

Get Married. Form Households. Grow stronger together.
A proximity-based buff system that rewards loyalty & playing side-by-side.
• Voluntary Household/Grouping system • Proximity-based Family buff when members are nearby
• Tiered bonuses that grow through shared survival time
• Persistent bonds across reconnects and restarts
• Fully dedicated-server compatible
How to use:
Invite another player to form a Household using chat command/marry <player>, they can accept/ido, or decline/idont.
Stay near each other to recieve Family tiers and earn shared buffs. Family Tiers grow (Max = Tier 15) in-time just from being logged on at the same time, but are only applied when in close proximity.
/marry <player>| Invite a player to your Household/ido| Accept the most recent invite/idont| Decline the most recent invite/household| Check the players in your Household/divorce| Leave your current Household
All Household logic and progression are server-authoritative.
Players cannot spoof tiers, buffs, or bond progression.
Household data persists across reconnects and server restarts.
• BepInEx
Installation:
Ensure you are running the latest version of BepInEx (linked above).Put the mod DLL into
BepInEx/Plugins/— including on dedicated servers if applicable.Mod managers will usually handle installation automatically and are recommended.
Private-world compatibility is not currently supported.
Mods that heavily replace StatusEffect handling or player identity systems may conflict.
• Mom
• Dad
/household commandThanks for using my mods and sharing the love of Valheim! ❤️