FireSpreads
Makes all wood constructions burnable!
Dynamic fire quality reduction to reach at least target FPS.
Optimized for performance.
Playable on dedicated server.
Contains late game eternal fire weapons.
Save your world beforehand!
Installation (manual)
- extract the content of the plugins directory into your BepInEx/plugins directory (you may create a new folder within the plugins directory)
Features
- every wood piece becomes burnable
- dynamic quality control to reach target fps
- fire may spread from fireplaces (if configured)
- eternal fire weapons
- rain may extinguish fire
- waterbomb to extinguish fires or just soak others
Client Configuration
- TargetFPS: fire quality will be reducued to reach at least target FPS (+-5)
Server Configuration
- FireSpreads: should fire spread to connected pieces
- MaxFireHealth: amount of fire damage the piece may consume before starting to burn
- FireDamage: amount of fire damage per second
- FireDamageCausesBurning: otherwise only eternal fire weapons cause burning
- FireSpreadDamage: amount of fire spread damage against MaxFireHealth per second
- ConnectedNonBurnableDamage: burning pieces apply this amount of damage per second to connected non burning pieces
- ReducedWetFactor: percentage fire damage is reduced to when wet (rain or snow)
- IncreasedWindFactor: faster spreading under windy conditions
- BurningDropsCoal: burning pieces only drop coal when destroyed
- StopBurningHealthPercentage: stop burning if health is below this percentage
- SpreadFromFireplaces: if true, fire may spread from fireplaces
- UpwardSpreadMultiplier: increased fire spread upwards
- EternalFlameWeaponsCraftable: shall the eternal fire weapons be craftable
- MaxBurningPieces: limit the number of burning pieces per scene
- CalculationBatchSize: internal parameter; how many pieces to process per frame
- FireSpreadDistance: distance to other pieces the fire may spread to
- RainExtinguishesProbability: probability rainy weather extinguish fire (per piece per state update)
- VisualDebug: visualize where the fire is going to spread to; for debugging only. Changing parameter during runtime will case artifacts
Dependencies
- BepInEx
- Jotunn, the Valheim Library