using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RepairItems")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HP")]
[assembly: AssemblyProduct("RepairItems")]
[assembly: AssemblyCopyright("Copyright © HP 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("83ac90bd-822e-4bc6-89cd-f3420370d3e0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.yourname.instantrepairplus", "Instant Repair Plus", "2.0.1")]
public class InstantRepairPlus : BaseUnityPlugin
{
[HarmonyPatch(typeof(InventoryGui), "Show")]
public static class InventoryGui_Show_Patch
{
private static void Postfix()
{
if (Instance.autoRepairOnOpen.Value)
{
Player localPlayer = Player.m_localPlayer;
if (!((Object)(object)localPlayer == (Object)null))
{
Instance.RepairItems(localPlayer);
}
}
}
}
public static InstantRepairPlus Instance;
private ConfigEntry<KeyCode> repairKey;
private ConfigEntry<bool> ignoreStation;
private ConfigEntry<bool> repairEquippedOnly;
private ConfigEntry<bool> repairHotbarOnly;
private ConfigEntry<bool> autoRepairOnOpen;
private ConfigEntry<float> staminaCost;
private ConfigEntry<bool> playEffect;
private ConfigEntry<bool> showMessage;
private void Awake()
{
Instance = this;
repairKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "RepairKey", (KeyCode)57, "Key to repair items");
ignoreStation = ((BaseUnityPlugin)this).Config.Bind<bool>("Rules", "IgnoreStationRequirements", true, "Repair without needing a workbench/forge");
repairEquippedOnly = ((BaseUnityPlugin)this).Config.Bind<bool>("Filters", "RepairEquippedOnly", false, "Only repair equipped items");
repairHotbarOnly = ((BaseUnityPlugin)this).Config.Bind<bool>("Filters", "RepairHotbarOnly", false, "Only repair hotbar items (row 0)");
autoRepairOnOpen = ((BaseUnityPlugin)this).Config.Bind<bool>("Automation", "AutoRepairOnInventoryOpen", false, "Automatically repair when inventory opens");
staminaCost = ((BaseUnityPlugin)this).Config.Bind<float>("Cost", "StaminaCost", 0f, "Stamina cost per repair action");
playEffect = ((BaseUnityPlugin)this).Config.Bind<bool>("Feedback", "PlayRepairEffect", true, "Play repair animation");
showMessage = ((BaseUnityPlugin)this).Config.Bind<bool>("Feedback", "ShowMessage", true, "Show on-screen message");
Harmony.CreateAndPatchAll(typeof(InstantRepairPlus), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Instant Repair Plus Loaded!");
}
private void Update()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown(repairKey.Value))
{
TryRepair();
}
}
private void TryRepair()
{
Player localPlayer = Player.m_localPlayer;
if ((Object)(object)localPlayer == (Object)null)
{
return;
}
if (staminaCost.Value > 0f && localPlayer.GetStamina() < staminaCost.Value)
{
((Character)localPlayer).Message((MessageType)2, "Not enough stamina!", 0, (Sprite)null);
return;
}
int num = RepairItems(localPlayer);
if (num > 0)
{
if (staminaCost.Value > 0f)
{
((Character)localPlayer).UseStamina(staminaCost.Value);
}
if (playEffect.Value)
{
localPlayer.StartEmote("craft", true);
}
if (showMessage.Value)
{
((Character)localPlayer).Message((MessageType)2, $"Repaired {num} items", 0, (Sprite)null);
}
}
}
public int RepairItems(Player player)
{
List<ItemData> allItems = ((Humanoid)player).GetInventory().GetAllItems();
int num = 0;
foreach (ItemData item in allItems)
{
if (item != null && (!repairEquippedOnly.Value || item.m_equipped) && (!repairHotbarOnly.Value || item.m_gridPos.y == 0) && (ignoreStation.Value || CanRepairVanilla(player, item)) && item.m_durability < item.GetMaxDurability())
{
item.m_durability = item.GetMaxDurability();
num++;
}
}
return num;
}
private bool CanRepairVanilla(Player player, ItemData item)
{
CraftingStation currentCraftingStation = player.GetCurrentCraftingStation();
if ((Object)(object)currentCraftingStation == (Object)null)
{
return false;
}
Recipe recipe = ObjectDB.instance.GetRecipe(item);
if ((Object)(object)recipe == (Object)null || (Object)(object)recipe.m_craftingStation == (Object)null)
{
return false;
}
if (currentCraftingStation.m_name != recipe.m_craftingStation.m_name)
{
return false;
}
return currentCraftingStation.GetLevel(true) >= recipe.m_minStationLevel;
}
}
namespace RepairItems;
public class Class1
{
}