πͺ Balanced Gliders
A lightweight balance patch for IBelieveICanFly by Yggdrah that adds a server-enforced cooldown to glider usage, preventing glide spam while keeping gliding fluid and vanilla-friendly.
π Changelog
v0.3.0
- Fixed StatusEffect lifecycle and cleanup
- Removed READY phase for cleaner, vanilla-style cooldown behavior
- Internal cleanup and reduced overhead
v0.2.1
- Amended config defaults and naming
- HUD / UI cleanup and stabilization
v0.2.0
- Fixed ServerSync initialization and enforcement
- Updated cooldown tracking to use stable Valheim assemblies
- Internal cleanup and stability improvements
v0.1.3
- Added server-enforced glider cooldown
- Added real-time cooldown status effect
- Reduced reliance on reflection
- Added ServerSync support for server-controlled configuration
β¨ Features
- Configurable glider cooldown
- Prevents re-gliding while cooldown is active
- Real-time countdown shown as a status effect
- Works in single-player and multiplayer
- No changes to glider physics or handling
βοΈ Configuration
Balanced Gliders provides 7 configuration options, including cooldown timing, UI behavior, debug logging, and optional server-enforced syncing.
Notes
- UI-related changes may apply after relogging
- Configuration changes require a game restart (server restart for dedicated servers)
π‘οΈ Server Admin Notes
- Cooldowns are enforced server-side and stored per player
- When ServerSync is enabled, the server controls all synced configuration values
- With LockConfiguration enabled, clients cannot override server settings
- Changes to synced configuration require a server restart to fully apply
π¦ Requirements
π Credits
- Yggdrah β IBelieveICanFly
- Blaxxun β ServerSync