

Author: RandyKnapp Source: Github Patreon: patreon.com/randyknapp Discord: RandyKnapp's Mod Community Patch notes: Github Patchnotes
This mod aims to add a loot drop experience to Valheim similar to Diablo or other RPGs. Monsters and chests can now drop Magic, Rare, Epic, Legendary, or Mythic magic items. Each magic item has a number of magic effects on it, that give bonuses to the item or your character when that magic item is equipped.
The mod is currently in Early Access! That means it's not done! Be patient as the author adds new features, fixes bugs, and finishes things up. If you want to help, please provide feedback on the Nexus mod page or on the github for the following:
EpicLoot works in multiplayer and on dedicated servers! The server and all players should have the mod and its dependencies installed.
The Ashlands update introduced the addition of the Mythic tier rarity, as well as a huge rebalance of the mod to be more vanilla friendly. If you are upgrading from a previous version you may wish to restore the old values. There is now an add-on with patches to restore the old Epic values: thunderstore link.
Mythic sets have not been created for the base mod, but the feature is available if you wish to create your own sets and add them with the patching system.
Magic Effects: Magic Effects Wiki Loot Drops: info.md Patching System: Config Patching
Epic Loot Team Members:
Contibutions from the following modders were invaluable and appreciated:
Copy the contents of "plugins" to a new folder called "EpicLoot" in your BepInEx/plugins directory (on both clients and dedicated servers). Currently all main mod json files must be contained in the same folder as the EpicLoot.dll file. When using a thunderstore mod manager these files should be placed in the correct directory for you.
Enter these into the console (F5) after using devcommands:
magicitem <rarity> <itemtype> <amount>: Roll a random magic item using the specified values. (alias: mi)
<rarity>: (String) One of: magic, rare, epic, legendary, random. If left empty, uses random.<itemtype>: (String) The internal ID of an item. May be "random". If left empty, uses random.<amount>: (Int) The number of magic items to roll. If the other values are set to random, rerolls that random item each time. If left empty, uses 1.<effectcount>: (Int) The number of magic effects to roll on each item. If left empty, it rolls effect count as normal.magicmats: Spawns a bunch of all the magic crafting materialsmagicitemwitheffect <effectID> <itemtype>: Spawn a magic item with the specified magic effect. (alias: mieffect)
<effectID>: (String) The type of magic effect you want to guarantee<itemtype>: (String) The internal ID of an item.magicitemlegendary <legendaryID> <itemtype>: Spawn a specific legendary item. (alias: milegend)<legendaryID>: (String) The ID of the legendary you want to spawn<itemtype>: (String) The internal ID of an item (optional, will use an item that meets the legendary definition's requirements)magicitemset <setID>: Spawn all the items in a legendary item set. (alias: miset)<setID>: (String) The ID of the legendary set you want to spawnshowCustomTooltips = false.