
Valheim
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The mod saves a detailed history of player actions on the server.
The entire history is stored on the server in a common folder with Valheim data in a separate folder named Player Activity.
If you are using a hosting service, then the history will be in the same folder as the folder with the server world.
Action history files are saved separately for each player and combined into folders by day.
Important: considering that the time on the server may differ from the time on the client, the mod uses UTC time.
The mod is required for installation on the client and server.
The mod is currently monitoring the following actions
| Action | When it appears | Parameters |
|---|---|---|
| Spawned | Player spawned in the world | player name, player id, player position |
| Inventory | Periodically saves the player's inventory | items data (name, quality, count etc.), player position |
| Equip, Unequip | Putting on/taking off an item | item data, player position |
| Consume | Consumption of an item | inventory name, item data, player position |
| Craft | Crafting an item | item data, player position |
| Repair item | Repairing an item in the inventory | item data, player position |
| Attack | Swing a weapon / tool / bomb or something else that may be in your hands | primary or secondary, player position |
| Dodge | Evasion | player position |
| Teleport | Teleportation | target position, player position |
| Damage | Dealing damage to a player, creature, building, or other destructible object | target name, damage value, target position |
| Damaged | Taking damage by the player | attacker name, damage value |
| Dead | Player is dead | attacker name |
| Pickup | Collecting an item from the ground | item data, item position |
| Drop | Throwing an item out of inventory/chest | inventory name, item data, player position |
| Place | Creating a building (or terrain change) | building name, building position |
| Remove | Deleting a building | building name, building position |
| Repair building | Repair of the building | building name, building position |
| Interact | Interaction with an interactive object (door, ward, chest, bed, etc.) | object name, object position, optional information (ex. name of the owner of the ward) |
| Use | Using an item from the inventory with an object in the world (ex. adding fuel to the stove) | object name, item data, object position |
| Text | Changing the text (animal name, portal tag, etc.) | object name, new text, object position |
| MoveAll | Move the entire inventory to another | inventory names (from, to), items data, player position |
| Move | Moving an item from one inventory to another | inventory names (from, to), item data, player position |
| Move to grave | Move the player's inventory to the grave at death | items data in grave, items data in inventory, player position |
| Ping | Periodically saves the player's ping | ping value, player position |
| Disconnected | Player disconnected from server | player position (if player is alive) |
| Command | Calling a command in the console or chat | command text, player position |
| Command remote | Calling server command in the console or chat | command text, player position |
Typedef#3996 https://discord.gg/MjQZKuB4z2