
PhotographyPlus
(Stable 0.8.2b ONLY | EN/RU) Adds an optional daily task involving photography.Details
0.7.0
Important: You absolutely must use the latest version of 0.8.2b for this update, or the game will crash on startup.
If you downloaded this update on thunderstore and want to revert, you can go to the "Versions" tab and click "Install" next to the 0.6.0 version, which should downgrade the mod.
If this does not work, you can manually download 0.6.0 from the same tab, and from your modded thunderstore profile, go to settings -> Browse profile folder, then navigate to shimloader\pak\sometimesifeeellikeamotherlesschild-PhotographyPlus and replace PhotographyPlus.pak with the one found in the .zip you manually downloaded.
- Added a rudimentary bestiary to the PC, which displays Entity and Mundane photos alongside a bit of extra info
- The bestiary is accessible through a button in the photos tab and unlockable for 500 points
- You can optionally add a print photo button and a quick tab switch button to the bestiary for 250 and 100 points respectively.
- The bestiary is accessible through a button in the photos tab and unlockable for 500 points
- Added a unique variant of the toolbox and the gas can items, acquired as a one-time reward after delivering 8 and 12 entity photos respectively.
- The toolbox variant starts with 30 charges, and can store up to 150 by "fixing" it with other toolboxes.
- The gas can variant starts with 50 fuel, but slowly replenishes its own fuel. The rate at which this happens slows down the more fuel the gas can already contains. It's also unbreakable.
- The special photography task now requires 17 or more delivered entity photos to begin instead of 12
- Fixed a bug where the Odd Printer Camera could be used again after reloading a save
- Instead, it can now be fixed after usage with 40 toolbox repairs (yes, that many, Dr. Kel sadly dropped out of High-tech-camera-fixing-university).
- The broken printer can now be fixed with a toolbox again. It also has a proper name and description now.
- The pplus.disable and pplus.enable commands now accept multiple structures at a time; they are also now case-insensitive, together with pplus.set
- Doing this relatively small change unexpectedly required restructuring a not-insignificant portion of the mod; this fact shouldn't affect you (though the restructuring may have caused bugs), I just wanted to mention that it was really annoying
- Added compatibility with acitulen's OmniVision mod by making 360° cameras' photos able to count as entity/mundane/task photos
- Increased the length of time the Odd Printer Camera's "flash" lasts
- Updated the README to mention the keybind to take photos in the Cameras tab
0.6.0
- Added a new special entity photography task
- The following conditions must be met: the savefile must be on story mode, it must be at least day 26, and you must have turned in 12 or more entity photos, with at least one being related to Arirals
- Once you meet the conditions you can begin the task at the security booth
- Added a new "cheat" command to remove the consequences from completing the task
- The following conditions must be met: the savefile must be on story mode, it must be at least day 26, and you must have turned in 12 or more entity photos, with at least one being related to Arirals
- Added a pair of configs: AlternateTaskReward and AlternateTaskRewardPercentage, which tweak the rewards from doing photography tasks; if enabled, instead of getting a flat amount of points per task completed, you get an additional percentage of the weekly performance bonus that Dr. Bao gives you.
- For example, at the default values of 3 tasks per week and +25% bonus percentage, you would get 75% of the weekly performance reward. At the maximum performance reward of 500 points, this would net you 375 additional points.
- Added a keybind to take photos while in the cameras tab of your computer if you have purchased the Keyboard_remote_control Module (keybind is called "KeyboardModule Photo Button", unbound by default)
- Infrared photos taken with cameras and drones now count for entity/mundane/task photos
- Dr. Noa now acknowledges the player being near the booth at midnight in his clipboards the next time you deliver an entity photograph (it will still prevent the delivery for the night, though)
- Any currently selected camera/drone on the PC that is looking towards the security booth at midnight will get shut off if the entity photography deliveries are active. Dr. Noa will acknowledge this in the following clipboard.
- Added 2 achievements
- Dr. Bao now has different responses to entity photos sent via drone based on how "creepy looking" the entity is
- Photos are now actually removed from the entity photography box when their delivery is complete (doesn't work on deliveries done before 0.6.0)
- Slightly tweaked "Independent Photography" email to mention the basement door as a valid mundane photography target
- Fixed a bug where photos taken by Kerfurs and KerfurOs never counted as entity/mundane/task photos
- Improved the README (not really a change for the mod itself but ¯\_ (ツ)_/¯ )
0.5.5
- Made 5 entities photographable (Grunt, argemia statue, erie statue, world border, one of the UFOs)
- Made 3 mundane entities photographable (River car, radioactive barrels, bunker siren)
- Added a second page to the pplus.help command, housing two new commands: pplus.config and pplus.setconfig, to view and change the mod's configs outside of the main menu.
- Slightly changed the orange border you see when photographing an entity.
- Added two entries to the help menu explaining orange and blue borders when taking photos to help new players.
- Dr. Noa will send you a reminder email a few days after taking your first Mundane/Entity photo, if you haven't delivered it (or any similar photo) already. Don't ask how he knows...
- Fixed a bug where a debug message would print under certain circumstances when taking a photo even if you had debug messages turned off
0.5.4
- Reverted changes in 0.5.3, as the fix is nonfunctional. Simply changed the printer to not be fixable with the toolbox again instead of making 2 variants. This feature will be reintroduced later. I'm gonna go lie down.
0.5.3
- Quick and dirty fix: on versions of the game that aren't the very latest, the broken printer will crash the game due to missing functions that were added only on the very latest version of the game. A config in the mod settings menu has been added to hopefully fix this if you aren't on the latest version, which will spawn the "old" broken printer instead. There is a possibility that you may still have to update your game to get the mod to work (It's a quick and dirty fix after all) and if you ARE on the latest version you may need to fix your printer the "old" way instead of using the toolbox, if the savefile is from before 0.5.3
0.5.2
- Finally gave Dr. Noa a profile photo in his emails. The mod is good now.
- Dr. Kel now reacts to the first Mundane/Entity photo they take in a given save file as to better guide the player towards delivering those types of photos
- You can now take a photo of yourself via camera or drone and send it in as a mundane photo.
- Added 1 "cheat" command: pplus.collectionBox, used for checking if the cardboard box used for entity photography is present near the security booth and allowing you to spawn another one there if missing.
- Added an entry to the help menu to troubleshoot issues in entity photography delivery
The broken printer is now additionally able to be fixed by using a toolbox(SEE 0.5.4)- Slightly improved event P-7
- Slightly tweaked the initial entity photography clipboard to improve clarity
0.5.1
- Fixed an achievement not triggering correctly
0.5.0
- Added the ability to take photos from cameras and remote drones. Refer to the "Remote photography" email or the help menu for more info.
- Made 3 entities photographable
- Added a handful of "cheat" terminal commands, viewable through pplus.cheats, mostly for the purposes of recovering lost progress in the mod
- Drastically increased the range at which you can photograph the Piramid
- Other non-noteworthy tweaks and fixes
0.4.2
- Updated the mod for VotV 0.8.2b
- Added a custom sound for successful photographs
- Added markers next to each photo in the computer to denote if the photo is sendable, and if so, the type of photo it is.
- Made 2 entities photographable (the nisse from the christmas seasonal event and the lambert altars)
- Added some entries to the in-game help menu, though it's mostly redundant and just in case you somehow delete all the info emails or something
- Revamped event P-6
- Added 1 achievement
- Added 2 console commands: pplus.entitylist and pplus.mundanelist, allowing you to check which entities you can photograph (spoilers!)
- Made a temporary fix for PhotographyPlus's modded commands until VoidMod gets updated, so they should work again now.
- Fixed a bug where a certain photo would not be counted as an entity photo
- TRIVIAL BUG: In the main menu, modded savefiles which have backup saves will print some error messages. This is a purely cosmetic effect and doesn't actually mean anything bad.
- Added horse
0.4.1
- Fixed a bug involving the new achievement
0.4.0
- Expanded the entity photography feature to include more entities (pretty much every proper entity, except Forbiddens, is photographable now, plus a few special cases such as the depths of the cave system). Also added a few objects to the mundane entity list (the safe, the green hatch, the deer)
- Added some more flavor text to the entity photography clipboards.
- Added 1 new very small event (Z).
- Added 1 achievement.
- Revamped event P-7. it's a bit cooler now.
- Slightly improved backup modded saves (you no longer have to wait for the save text to disappear to make another backup save)
- Fixed a bug somewhere. I didn't write the patch notes straight away so I forgot what it was. But I fixed it.
0.3.6
- Fixed a text error I missed in 0.3.5. Whoops.
0.3.5
- Updated the mod for VotV 0.8.2
- Modded terminal commands are currently broken. This is because the console got internally renamed from umg_console to ui_console between versions, which messes with VoidMod's implementation of modded terminal commands. Basically, it's out of my hands until VoidMod gets updated. I might not even need to make a patch for it.
- Additional instabilities may arise as a critical blueprint in VotV got renamed from lib to lib1, which VoidMod has not yet been updated to see. I have tested everything and it seems to work but there could always be something I missed.
- Adapted VoidMod's modded saving functionalities to work with the new "Backup saves". Essentially if you make a backup save the modded save data will also carry over to that save. Just don't spam the backup save button, otherwise it won't work.
0.3.4
- Added a russian translation for the mod - special thanks to @death_nick for doing the translation itself and NynrahGhost for helping with some technical stuff.
- The translation is complete, but there may be issues translating the email text in particular, as it will inexplicably stay in english sometimes. I have no idea why that's the case but it seems to be a vanilla issue too so ¯\(ツ)/¯
- Importantly, any emails you received before updating the mod will NOT be translatable, because the text used for the emails internally changed between versions in order to fix a particularly nasty separate bug involving emails.
- Doing the translation involved internally reformatting a lot of the mod to allow for the localization in the first place, which MAY have introduced bugs, though I tested it a bit and everything seems to be fine. If you find bugs be sure to report them through the form.
- The translation is done through a special .pak file that tells the game to recognize certain mod folders as Localization folders. This .pak should be able to be automatically installed alongside the update, but if that's not the case, I will release a patch with some manual installation instructions instead.
- The translation is complete, but there may be issues translating the email text in particular, as it will inexplicably stay in english sometimes. I have no idea why that's the case but it seems to be a vanilla issue too so ¯\(ツ)/¯
0.3.3
- Fixed a small bug introduced with console commands that I noticed literally 5 seconds after uploading 0.3.2. Derp.
0.3.2
- Added a set of terminal commands:
- pplus.stats prints information regarding the player's progression of the mod in the current savefile
- pplus.givemethatclipboardpleaseandthankyou (or pplus.clipboard) spawns the task tutorial clipboard you get after completing your first task at your location, in case you lose it or something.
- pplus.tasks shows the internal name of every possible daily task structure as reference for other commands
- pplus.disable <Structure> removes a given structure from the daily photography task pool, making it so that you can't get a photography task for that structure in the future.
- pplus.enable <Structure> re-adds a given structure in the task pool.
- pplus.set <Structure> sets the CURRENT daily task structure to the inputted one.
- pplus.help just prints out all the terminal commands and a description of them.
- Changed the mod page to include The Feedback Form(tm)
0.3.1
- Recompiled the mod so it doesn't violently crash on startup with VoidMod 2.1.0
- While I don't see why the rest of the mod shouldn't work just fine, I do not have the time to re-test everything thoroughly right now, so play with caution etc. etc.
- Added a description to each config in the mod settings
0.3.0
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Added a new set of photography tasks that involve photographing the landscape rather than structures, directing you to some specific coordinates and having you face a certain direction for a satisfactory photo.
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Added the ability to photograph entities, with a different delivery method than normal photography tasks which is not available to begin with. To "unlock" it, turn in an entity photograph via drone and wait for your next photography task (you must be relatively close to the base at midnight)
- While the entity photography functionality itself is pretty much complete, only the most common entities can be photographed in this update, as the process to make an entity photographable is fairly laborious. Most story mode event entities, some "summonable" entities (like Wolfgang) and a few random event entities (mostly the wisps) are currently photographable. Note that anomalous objects such as the obelisk or the ariral gun are also valid photographable entities.
- You can also photograph "weird" but not visibly supernatural things such as walking mannequins or the paper/cardboard greys and turn the photos in via drone for a small amount of points added to your weekly bonus. Extremely few entities are in this category as of right now, and it is mostly a proof of concept.
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Tentatively fixed a bug that would rarely cause the mod to be loaded multiple times when holding a specific combination of keys
- To clarify, this bug is hard to understand and I'm not sure if it's caused by VoidMod itself or this mod. It loads every currently installed mod again from what I can see, so this fix doesn't address whatever side effects the other mods being loaded more than once could cause.
0.2.1
- Photography task guide now delivered by drone
0.2.0
- Updated the mod for VoTV 0.8.1
- Added more possible locations for photography tasks (Transformers, wind turbines, the radio tower, and the transformer box)
- Changed the first task location from Satellite Bravo to the Radio Tower
- Added a guide for photography tasks that goes more in depth about how to photograph each location correctly; right now this just simply spawns on top of the PC after turning in a photography task, in 0.2.1 it will arrive via drone instead
- The Printer Camera is now a reward for completing 6 photography tasks
- Changed the note on top of the broken fax at TR_1 to be one of the fancy uneditable notes because I think it's cooler
- Fixed a bug where the photography task reward would arrive on Mondays and not on Sundays
- Fixed a bug where the Drone Console would spawn in at the entrance of the caves (bug originally only occurring in 0.8.1)
- Fixed a bug where there would be a significant chance of the game crashing when exiting to the main menu or alt-f4ing (bug originally only occurring in 0.8.1)
- Fixed a bug from Vanilla votv 0.8.1(??) where the photos wouldn't load in in the computer until you take a photo
- added nothing else
- :)
- added 2 related achievements
- :)
0.1.3
- Made it possible to deliver photos by putting them inside an item box (not exactly rigorously tested but it seems to work pretty good)
- Fixed a bug where trying to deliver a photo with no item box or drive box nearby would delete the photo (again, how did I miss this)
0.1.2
- Made it possible to take multiple valid photographs of a single task in a day instead of having to print the first valid one you take
- Fixed a bug where you could send the same valid photo multiple times in a day (how did I miss this one)
0.1.1
- Changed the fax fixing recipe to be 1 electronic scrap and 1 metal scrap
- Added a note hinting at how to fix the fax instead of having it be outright pointed out in an email
0.1.0
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Removed the "AlternativeModdedSaving" config altogether since there's no point to ever turning it off
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Improved task complexity (now have to print the photo with a fax and deliver it together with a drive/item box)
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Added a digital camera and a fax to the map
- The fax is broken and has to be crafted together with 2 electronic scrap and 2 metal scrap to be fixed
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Temporarily retconning Dr. Lensmann's name to actually be Dr. Noa until I can actually change his name in the emails lol
0.0.3
- Set the "AlternativeModdedSaving" config to be on by default
0.0.2
- Fixed the README (lol)
0.0.1
- The worst mod ever is released