

BepInEx Plugin Manager for Void Crew
Developed by Mest and Dragon, based on Pulsar Mod Loader
Notes on Multiplayer mod checks: By default, any given mod must be installed by the host for clients to join. The host can configure this setting with VoidManager vie the F5 menu (ModManager > Mod Settings > VoidManager > Trust MPType.Unspecified mods). Additionally, Mods configured for VoidManager can change this setting.
💡 : Function : Adds numerous features to assist in mod handling and management.
🎮 : Client Usage :
F5 ingame will bring up a menu which lists all installed Void Manager plugins and their mod settings./ is the prefix for client commands. /help lists all commands available.! is the prefix for public commands. !help lists all public commands available.👥 : Multiplayer Functionality :
Complex - VoidManager handles mods connectiveity to prevent mods not configured for VoidManager from joining vanilla games. If all mods are configured for VoidManager as Client mods, clients will be allowed to join vanilla games. This behaviour is to prevent mods which break vanilla clients from doing so.
🔧 : Install Instructions : Install following the normal BepInEx procedure.
Ensure that you have BepInEx 5 installed, stable version 5 MONO build to be precise.
✔️ : Mod install : Unzip the contents into the BepInEx plugin directory
Drag and drop VoidManager.dll into Void Crew\BepInEx\plugins
🤔 : Development Guide : Documentation to create Void Manager mods is on the wiki
Future Plans: