copy of Bepinex per author's instructions.
Place the BottledNeck Folder inside of the "Bepinex\plugins" folder.
#Version 0.0.2 - Release the Kraken!
#Version 0.0.3 - Fixed time on creature destruction.
#Version 0.0.4 - Summoned Neck is now even more powerful, more health and better attacks. Summon now lasts 5 min!
#Version 0.0.5 - WildSpiritNecks are now spawning in BlackForest when it rains during the day. These can be tamed with "QueensJam or Eyescream" some of them will now weild the TeddyBear. SummonedNeck now wears a magic hat that will add additional abilities to him in later updates. He carries a Magic Staff that will also give him additional abilities in future updates.
#Version 0.0.6 - Summoned Necks will spawn with a 5 different hats and weapons, different abilities to come with these variations soon. WildSpiritNecks now drop BottledNeck Bottles.
#Version 0.0.7 - Babies!! WildSpiritNecks can now breed for BabySpiritNecks - these friendly lil guys grow into WildSpiritNecks!
#Version 0.0.8 - WildFlameNecks have been spotted in the Swamp
#Version 0.0.9 - WildFrostNecks arrive to Mountains! All Wild Necks are now tamable and can have babies!
#Version 0.1.0 - Corrected particle size on Baby Frost Necks, adjusted damage settings and health lowering them a bit on Frost and Flame Necks.
#Version 0.1.1 - Necks in bottles will now have dance animations.
#Version 0.1.2 - Fixed Procreation of WildFlameNecks, removed audio effect of fire on WildFlameNecks to help performance, All New WildTarNecks that will Spawn in Plains! Added PetNeckForever that can be spawned with AdminCommand, this is the bottled neck without a timed destruction.
#Version 0.1.3 - Corrected issue with Znet where Wild Necks and Babies would vanish on logout. Fixed issues with Wild Flame Neck movement. Removed SFX on Flame Neck.
#Version 0.1.4 - Recolored Wild Necks making them more Wild! Corrected flame necks items.
#Version 0.1.5 - Added Trophys for the WildNecks - trophys are now used for crafting the bottles making them more rare! May need to reset config for changes!
#Version 0.1.6 - Added WildColossalNeck - a tamable neck that spawns in DeepNorth, or anywhere you configure it to spawn. Tames with WildNeckTrophies. No breeding for it just yet. Added new items for players: NeckKingCrown NeckGuardHelmet, NeckWarriorHelmet, NeckSword, NeckToy/saddle.