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Adding a total of 10 new monsters and a new Forsaken boss for the Deep North biome!

Venture into the frozen wastes of Deep North!

Tame mighty new companions!

Journey through an untamed landscape!

Discover new locations!

Fight off the powerful Storm Herald and claim your forsaken power!

ROADMAP:
-More endgame content
Warfare/Monstrum/Armory WIKI link:
https://docs.google.com/spreadsheets/d/1kxXS34lWO-MWGktSqcOaRE_4tiLZHjN8sV1hxv2GsEU/edit#gid=0
--MONSTER PREFABS--
ArcticWolf_TW
ArcticBear_TW
ArcticSerpent_TW
ArcticMammoth_TW
ArcticDrake_TW
ArcticFenring_TW
ArcticCultist_TW
ArcticGolem_TW
JotunnBrute_TW
JotunnCrusher_TW
--BOSS PREFABS--
BossStormHerald_TW
StormWolf_TW
--LOCATIONS--
AltarStormHerald_TW
DeepNorth_BossStones_TW
LoreStoneThor_DeepNorth_TW
Vegvisir_location_DeepNorthStones_TW
Vegvisir_location_StormHerald_TW
StatueDeepNorth_TW
DeepNorthNest_TW
DeepNorth_MammothSkull_TW
CaveDeepNorth_TW
DeepNorthJotunnCamp_TW
--PIECES PREFABS--
rug_Ursa_TW
rug_ArcticMammoth_TW
--FOOD PREFABS--
ArcticWolfMeat_TW
CookedArcticWolfMeat_TW
ArcticSerpentMeat_TW
CookedArcticSerpentMeat_TW
ArcticBearSteak_TW
CookedArcticBearSteak_TW
MammothMeat_TW
CookedMammothMeat_TW
ArcticStew_TW
FishPie_TW
FishPieUncooked_TW
ShroomTart_TW
ShroomTartUncooked_TW
ArcticOmelet_TW
INSTALL NOTES :
It's recommended to remove your old Therzie.MonstrumDeepNorth.cfg from your config folder and let the game generate a new one on startup with new updates!
ADD NEW LOCATIONS WITH UPGRADE WORLD:
New locations get loaded on new world creation, you can use Upgrade World by Jere to add these new locations to your existing world.
https://valheim.thunderstore.io/package/JereKuusela/Upgrade_World/
Be sure to have this mod installed on both your client and server as admin and use the following console command: "monstrumdeepnorth"
ALWAYS make a backup of your world!
For Expand World configs please join my discord community and check the pins in the #config-share channel.
LANGUAGE OPTIONS :
Want to get my mods translated in your own language? Join the discord for the template and help the community out by translating the template located in the #translation-share channel in your own language!
CREDITS:
@Majestic, huge credits to Majestic for bringing Monstrum to it's current state!!
@DefendYourBase, big credits to DYB for teaching me a great deal of creature creation!!
@KG, big credits to KG for helping out with code!!
@All those who've supported my work!!
SUPPORT + DISCORD:
Like my work? All support is greatly appreciated as it allows me to buy new assets and software to keep on developing epic content for you!
paypal.me/TherzieWarfare
https://www.patreon.com/Therzie
Do you have feedback regarding this mod?
Let me know over at the Discord! -> Therzie Modding Discord
Changelog -> Please delete your old Therzie.MonstrumDeepNorth.cfg file to apply the latest changes!
V1.1.4
- Rewrote all spawners, balanced them out and added day and night spawners with different values and star chances -> Big shoutout to my man Shark!
- Ice stalker serpents will now also spawn in the nearby Ocean biome off the coast of the Deep North
- Fixed spawner bug for Ice stalker serpent affected by regional difference
- Added extra floor collider for Storm temple to prevent accidental falling through the plateau
- Buffed Storm wolf health pool
- Buffed Storm Herald damage + orb accuracy
- Fixed Lumbering status effect to deal 10% extra damage to trees now instead of 1000%
- Ursa's now roar less frequently and with a lower volume
- Fixed some broken FX effects
- Jotunn hunting camp location generation is now merged with the 'monstrumdeepnorth' command
- Force has been added to location generation in Deep North
- Updated Chinese and Polish translations
Click to view previous versions
V1.1.3
- More localization fixes...
V1.1.2
- Fixed localization error that caused Italian players to crash
- Buffed Eitr regen on Fishpie to 8%
V1.1.1
- Fixed IK movement for Ursa
- Ursa's now have a charge attack
V1.1.0

- Added OpenGL support for all my mods
- Added new Jotunn enemy, meet the terrible Jotunn crusher
- Added new Jotunn hunting camp location with a new command for generation: "monstrumjotunncamp"
- Brutes will now spawn during the day, Crushers during the night
- Merged Storm Herald temple location generation with the main one
- Increased alert range for Pridetusk Mammoth
- Increased consume range for Ursa's
- Buffed Storm Herald HP by 25%
- Added more height delta to Storm Herald altar for better location generation
- Added eye color to Ursa rug
V1.0.9
- Fixed Pridetusk Mammoth animations and attacks
- Reduced idle trumpet chance
- Added new charge attack
- Fixed broken effects
- Updated Polish translations
- Increased height delta for Storm Temple spawn slightly --> This does NOT mean that you need to re-use all Monstrum commands with UpgradeWorld..
V1.0.8
- Fixed location generation for Storm Herald altar causing worlds to bugout with UpgradeWorld command
V1.0.7
- Moved around some missing localization files
V1.0.6
Don't forget to clear your configs for updates on spawns!
V1.0.5
- Fixed loot bug for Storm Herald boss
- Increased height delta for better Storm Herald altar generation
- Nerfed spawn chances and increased spawn timers for all Deep North monsters to give a lil more breathing space
V1.0.4
A storm has awakened in the Deep North, pick up arms against the electrifying Herald of the Storm!

- Added new boss to the Deep North biome, find your way to the Storm temple to make an acquaintance with the electrifying Herald of the Storm!
- Updated dependencies for Valheim update
- Moved all Warfare and Monstrum pieces to the new hammer category tab "Warfare"
- Added new rune drops to Deep North content for mysterious purpose
- Added new UpgradeWorld command for generating the new locations to a Deep North nearby you!
Updates with more translations and fixes will follow up soon!
V1.0.3
- Fix for Valheim update
- Removed Keymanager completely, it's served it's purpose for me and it does more harm than good at the moment, this will allow players to use my mods offline and probably solve connection issues for some
- Increased drop chance for Sapphire gem from 4% to 7%
V1.0.2

- Improved textures on Pridetusk mammoths a lil extra
- Added sound effects to Frostmancer icebolt casting
- Fixed some missing sound effects
- Rebalanced mount stamina values scaling
V1.0.1
- Improved textures on Pridetusk mammoths
- Fixed old flaw designs in tooltiers on monster attacks that could be abused to farm metals
- Moved food for Deep North from Monstrum to Monstrum:Deep North
- Added extra translations
V1.0.0
Big changes as Monstrum has been split into three mods for easier maintenance and giving players more freedom of choice on end game extension
Monstrum will now be split into content up till Mistlands, Ashlands and Deep North content
- Rebuild the entire project and fixed a lot of unnoticed errors
- Fixed Deep North cave location from leaking snowstorms through the roof