This mod functions as a light armor gap filler, and provides light armor sets for Archers, Mages, Assassins, and Monks in all biomes.
This mod adds set bonuses to all heavy armors that do not have a set bonus, and modify all existing set bonuses within game designed for RPG role play.
This mod adds hundreds of weapons to progress through all biomes with.
This mod now offers early game magic options with AOE special attacks & loads of new spells.
This mod adds multiple Tiers of Healing Staffs that have 2 types of AOE heals for group healing.
Groups mod is NOT required to heal your team mates but is reccomended for the RPG experience, along with Wacky's MMO.
This mod now offers early game magic food.
Odins fists can be upgraded 10 times by consuming souls throughout the game, and are seperate dual weild weapons with a set bonus.
All recipes can be customized via JSON.
Provided Recipes are designed to be gap fillers for extra biomes and intended to be used with RtDBiomes, RtDMonsters, RtDSouls, and RtDOcean.
DeepNorthShieldBow_RtD currently does not have a recipe as the loot required to make is not yet developed in RtDMonsters.
RtDMonsters is next on the list to receive new Monsters, Bosses, & Locations.
WARNING for those with Epilepsy, this mod has some flashy spells, and vfx.
Instructions
All recipes can now be changed via JSON found within config\Soloredis\RtDItems\Recipes
Be sure to disable default recipes config toggle, and enable custom recipes.
Custom recipes must be placed within config\Soloredis\RtDItems\Custom\Recipes
For plug in and play grab the following mods below.