MagicPlugin
Adds 5 new early game magic weapons, 6 armors with set effect for magic users and 5 eitr foods that is centered on the useless yellow mushroom.

Installation (manual)
copy plugins folder to your BepInEx folder.
Features
- Configurable velocity and accuracy.
- Configurable exp multipliers for elemental magic and blood magic.
- Adds 3 new early game Magic Weapon called Surtling Staff, Eikthyrs Staff and Neck Totem and 2 new mid game Magic Weapon called Wolf Totem and Arctic Staff.
- Adds 2 new armors with set effect called Black Forest Eitr-Hood and Black Forest Eitr-Cape which increases your eitr regen by 3%.
- Adds 4 new armors with set effect called Polarwolf Hood, Polarwolf Tunic, Polarwolf Trouser, and Cultist Cape which gives cold and freezing resist and increases your eitr regen by 5%.
- Adds 3 new Eitr Foods that is centered on the useless yellow mushroom called Mushroom Jam, Sauted Meat 'N Mushroom and Mushroom Pie which will give you a total of 76 Eitr. Now you have another reason to go Burial Chamber hunting besides farming surtling cores.
- Adds 2 new Eitr Foods called Mountain Soup and Mountain Stew together with Mushroom Pie will give you a total of 124 Eitr whis is the prerequisite in using the Wolf Totem.
- Configurable recipe, cooldown timer, chop/pickaxe damage, fire/lightning/frost damage, blunt/pierce damage and attack force.
- Configurable magic source, you can use either Eitr or Stamina.
- Configurable Eitr regen amount.
- Configurable food stats.
- Uses ServerSync to sync configs from server to clients.
- Uses built in config watcher.
- Configurable through config file or [configuration manager]
(https://valheim.thunderstore.io/package/Azumatt/Official_BepInEx_ConfigurationManager/)
** Surtling Staff (Elemental Magic)(Fire Damage)
- Can be used to demolish a whole forest.
- Tool tier is determined by its quality level.
- Level 1 for Beech Trees, Level 2 for Birch Trees and so on.
- Configurable Base Tree Damage which is scaled by your woodcutting skill level for more damage to trees.
- AOE Range is scaled by your elemental magic skill level.
- The higher your elemental magic skill level the wider the AOE.
- You can get a small fraction of exp for woodcutting skill when hitting trees with the staff.
- And you can get elemental magic exp for killing monsters or wild animals.
** Eikthyrs Staff (Elemental Magic)(Lightning Damage)
- Can be used to demolish rocks and minerals.
- Tool tier is determined by its quality level.
- AOE Range is scaled by your elemental magic skill level.
- You can get a small fraction of exp for pickaxes skill when destroying rocks/minerals with the staff.
- You can get elemental magci exp for killing monsters or wild animals.
** Arctic Staff (Elemental Magic)(Frost Damage)
- Can be crafted after you've killed Modder.
** Neck Totem (Blood Magic)
- Early game summoning magic weapon.
- Used to summon Neckzilla to fight alongside you.
- Uses stamina insterd of eitr.
- Max summon and Max star of Neckzilla is determined by your Neck Totems quality level and your Blood Magic Skill Level.
- Upto 4 three Star Neckzilla can be summoned at Max quality level Neck Totem and level 100 blood magic skill.
** Wolf Totem (Blood Magic)
- Mid-game summoning magic weapon.
- Used to summon Occultist.
- Uses stamina instead of eitr.
- Can only use to summon at level 40 blood magic.
- Upto 2 three star Occultist can be summoned at max level bloodmagic skill.
Changelog
v1.1.5
- fixed some minor shader issue
- fixed minor conflict with my bowplugin
v1.1.4
- fixed eitr regen of forest magic and arctic buff, it was supposed to be just +3% and +5% but instead valheim sets it to +300% and +500% (thanks to @Attelaus from nexus from noticing this)
- added eitr regen amount configuration for each set effect.
- added full configuration for foods, you can now edit their values
v1.1.3
- fixed compatibility issue with randyknapps jams
- fixed some items and icons
- adjusted frost staffs particle effect
v1.1.2
- fixed compatibility issue with runic pack
v1.1.1
- fixed capes invisible texture thanks to balronds doublesided shader
- added possible fixes for multiplayer/coop (not tested)
- added attack force settings for more damage configuration
- added a new staff called Arctic Staff which deals frost damage
- added immunity to each elemental weapon which counter its aoe effect
(Arctic Staff immunes to frost damage / Eikthyrs Staff immune to lighning damage)
- added 4 new armor called Polarwolf Hood, Polarwolf Tunic, Polarwolf Trouser and Cultist Cape with set effect for midgame which gives cold and freezing resist and 5% eitr regen.
- added 2 new foods called Mountain Soup and Mountain Stew together with Mushroom Pie you'll get a total of 124 eitr which is the prerequisite in using the Wolf Totem.
v1.1.0
- Added 2 new armors with a set effect
- Added 3 new eitr foods which will give you 76 eitr
v1.0.9
- adjusted damage values and attack force of eikthyrs staff to make it less op
v1.0.8
- fixed AOE OnTriggerStay warning
v1.0.7
- fixed summoned creatures, summoned creatures no longer despawn when you logout.
- added possible fix for coop/multiplayer (not tested)
v1.0.6
- fixed eitr/stamina switching should properly work now. need to logout to properly take effect
v1.0.5
- fixed compatibility issue with potionplus
v1.0.4
- fixed NREs when using bow/crossbow
- fixed NREs when using firestaff and icestaff
- added translations. you can now add your own translations
- added option toggle to use either stamina or eitr (takes 1-2 attacks for the change to take effect)
v1.0.3
- fixed aoe ranged scaling. it is now properly scaled according to your elemental magic skill level.
- fixed max crafting station level needed for the upgrades
- added full recipe configuration
- added fire/lightning damage configuration
- added chop/pickaxe damage configuration
- added base aoe range configuration
- added stamina consumption configuration
- added cooldown timer configuration for necktotem and wolftotem
- added lightning staff called Eikthyrs Staff, can be used to destroy rocks/minerals
v1.0.2
- fixed surtling staff aoe hopefully.
- nerf neckzilla's hp a little bit.
- added cooldown timers for neck totem and wolf totem so it wont be used to spam summons.
- added wolf totem a mid game summoning magic weapon.
- added accuracy config.
- balance the levelup chance of neckzilla
v1.0.1
- fixed birch and oak trees tree stump being too hard. surtling staffs quality level is now properly functioning.
- fixed elemental magic and blood magic exp multipliers. they are separate now.
- added a new magic weapon called Neck Totem that can summon a monster to fight alongside you.
v1.0.0
- first release