MonsterDB
Plugin allows users to manipulate variables of monsters in the game and clone them
Features
- modify creatures, items, egg items, fish items
- clone creature, items, egg items, fish items
- make any creature tameable
- make any item into an egg
- make any item into a fish
- make any creature rideable
- define custom factions
- define custom spawn data
- modify creature visuals (e.g. texture, color, scale)
- export textures as png
- generate sprite
MonsterDB should be able to modify/clone any creatures, including added creatures from other mods
Use cases
- create variants of any creatures with custom textures or audio
- make creatures more engaging by adding effects or attacks
- modify specific aspects of creatures
Examples
Visit MonsterDB Github for curated examples
- Make
Neck tameable and procreate NeckEgg which hatches into Neck_hatchling and grows up into a Neck
- Make
Player into a Human NPC
Server sync
- Game load, plugin starts, reads all files from
Import folder
- ZNet starts (Multiplayer)
3. if server: loads all imported files
4. creates clones
5. updates all
6. if connecting to server: waits for files from server
7. creates clones
8. updates all
- if
FileWatcher enabled, any changes made on server, will automatically be sent to all clients
10. update specific prefab from file
<style>
.container {
text-align: center;
}
</style>