MagicPlugin
Adds a configuration for staves to boost its speed of impact. Adds 4 new magic weapon that you can craft early game and uses stamina instead of eitr and can also use to demolish some trees.
Installation (manual)
copy plugins folder to your BepInEx folder.
(NOTE: Delete \configs\blacks7ar.MagicPlugin.cfg and let the mod generate a new config file in order to avoid any bugs or conflicts.)
Features
- Configurable velocity to improve the speed of impact and fires in a more straight line instead of an arc.
- Configurable accuracy to add a little bit of gravity.
- Uses ServerSync to sync configs from server to clients.
- Configurable exp multipliers for elemental magic and blood magic.
- Uses built in config watcher.
- Adds 3 new early game Magic Weapon called Surtling Staff, Eikthyrs Staff and Neck Totem and 1 new mid game Magic Weapon called Wolf Totem.
- Configurable through config file or [configuration manager]
(https://valheim.thunderstore.io/package/Azumatt/Official_BepInEx_ConfigurationManager/)
** Surtling Staff (Elemental Magic)(Fire)
- Can be used early game to kill and hunt monsters.
- Uses stamina instead of eitr.
- Can be used to demolish a whole forest.
- Tool tier is determined by its quality level.
- Level 1 for Beech Trees, Level 2 for Birch Trees and so on.
- Configurable Base Tree Damage which is scaled by your woodcutting skill level for more damage to trees.
- AOE Range is scaled by your elemental magic skill level.
- The higher your elemental magic skill level the wider the AOE.
- You can get a small fraction of exp for woodcutting skill when hitting trees with the staff.
- And you can get elemental magic exp for killing monsters or wild animals.
** Eikthyrs Staff (Elemental Magic)(Lightning)
- Can be used early game after you've killed your first boss.
- Uses stamina instead of eitr.
- Can be used to demolish rocks and minerals.
- Tool tier is determined by its quality level.
- AOE Range is scaled by your elemental magic skill level.
- You can get a small fraction of exp for pickaxes skill when destroying rocks/minerals with the staff.
- You can get elemental magci exp for killing monsters or wild animals.
** Neck Totem (Blood Magic)
- Early game summoning magic weapon.
- Used to summon Neckzilla to fight alongside you.
- Uses stamina insterd of eitr.
- Max summon and Max star of Neckzilla is determined by your Neck Totems quality level and your Blood Magic Skill Level.
- Upto 4 three Star Neckzilla can be summoned at Max quality level Neck Totem and level 100 blood magic skill.
** Wolf Totem (Blood Magic)
- Mid-game summoning magic weapon.
- Used to summon Occultist.
- Uses stamina instead of eitr.
- Can only use to summon at level 40 blood magic.
- Upto 2 three star Occultist can be summoned at max level bloodmagic skill.
Changelog
v1.0.3
- fixed aoe ranged scaling. it is now properly scaled according to your elemental magic skill level.
- fixed max crafting station level needed for the upgrades
- added full recipe configuration
- added fire/lightning damage configuration
- added chop/pickaxe damage configuration
- added base aoe range configuration
- added stamina consumption configuration
- added cooldown timer configuration for necktotem and wolftotem
- added lightning staff called Eikthyrs Staff, can be used to destroy rocks/minerals
v1.0.2
- fixed surtling staff aoe hopefully.
- nerf neckzilla's hp a little bit.
- added cooldown timers for neck totem and wolf totem so it wont be used to spam summons.
- added wolf totem a mid game summoning magic weapon.
- added accuracy config.
- balance the levelup chance of neckzilla
v1.0.1
- fixed birch and oak trees tree stump being too hard. surtling staffs quality level is now properly functioning.
- fixed elemental magic and blood magic exp multipliers. they are separate now.
- added a new magic weapon called Neck Totem that can summon a monster to fight alongside you.
v1.0.0
- first release