

Adds various options to adjust combat difficulty and rewards.
Creature level can be adjusted in multiple ways. You can set a difficulty that increases the level up chance of creatures or you can create your own difficulty. There are five world levels that are based on the days passed in your world. The higher the world level, the more likely you are to see an enemy with 5 stars. Or you can just set a fixed level for all creatures or disable the level up for creatures completely. Also, this mod enables leveling for creatures that usually cannot level up, like Serpents, Deathsquitos, Lox, Drakes, Wraiths, ... You can even let camps and dungeons respawn!
For loot, you can set a chance for additional loot with each creature level and set a multiplier for all dropped items as well. You can even let enemies drop multiple trophies, if you like.
For multiplayer, everyone in your group should have this mod, preferably with the same settings. Otherwise, the client controlling the spawn will be responsible for the level of the enemies. Also, you need this mod to see the actual level of the creatures or all enemies above 2 stars will just show up without any stars. Or don't tell your friends about this mod, spawn some 5 stars Lox and tell them to parry them, while you are shooting from a safe distance using your bow. Watch them die and then laugh uncontrollably like the psychopath you are. The mod has an option to adjust the HP and DMG increase for creatures per player in multiplayer.
And be mindful with the settings. If you spawn an entire Fuling village with 5 stars Fulings, changing the settings or disabling the mod will not revert their level.
Need more stamina to fight tough enemies? Check out this sweet mod and make sure you are always properly rested!