🪂 Balanced Gliders
A lightweight, vanilla-friendly balance patch for IBelieveICanFly by Yggdrah.
Balanced Gliders introduces a dynamic, server-authoritative glider lifecycle that restores balance and meaningful risk-reward to glider usage—preventing glide spam while keeping gliding fluid, intuitive, and true to Valheim’s design philosophy.
✨ Features
- Dynamic, server-enforced glider cooldown
- Prevents re-gliding while cooldown is active
- Cooldown duration scales with time spent gliding
- Real-time cooldown countdown shown as a StatusEffect
- Fully server-authoritative (stored per-player)
- Works in single-player and multiplayer
- No changes to glider physics, controls, or handling
- Designed to feel natural and vanilla-friendly
⚙️ Configuration
Balanced Gliders provides configurable options for:
- Cooldown timing
- Dynamic cooldown behavior
- UI / StatusEffect visibility
- Debug logging
- Optional server-enforced configuration syncing
Notes
- UI-related changes may require a simple relog
- Configuration changes require a game restart
(server restart for dedicated servers)
🛡️ Server Admin Notes
- Cooldowns are enforced server-side and stored per player
- When ServerSync is enabled, the server controls all synced configuration values
- With LockConfiguration enabled, clients cannot override server settings
- Changes to synced configuration require a server restart to fully apply
📜 Changelog
v0.5.0
- Reworked glider lifecycle enforcement for improved stability and consistency
- Removed runtime reflection scanning in favor of compile-time patching
- Improved compatibility and safety for multiplayer and dedicated servers
- Fixed StatusEffect icon handling to use proper vanilla UI visuals
- Ensured cooldown logic is fully server-authoritative
- Internal cleanup and long-term maintainability improvements
v0.3.0
- Fixed StatusEffect lifecycle and cleanup
- Removed READY phase for cleaner, vanilla-style cooldown behavior
- Internal cleanup and reduced overhead
v0.2.1
- Amended config defaults and naming
- HUD / UI cleanup and stabilization
v0.2.0
- Fixed ServerSync initialization and enforcement
- Updated cooldown tracking to use stable Valheim assemblies
- Internal cleanup and stability improvements
v0.1.3
- Added server-enforced glider cooldown
- Added real-time cooldown StatusEffect
- Reduced reliance on reflection
- Added ServerSync support for server-controlled configuration
📦 Requirements
- BepInEx
- IBelieveICanFly (by Yggdrah)
🙏 Credits
- Yggdrah - IBelieveICanFly
- Blaxxun - ServerSync
- Margmas - A ton of guidance
Thank you all!
If you need to contact me, please follow the discord link and report any issues or bugs to me via discord.