

ZenSign can help you quickly and easily locate fuel for them.ZenHoverItem will show you how many game days of fuel is left on a fireplace.However, Keep in mind that the light's protection counts as both spawn prevention and against your raid trigger threshold. Therefor you have two options.


For many lighting torches is a boring chore.
However, putting fuel into fires is boring in vanilla because there is no reward for it other than light. While light is important, it is something you can make due with bare minimum. Or just sleep through the darkness. Any decent gamer will optimize the resource cost of the torch materials + fuel + cost + and time to fuel vs doing other more "fun" things. There is no real penalty for a dim castle other than dimness. Resources hoarding takes priority most of the time in a game about survival and resource management.
However, if the penalty for not lighting torches is being interrupted by monsters attacking you while you are trying to walk around your base then you are confronted with a challenge and now you must decide: Keep the castle dimly lit and save resource but run the risk of monster spawns or spend resources and time to keep the base secure from invaders? Every time you light one you know you are achieving a positive reward of no monster surprise attacking you. Therefor making your base more secure. Positive reinforcement makes you consider how to best organize torch layout for quick refueling. Where you stash your fuel matters. (Use ZenSign to easily locate fuel) Plus, then you need to consider what type of torches to place? Iron torches lasts way longer than wooden torches and only burn resin, but they cost iron. Coal braziers use bronze and can last a long time and uses easy to get coal. But they create smoke and don't work in the rain. Bonfires work in the rain and light up a huge area but they cost a Surtling Core and burn wood quickly, Etc... How much fuel do you have? What type of fuel you have? How large is the area you are trying to protect? etc. Different torches have different light radius and therefor protection radius. You don't end up with tons of resin doing nothing. Wood can light a fire but it burns fast!
Coal light sources suddenly have value due to their increased efficiency of wood usage. 1 wood = 1 coal. However, 1 coal can burn for 10 game days! 1 wood can only burn for 2.5 days. However, coal takes longer to make than wood, more steps involved. But it's available everywhere. Resin is not.
In the new scenario coal has a value other than smelting ore. It also acts as a fuel sink to protect your base against monsters. This improves the game's resource economy balance. More gamification and more things to consider in a resource management game.
Wood
Coal, Eyes, & Guck
Resin
Consider the table below. Light range, capacity, game days of protection, and fuel availability all matter. Additionally depending on how and where you design your base rain and smoke may be considerations.
| Fire Source | Fuel | Range | Capacity | Days | Rain | Smoke |
|---|---|---|---|---|---|---|
| Campfire | Wood | 10 | 10 | 25 | Yes | Yes |
| Iron FirePit | Wood | 10 | 10 | 25 | No | Yes |
| Bonfire | Wood | 20 | 10 | 25 | No | Yes |
| Hearth | Wood | 13 | 20 | 50 | Yes | Yes |
| Wood Torch | Resin | 10 | 4 | 20 | No | No |
| Brazier | Coal | 10 | 5 | 50 | No | Yes |
| Hanging Brazier | Coal | 10 | 5 | 50 | Yes | Yes |
| Green Brazier | Guck | 10 | 5 | 50 | Yes | Yes |
| Blue Brazier | Eye | 10 | 5 | 50 | Yes | Yes |
| Sconce | Resin | 12 | 6 | 60 | No | No |
| Iron Torch | Resin | 15 | 6 | 60 | No | No |
| Green Torch | Guck | 10 | 6 | 60 | No | No |
| Blue Torch | Eye | 10 | 6 | 60 | No | No |
| Candle | Resin | 0 | 1 | 7 | Yes | No |
The full collection of all Zen MODS:
Enjoy!
## Settings file was created by plugin ZenRaids v0.3.6
## Plugin GUID: ZenDragon.ZenRaids
[General]
## [Admin] Minimum number of players required to be online to trigger a raid.
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 10
Min Player Count = 1
## [Admin] No Raids allowed in these biomes
# Setting type: Biome
# Default value: Meadows
# Acceptable values: None, Meadows, Swamp, Mountain, BlackForest, Plains, AshLands, DeepNorth, Ocean, Mistlands, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
No Raid Biomes = Meadows
## [Admin] These raids are allowed even in NoRaidBiomes. Comma separated list of raid names.
# Setting type: StringList
# Default value: army_eikthyr
No Raid Biomes Exeption Raids = army_eikthyr
## [Admin] These raids have their disable condition removed so they are always in rotation to be triggered.
## Comma separated list of raid names.
# Setting type: StringList
# Default value:
Never Disable Raids =
[Spawn Protection]
## [Admin] Workbenches and other objects will no longer protect against monster spawns. (Vanilla: false)
## Instead sources of fire (Fireplaces/Torches) must be lit for spawn protection.
## If this is off then vanilla behavior applies.
## [Logout required for changes to take effect]
# Setting type: Boolean
# Default value: true
Fire Must Be Lit = true
## [Admin] When "Fire Must Be Lit" is enabled this sets the percent of the light range to use for spawn protection.
## Sample of vanilla light ranges at 100%:
## - Campfire: 10
## - IronTorch: 15
## - WoodTorch: 10
## - Hearth: 12
## - Bonfire: 20
## - Sconce: 12
## - Etc. (Most are 10)
## Note: Setting this to 0 will disable all spawn protection.
## [Logout requried for changes to take effect]
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 1
Light Range Percent = 1
## [Admin] Number of base pieces the player needs to be near to trigger raids. (Vanilla = 3)
## When removing spawn protection from vanilla pieces it reduces the number of pieces that
## can trigger raids. Therefor in order to keep raids engaging you can lower the number of pieces you need
## to be near. Higher numbers would reduce the odds of triggering a raid because you are less
## likely to be near so many. However, Keep in mind that a lit light source counts as a base piece.
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 1 to 10
Raid Threshold = 3
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