

When using the Obliterator each item in the Obliterator has one of its ingredients randomly selected and 100% of the selected resource is extracted and left behind in the Obliterator, the other ingredients for that item are destroyed.
The rationale for this mod is that the Obliterator is not very interesting in vanilla, it lacks utility, and yet resources should be scarce.
If you can always recycle items and are guaranteed to get ingredients back then your need to go get more resources will be reduced.
On the other hand, adding a little bit of luck to the Obliterator makes it more fun to use since there is a small chance you could get back all the iron from that level 4 sword! Or maybe you will just get a pile of leather. Pull the lever, good luck!
If the item recycled is a metal ingot then it is melted down into its raw ore form. You will need to smelt it again to turn it back into an ingot. Bronze has a 50% chance to melt into either 1/3 Tin or 2/3 Copper, not both.
You always get 100% of the randomly selected ingredient including all it's level costs. However, which ingredient gets recycled is selected at random from the item's recipe. Only one ingredient will ever be returned per item that is recycled.
If the item placed into the Obliterator has no recipe then it is destroyed, or maybe a little bit of coal is left behind if the God's smile on you.
Mods like Epic Loot and Jewel Crafting have not been tested. Consider that it's likely they will not return any enchantments when obliterated.
ZenSign: Assign items to signs and view the total available in nearby chests.ZenRedecorate: Reposition chests or a Cartography Table without destroying it.ZenUseItem: Interact directly from your inventory without using your 1-8 hot bar.ZenHoverItem : View item icons when hovering over objects.ZenPath: Run on paths using less stamina.Check out the ZenMod CORE collection. Lots of good stuff!
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