
Valheim
You are viewing a potentially older version of this package. View Latest Version

Plugin allows users to manipulate variables of monsters in the game and clone them
If you are migrating from 0.1.5 to 0.2.0, use v0.1.5 to export your modifications using monsterdb export [prefabName],
then when using v0.2.0, add those files into the folder Legacy and in-game, use the command monsterdb convert_all,
this will iterate through your files and convert v0.1.5 files into v0.2.0 format.
v.0.2.0 is a complete re-write of the plugin to allow for easier future maintainability, and easier to use file structure.
v0.2.0 introduces new features
ChickenEgg, AsksvinEgg) and add egg component to any itemFish1) and add fish component to any itemFaction.yml fileLocalization folder (e.g English.yml, French.yml), to allow to use $enemy_mycreature as the key in name fieldsv0.2.0 updates
Deer)Export folder, and any files to be imported should be added to Import folder, you can organize your files in sub-directories.v0.2.0 notes
monsterdb clone_item [prefabName] and define the fields thereMonsterDB should be able to modify/clone any creatures, including added creatures from other mods
Visit MonsterDB Github for curated examples
Neck tameable and procreate NeckEgg which hatches into Neck_hatchling and grows up into a NeckPlayer into a Human NPCImport folderFileWatcher enabled, any changes made on server, will automatically be sent to all clients
10. update specific prefab from file