using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("DyrnwynQuenched")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+5acb9f2d860ecb4516b01a1f4cd4e7a7816a0e24")]
[assembly: AssemblyProduct("DyrnwynQuenched")]
[assembly: AssemblyTitle("DyrnwynQuenched")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DyrnwynQuenched;
[HarmonyPatch(typeof(ZNetScene), "Awake")]
internal static class ZNetScene_Awake_Patch
{
private static void Postfix(ZNetScene __instance)
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
GameObject prefab = __instance.GetPrefab("SwordDyrnwyn");
if ((Object)(object)prefab == (Object)null)
{
Plugin.Log.LogWarning((object)"[DyrnwynQuenched] SwordDyrnwyn prefab not found in ZNetScene.");
return;
}
ParticleSystem[] componentsInChildren = prefab.GetComponentsInChildren<ParticleSystem>(true);
foreach (ParticleSystem obj in componentsInChildren)
{
ParticleSystemRenderer component = ((Component)obj).GetComponent<ParticleSystemRenderer>();
if ((Object)(object)component != (Object)null)
{
((Renderer)component).enabled = false;
}
EmissionModule emission = obj.emission;
((EmissionModule)(ref emission)).enabled = false;
obj.Stop(true, (ParticleSystemStopBehavior)0);
}
Plugin.Log.LogInfo((object)"[DyrnwynQuenched] Fire particles quenched.");
}
}
[BepInPlugin("com.dyrnwyn.quenched", "DyrnwynQuenched", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
public const string PluginGUID = "com.dyrnwyn.quenched";
public const string PluginName = "DyrnwynQuenched";
public const string PluginVersion = "1.0.1";
internal static ManualLogSource Log;
private void Awake()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"DyrnwynQuenched v1.0.1 loading…");
new Harmony("com.dyrnwyn.quenched").PatchAll();
Log.LogInfo((object)"DyrnwynQuenched patches applied.");
}
}