// Join my discord -> Therzie Modding Discord //
// You can also find me @Therzie at ODIN Plus Team Discord //
Adding a total of 120 weapons, 15 shields, 4 helmets, 1 armor set, 4 capes, 22 arrows/bolts, 4 bombs, 4 pickaxes, 54 crafting materials, a new bow crafting station, resources and vegetation for the Deep North+Ashlands with extra unlockable premium content!

Leap into battle and thrust your spear with a new frontal attack animation with the new Warpike weapon, pierce your enemies from afar with the long range Lance weapons!

Wreak havoc on your foes with new Crossbows and the new Greatbow weapon, starting from the bronze tier up all the way till Deep North/Ashlands!

Warfare fills up the weapon,armor and shield gaps in Valheim up till the Deep North and Ashlands and adds extra custom weapons to the tiers. It also adds a large variety of new crafting materials for you to grind and craft with.

Warfare adds better combat animations of all two handed weapons making it a valid playstyle instead of the meme IronGate has designed it to be. Offering new altered versions of battleaxe, sledgehammer and fenrir claws. The original recipes of these weapons are disabled on world load, you can still spawn these in. Warfare also adds a new one-handed throwable axe alternative.

Craft your bows, crossbows and arrows on the new Fletcher table crafting station! Build a target dummy to practice your aim!

Craft new unique helmets (recipes change when Monstrum is detected).

Upgrade your Black forge to level 4 with the new added Black anvil and the Eitr-infused sharpening stone!

Throw or shoot new types of explosives at your enemies to turn the tide in combat!

Warfare also fills up the Deep North and Ashlands with new resources and locations, these are available to everyone:

PREMIUM CONTENT PICTURES BELOW:
Premium users gain full access to the locked content for the Deep North and Ashlands, for both my Warfare and Monstrum mod.

With Premium you can build and use the Ymir forge for forging new weapons and armor to fight off deadly monsters!

You also get access to my supporter exclusive Monstrum mod, introducing 25 new monsters that will inhabit the world of Valheim and the unfinished Deep North and Ashlands biomes!

A complete new adventure awaits you after the Mistlands!

Fight a fiery battle to the death and claim your new forsaken power from Sythrak the Destroyer!
Do I need premium to use Warfare?
No, Warfare also works without premium, you will however not have access to the Deep North + Ashlands items, crafting station or the many new monsters that roam these biomes.

How do I unlock premium content?
You can unlock the premium content by donating to my PayPal for local access or donating to my Patreon for server access, check the following links for more info and join my discord server:
https://www.paypal.com/paypalme/TherzieWarfare
https://www.patreon.com/Therzie
Therzie Modding Discord

ROADMAP:
-More unique weapons and effects
-More chitin weapons
-More Monstrum monsters and bosses
-Deep North dungeon + boss
-New fistweapons
Warfare/Monstrum/Armory WIKI link:
https://docs.google.com/spreadsheets/d/1kxXS34lWO-MWGktSqcOaRE_4tiLZHjN8sV1hxv2GsEU/edit#gid=0
--WEAPON PREFABS--
AxeSilver_TW
AxeDvergr_TW
AtgeirFlint_TW
AtgeirSilver_TW
BastardBone_TW
BastardChitin_TW
BastardSilver_TW
BastardBlackmetal_TW
BastardDvergr_TW
BattleaxeBronze_TW
BattleaxeIron_TW
BattleaxeSilver_TW
BattleaxeBlackmetal_TW
BattleaxeDvergr_TW
BattleaxeCrystal_TW
BattleaxeCrystalEmerald_TW
BattleaxeCrystalAmethyst_TW
BattleaxeCrystalSapphire_TW
BattleaxeCrystalTopaz_TW
BattlehammerTrollbone_TW
BattlehammerIron_TW
BattlehammerSilver_TW
BattlehammerBlackmetal_TW
BattlehammerDvergr_TW
BowBlackmetal_TW
BowTrollBone_TW
GreatbowBlackmetal_TW
GreatbowDvergr_TW
GreatbowModer_TW <-- 8% chance drop from Moder
GreatClub_TW
ClaymoreBone_TW
ClaymoreBronze_TW
ClaymoreChitin_TW
ClaymoreIron_TW
ClaymoreSilver_TW
ClaymoreBlackmetal_TW
ClaymoreDvergr_TW
CrossbowBronze_TW
CrossbowIron_TW
CrossbowSilver_TW
CrossbowBlackmetal_TW
FistSilver_TW
FistBlackmetal_TW
FistDvergr_TW
KnifeViper_TW <-- 6% chance drop from Asmodeus (Monstrum boss)
KnifeBronze_TW
KnifeIron_TW
KnifeWrench_TW
LanceBlackmetal_TW
LanceDvergr_TW
MaceFlint_TW
MaceChitin_TW
MaceDvergr_TW
ScytheVampiric_TW <-- 6% chance drop from Bonemass
SpearBlackmetal_TW
SpearDvergr_TW
SledgeStagbreaker_TW
SledgeBronze_TW
SledgeIron_TW
SledgeBonemass_TW <-- 6% chance drop from Bonemass
SledgeSilver_TW
SledgeBlackmetal_TW
SledgeDemolisher_TW
SwordBone_TW
SwordChitin_TW
SwordFlint_TW
SwordScimitar_TW <-- 10% chance drop from Yagluth
ThrowAxeFlint_TW
ThrowAxeBronze_TW
ThrowAxeIron_TW
ThrowAxeSilver_TW
ThrowAxeBlackMetal_TW
ThrowAxeDvergr_TW
TridentBlackmetal_TW
WarpikeBone_TW
WarpikeElder_TW <-- 6% chance drop from Elder
WarpikeChitin_TW
WarpikeObsidian_TW
WarpikeBlackmetal_TW
WarpikeDvergr_TW
--PREMIUM--
AxeNjord_TW
AxeSurtr_TW
AtgeirNjord_TW
AtgeirSurtr_TW
BastardNjord_TW
BastardSurtr_TW
BattleaxeNjord_TW
BattleaxeSurtr_TW
BattlehammerNjord_TW
BattlehammerSurtr_TW
BowNjord_TW
BowSurtr_TW
BowUllr_TW
CrossbowNjord_TW
CrossbowSurtr_TW
GreatbowNjord_TW
GreatbowSurtr_TW
ClaymoreNjord_TW
ClaymoreSurtr_TW
FistNjord_TW
FistSurtr_TW
KnifeNjord_TW
KnifeSurtr_TW
LanceNjord_TW
LanceSurtr_TW
MaceNjord_TW
MaceSurtr_TW
SpearNjord_TW
SpearSurtr_TW
SledgeNjord_TW
SledgeSurtr_TW
SwordNjord_TW
SwordSurtr_TW
ThrowAxeNjord_TW
ThrowAxeSurtr_TW
WarpikeNjord_TW
WarpikeSurtr_TW
BattleaxeDragon_TW <-- 15% chance drop from Sythrak (Monstrum boss)
GlacierBlade_TW <-- Uncraftable, will be added to Monstrum boss loot
VolcanicBlade_TW <-- 8% chance drop from Sythrak (Monstrum boss)
ClaymoreJotunn_TW <-- Uncraftable, , will be added to Monstrum boss loot
--SHIELD PREFABS--
ShieldBronzeBanded_TW
ShieldBronzeTower_TW
ShieldChitin_TW
ShieldChitinTower_TW
ShieldBucklerChitin_TW
ShieldSilverBuckler_TW
ShieldBlackmetalBuckler_TW
ShieldCarapaceTower_TW
--PREMIUM--
ShieldTyraniumBuckler_TW
ShieldFlametalBuckler_TW
ShieldArcticSerpentscale_TW
ShieldNjord_TW
ShieldNjordTower_TW
ShieldSurtr_TW
ShieldSurtrTower_TW
--ARMOR PREFABS--
RAZORBACK HELMET:
HelmetRazorback_TW
BLACKBEAR HELMET:
HelmetBlackBear_TW
GRIZZLY HELMET:
HelmetGrizzlyBear_TW
CapeArcticWolf_TW
CapeAshenScale_TW
CapeMammoth_TW
--PREMIUM--
URSA HELMET:
HelmetArcticBear_TW
ULLR SET:
HelmetUllr_TW
ArmorUllr_TW
ArmorUllr_TW
--ARROW AND BOLT PREFABS--
ArrowPickaxe_TW
ArrowBone_TW
ArrowFlametal_TW
ArrowTyranium_TW
ArrowExplosiveFire_TW
ArrowExplosiveFrost_TW
ArrowExplosiveLightning_TW
ArrowExplosivePoison_TW
BoltWood_TW
BoltBronze_TW
BoltFire_TW
BoltFrost_TW
BoltLightning_TW
BoltBlunt_TW
BoltPickaxe_TW
BoltSilver_TW
BoltFlametal_TW
BoltTyranium_TW
BoltExplosiveFire_TW
BoltExplosiveFrost_TW
BoltExplosiveLightning_TW
BoltExplosivePoison_TW
--BOMBS--
BombSpirit_TW
BombFire_TW
BombFrost_TW
BombLightning_TW
--PICKAXE PREFABS--
PickaxeSilver_TW
PickaxeDvergr_TW
--PREMIUM--
PickaxeNjord_TW
PickaxeSurtr_TW
--MATERIAL PREFABS--
ArcticBearPelt_TW
ArcticMammothPelt_TW
ArcticMammothTusk_TW
ArcticWolfPelt_TW
ArcticSerpentScale_TW
AncientScroll_TW
AshenClaw_TW
AshenChitin_TW
AshenScale_TW
AshenFur_TW
AshenFang_TW
AncientArtifact_TW
AncientHeart_TW
BlackBearPelt_TW
BorealWood_TW
DarkCrystal_TW
DyeBlack_TW
DemonicEssence_TW
FreyjaEssence_TW
FrozenFang_TW
FrozenClaw_TW
FrozenOrb_TW
GlacierCrystal_TW
GlacierStone_TW
GoblinScraps_TW
JuteBlack_TW
JotunnTooth_TW
GlacierGland_TW
GrizzlyBearPelt_TW
LavaGland_TW
LoxBone_TW
MinotaurHorn_TW
ReginEssence_TW
RottenPelt_TW
ScorchedWood_TW
TrollBone_TW
TyraniumOre_TW
TyraniumBar_TW
TyraniumChain_TW
VenomousFang_TW
VolcanicCrystal_TW
VolcanicStone_TW
GEMSTONE DROPS:
Onyx_TW - 30 gold coins
Diamond_TW - 45 gold coins
Emerald_TW - 60 gold coins
Amethyst_TW - 80 gold coins
Sapphire_TW - 100 gold coins
Topaz_TW - 100 gold coins
RUNES:
RuneAlgiz_TW
RuneBer_TW
RuneDagaz_TW
RuneEihwaz_TW
RuneFehu_TW
RuneJara_TW
RuneMannaz_TW
RuneOthala_TW
RunePerth_TW
RuneRaidho_TW
RuneThurisaz_TW
--PIECE PREFABS--
FletcherTable_TW
FleterTable_ext1_TW
FleterTable_ext2_TW
FleterTable_ext3_TW
FleterTable_ext4_TW
rug_Rotten_TW
rug_ArcticMammoth_TW
rug_AshenFur_TW
--PREMIUM--
YmirForge_TW
YmirForge_ext1_TW
YmirForge_ext2_TW
YmirForge_ext3_TW
YmirForge_ext4_TW
RuneSphere_TW
You can still use Warfare without premium, it only unlocks the items, craftstation and monster content for the Deep North and Ashlands!

INSTALL NOTES :
It's recommended to remove your old Therzie.Warfare.cfg from your config folder and let the game generate a new one on startup with new updates!
NEVER copy your generated keymanager folder/files from your BepInEx\config\ to your server or your friends/players, everyone needs to generate their own unique keymanager.
This error : [Fatal :KeyManager Therzie/Warfare] Invalid Signature. Aborting. is caused because the clock on your operating system is set to the wrong time, change this to the correct time to fix it!
If you're using premium weapons and armor, your character will appear naked on the start screen.
ADD NEW LOCATIONS AND VEGETATION WITH UPGRADE WORLD + EXPAND WORLD MOD:
New locations get loaded on new world creation, you can use Upgrade World by Jere to add these new locations to your existing world.
https://valheim.thunderstore.io/package/JereKuusela/Upgrade_World/
Be sure to have this mod installed on both your client and server as admin and use the following console command: "warfare"
Supporters using my Monstrum mod can use the console command: "monstrum"
If the process starts looping use the command "stop"
If you've already ventured into the Deep North / Ashlands before adding Warfare, you'll need to reset the biome vegetation with Upgrade World and Expand World by Jere before you can see the new vegetation added.
https://valheim.thunderstore.io/package/JereKuusela/Expand_World/
Before you start using the commands required, run Expand World once and edit the config tab [4. Data], make sure you set everything but Vegetation to false so it only targets this.
Now re-launch the game, open console and type the following commands:
"zones_reset biomes=AshLands,DeepNorth"
"start"
This will start a generation process which resets the vegetation for Deep North and Ashlands and adds the new locations to them.
You can safely remove these mods after you're done resetting the zones, that way you don't have to share these mods with your players.
LANGUAGE OPTIONS :
Want to get my mods translated in your own language? Join the discord for the template and help the community out by translating the template located in the #translation-share channel in your own language!
CREDITS:
@Majestic, huge credits to Majestic for bringing Warfare to it's current state!!
@CookieMilk, huge shoutout to my buddy CookieMilk who always supports me!!
@Azumatt, huge credits to Azumatt for all his help and lessons!!
@Blaxxun, credits to Blaxxun for making Warfare fully independent of other mods!
@KG, big credits to KG for helping out with code!!
@Jere, credits to Jere for helping me out with the vegetation configs!!
@everyone that's joined my discord so far, supported my work and helped me improve my mods!
OdinPlus discord <3
Changelog -> Please delete your old Therzie.Warfare.cfg file to apply the latest changes!
V1.4.2
- Added Viper knife as part of Asmodeus loot table for Monstrum update
- Added new material Prowler fang as part of Prowler loot table for Monstrum update
- Buffed Claws, 4th hit on enemy now causes the target to bleed for a small percentage of their max health, added overall durability
- Buffed Lances, using secondary attack impales your target, causing them to take bleed damage over 10 seconds
- Buffed Sledgehammers to now have a small % (scaling 2-10) chance on stunning target with main attack
- Buffed and nerfed Battlehammer slightly, 4th hit on enemy target now lowers their blunt resistance for the next attack
- Buffed and fixed War pikes, 4th hit on enemy now lowers their pierce resistance for the next attack + fixed attack height and range
- Buffed Greatbows by reducing their draw time, reduced damage to balance
- Buffed Claymore main attack slightly to match Battlehammer
- Buffed Dwarven-Njord-Surtr Bastard and Battleaxe with Decapitation effect -> 4th hit on enemy target now lowers their slash resistance for the next attack
- Buffed Dwarven-Njord-Surtr Claymore with Executioner effect -> enemy targets below 25% take 15-20% extra damage
- Buffed Viper-Njord-Surtr knives with Ghost effect -> Small stacking movement speed increase for a very short period when striking enemies
- Skystrike now freezes your target on impact
- Yagluth's toothpick now restores a small % of stamina on the 5th hit
- Blooddrinker now comes with a vampirism effect, restoring life on 5th hit on enemy target
- Redone Battlehammer SFX
- Fixed bone claymore damage bug
- Changed bone warpike recipe to now require a skeleton trophy
- Fixed stamina values for silver and dwarven axe
- Fixed damage values on bombs
- Fixed some VFX effects
- Nerfed Knifewrench damage slightly
Stay tuned for more new unique weapon effects, coming soon after the break!
Click to view previous versions
V1.4.1
A small patch to fix some last bits that I've missed for patch 1.4.0.
- Buffed sledgehammer main attack damage, removed the knockback
- Buffed battlehammer main attack speed and stagger damage
- Buffed knifewrench secondary attack speed and damage + attack height
- Fixed war pike attack height
- Fixed bastard sword forge level recipes for crafting
- Fixed some items with shader material bugs
- Fixed some translations
V1.4.0
- Introducing two new weapon types: War pike & Bastard sword
- War pike: A new type of spear that lets you attack with a frontal thrust motion and an AoE pierce jump as secondary attack
- Bastard sword: Old school two handed sword before Mistlands introduced their greatsword, uses the battleaxe main attacks and an overhead swing as secondary attack
- Improved all my two handed weapons animations, they no longer feel like slow, useless, meme weapons that can't match running a one handed weapon + shield setup
- Added 3 new lances; Black metal, Njord and Surtr
- Added new war pike drop from Elder boss, Heartrender
- Added Chitin buckler - round shield - tower shield
- Added Chitin mace
- Added Bone sword
- Added 5 new Crystal battleaxes with the old Battleaxe attacks by request
- Added 2 new consumable pickables for the Ashlands and Deep North; Ashen root, Primal leak
- Switched base gem values and drops to match the new Crystal battleaxes
- Gave Colussus claymore a new purpose as a Surtr bastard sword
- Buffed all Greatbow damage slightly to balance out with other ranged weapons
- Increased Tyranium vein spawns slightly
- Redone explosion effects for arrows,bolts and bombs
- Rebalanced crafting recipes into a less grindy setup
- Gave my meme weapon Knifewrench a craft recipe by request of fans
- Redone Tyranium vat extension piece for Ymir forge
- Crunch compressed the entire Warfare project to shave off 1/5 of the total mod size
- Added Ancient scroll item for Majestic and others to use for MagicHeim setups
V1.3.9
- Removed Rotten, Lox and Mammoth set as they are now part of the Rogue tier sets for my new Armory mod
- Fixed RPC error, thanks KG!
- Lowered drop rates for boss weapons
- Updated Surtr claymore model
- Removed the capes from premium
- Fixed some localization typos
- Added Venomous fang drops to Mistland creatures
- Upped drop chances for Mistland material additions
V1.3.8
- Added compatibility with my new armor overhaul mod: AlternativeArmors
- Buffed sledgehammers slightly, added damage and lowered movement penalty
- Buffed all armor sets with extra stats to match AlternativeArmors
- Fixed sfx for Trollbone battlehammer
- Added lightning damage and effect to Stagbreaker hammer as it's made out of Eikthyr's antlers
- Updated Bronze battleaxe to a new model instead of recoloring the Battleaxe model
- Removed crafting recipes for boss weapons completely, you can still upgrade them
- Added a new boss weapon for Bonemass (SledgeBonemass_TW)
- Added a new material Black dye, can be crafted with coal and blueberries
- Updated Mistlands recipes, added materials like Black jute and Dark crystal to drop tables of Mistlands monsters
- Added 3 new bolts Fire - Frost - Poison
- Added new Lightning bomb
- Added Carapace tower shield (Mistlands)
V1.3.7
- Changed the battlehammer main attack animations
- Completely redone all sledges in the game to make them more usable instead of just the AoE slam hammer that you sometimes use, added a new main attack and moved the slam to the special attack
- Disabled the crafting recipes for original sledges (Stagbreaker,Iron,Demolisher) and replaced them with Warfare versions
- Upgraded Blackmetal and Silver sledge models instead of recoloring the Iron sledge model
- Added Bronze sledge
- Changed Trollbone sledge to now be the earliest tier available Battlehammer
- Added Blackmetal buckler
- Added Fire and Frost bombs
- Remade Bone claymore to now be more of a fitting clunky smasher than a piercing metal blade
- Fixed Blooddrinker attack sfx and added a blood effect
- Removed the Uncraftable token from boss weapons that are currently in game due to it blocking upgrade recipe. Instead I've added a nasty crafting recipe using boss trophies.
- Lowered boss weapon drop chances from 20% to 15%
- Fixed some silly typo's from last patch
V1.3.6
- Added Trollbone bow for Black forest tier, moved Finewood bow back to the regular Workbench
- Added Bone claymore to the Workbench, the earliest two handed sword you can craft with skeletal materials
- Added Njord and Surtr crossbows
- Added 7 new bolts
- Updated carapace bolts to now come from the Fletcher table instead of the Black forge
- Added bilebags to Black forge grind stone recipe
- Added Diamond gem to Mistlands monster drop tables
- Fixed Skystrike craft recipe typo
- Sized up Fletcher table a little
- Rebalanced all arrow recipes
- Redone damage on all my current boss weapons, will add more effects in due time
- Changed Flint sword recipe to no longer use a trophy but leatherscraps instead
- Changed Flint atgeir recipe to use normal wood instead of core wood
- Changed Great club recipe to no longer use flint and only wood
- Added French and Polish localization, thanks for the help fellas!
V1.3.5
- Fixed some small sloppy bugs on several items
- Fixed localization for German, Italian and Chinese
- Added Skystrike (GreatbowModer) as a new boss weapon drop
V1.3.4
- Fixed a craft bug for Dwarven greatbow recipe..
V1.3.3
- Valheim update fix
- Added Flint sword
- Added Flint atgeir
- Added Bronze knife
- Added Dwarven greatbow
- Added a spirit damage bomb for all the Worms fans out there
- Rebalanced greatbows to make them more viable in current crossbow meta
- Readded gem drops, should be fixed now
- Added the Blooddrinker scythe as a chance to drop from Bonemass loottable for now
- Doubled amount of arrows crafted from the explosive arrow recipes
- Fixed Dwarven claws, they now deal lightning damage instead of poison
- Added Chinese translation
- Fixed more localization bugs, I'll update soon with more languages and fixes for Italian and German
- Fixed boss weapon upgrade recipes
- Lowered amount of hitpoints for new metal/crystal veins by 1/3
- Removed Terraheim incompatibility
V1.3.2
- Added Wiki page link, all credits to Majestic and other contributors for making this possible for all of us!
- Added Dwarven claymore
- Added Vampiric scythe (new uncraftable boss weapon)
- Added Dragonslayer battleaxe (new uncraftable boss weapon)
- Added Blunt bolts
- Rewrote adding location and vegetation instructions
- Added extra instructions on Keymanager errors and what to do in case you have one
- Some extra vegetation fine tuning, increased numbers for Deep North
- Added Italian translation
- Fixed Surtr sledgehammer craft recipe
- Buffed Ullr set slightly
- Changed Mandible pickaxe to now require Queens drop instead of Queen trophy
- Removed the translation example yml to stop people from breaking their servers with AzuAntiCheat registering it twice, if you want to translate Warfare/Monstrum join my discord.
V1.3.1
- Overhauled vegetation spawning system again for Deep North and Ashlands, please follow the instructions on how to add this to your existing world! <- Shoutout to K O N D O for helping me with this!
- Updated the instructions for spawning locations and vegetation on the Thunderstore page and my discord channel #upgrade-world
- Added Silver buckler shield
- Fixed some localisation typos, Spanish is now also working
- Changed the attack chain reset when hitting a tree with a battleaxe, you can now combo a tree to splinters with powerful strikes!
- Fixed movement speed penalty on battleaxes
V1.3.0
- Forgot to add the correct .dll in my rush with 1.2.9., apologies!
- Added 4 new crossbows: Bronze,Iron,Silver and Blackmetal (more to follow later)
- Added 2 new extensions to raise the Black forge level to 4, Black anvil, Eitr-infused sharpening stone
- Added a uncraftable token for my boss weapons so they cannot be recycled into cheat swords anymore
- Added new Ymir forge extension: Tyranium vat
- Redone silver and blackmetal battleaxe models (again)
- Redone my blackmetal weapon coloring to a more darker green
- The rune sphere extension now no longer serves as a Ymir forge improvement and will be used to craft boss summon items for Monstrum and various extras
- Fixed language localisation and added German,and Spanish translation
- Redone vegetation spawning for Deep North and Ashlands, I was using wrong config values that caused errors for servers
- For now disabled 100% gem drops bug on some monsters
SUPPORT + DISCORD:
Like my work? All support is appreciated!
paypal.me/TherzieWarfare
https://www.patreon.com/Therzie
Do you have feedback regarding this mod?
Let me know over at the Discord! -> Therzie Modding Discord