2.2.1 -> trying to fix a NRE during game loading up
2.2.0 ->
reworked uniqueness logic, since Unity object IDs turned out to not be stable -> now there should not be duplicate
pins for the same object anymore
deactivated tin per default
deactivated portals per default
added a comment in the readme that you need to delete permanent pins manually, to make it clear that even a
destroyed object will not remove the permanent pin
fixed .yaml file watcher to also respect sub folders
added some more missing things
2.1.1 ->
added the Flametal ore to ores
set runestones to be permanent
added some more missing things
2.1.0 ->
changed from Unity color system (using float 0.0 to 1.0) to usual RGB values (0 to 255)
writing "example" object for individual configs also with an example for icon color
added console command "print_effective_config" to print the effective config of an object to console
added some color examples to default configs
2.0.1 ->
fixed duplication warning using configured name instead of the object name for individual configs
added some more missing objects detected
2.0.0 ->
Complete rework of the most logic and config parts
BEWARE: to use this new version, you will need to create new config files according to the changes, see mod
description
Changes:
Added maximum height to auto map objects to .cfg (but you do not want to change that, believe me)
Changed the default grouping distance to 30
NEW features:
COLORFUL PINS!!!1111... some people requested it, I don't know if those provide really much value, but now
you can use colors in configs
Update config -> updates pins in game - requested many times via different reports
game object discovery mode improved (needs to be activated in .cfg), will print also player messages for new
objects, print only once per new object
NEW way to configure the mod:
new way to configure a whole category (without repeating many values)
new way to configure lists of objects, without individual changes per category
kind-of old way to configure individual objects in the category
now the mod uses Valheim game object 'name' field contents to identify pins, not parsing it too wild anymore,
just removing the "(Clone)" and " (123)" suffixes
... too much detail, please read the mod readme :)
1.3.1 ->
Updated for Ashlands Valheim version 0.218.15
Added new pin configs for Ashlands objects
1.3.0 ->
compiled for latest Valheim version 0.217.38
fixed some server sync issue
often requested feature added : check if the map is already explored at the area of an object before adding
the pin => only on explored map it will show pins
1.2.3 -> updated server sync and compiled against 0.217.30
1.2.2 -> updated server sync and compiled against 0.217.24
1.2.1 -> fixed double initiating commands
1.2.0 ->
added new config options to not spam your logs (check new default values and change if you need):
silent discovery mode -> not spams your logs if prefabs were found that are not configured, yet
enable discovery mode -> enables that not yet configured prefabs will be collected during game play
improved missing config check to only mention missing configs for not matching category name and internal name in
combination, this will also drastically reduce log messages
will only print missing configs if there were configs recorded during game play, will show warning if none
recorded
small change on config synced pin configs
1.1.8 ->
added new symbols:
Village
1.1.6 & 7 ->
compiled for Valheim version 0.217.14
fix console boot error
1.1.5 ->
fixed groups not being permanent
adjusted pickable pinning to only add pin if not "picked"
in case an object has a Destructible and Pickable components, we skip patching the Destructible one to only apply
a patch on the pickable that will handle state properly
changed pickable update from patching "Drop" to "SetPicked"
1.1.4 ->
added missing oakstub
set portal as active and permanent per default
1.1.3 ->
added console command to remove all pins, use that if you created to many duplicate pins before, but it will
really remove all pins, no matter what
added the birchstub too config I missed somehow before
1.1.2 -> fixed map pin duplication issue
1.1.1 -> added hay icon
1.1.0 ->
added patch for new types:
TeleportWorld (portal)
PickableItem
Container (chests)
added new icon "portal"
updated vanilla configs with new pins
1.0.4 -> replaced tree, dungeon and dot icon with less bold ones