Details

Last Updated
3 months ago
First Uploaded
3 months ago
Downloads
18K
Likes
7
Size
214MB
Dependency string
PurplePuppy-Stamps-3.0.4
Dependants

Changelog

3.0.3

  • maybe the last release of stamps ever, everything works

2.4.0

  • Switched to using my new canvasapi
  • Added canvas rotation and orientation in 3D space (hopefully)
  • Added new feature to place at the nearest "best viewing area" when holding Control (replaces placing at dock)
  • Better preprocessing/processing
  • Fixed a save menu memory leak
  • Long videos won't load all at once and make your game crash
  • Longer multiframe support

2.3.2

  • Added mean shift mapping as requested from Nova

2.3.1

  • Improved color accuracy for in-game colors
  • Better pattern dither

2.3.0

  • Added WebM support
  • Fixed video preview bugs
  • Awesome text write feature by baltdev

2.2.8

  • Video support (MP4 only currently)
  • Uses nearest neighbor for upscaling

2.2.7

  • Optimizations with numba courtesy baltdev
  • Yet again better preprocessing
  • Brightness adjustments now work as intended
  • More bugs
  • Fixed dock canvas placement bug

2.2.6

  • Fixed error with vertical right-facing images utilizing 2 canvases ugh

2.2.5

  • Now can utilize 2 canvases per image
  • Improved preprocessing
  • Changing keybind to Z for undo will make it Ctrl+Z
  • Default keybind will now be Z

2.2.4

  • Fixed a mistake I made...

2.2.3

  • Took away ability to have images larger than 200x200 as only 2 chalk canvases are allowed server-side now?? Change I didn’t know about.

2.2.2

  • Added disclaimer for thetamborine incompatibility

2.2.1

  • Fix for k-means mapping

2.2.0

  • Placement and menu bug fixes
  • Much faster multiframe processing
  • Might be the last update/mod for a while, personal stuff

2.1.0

  • Improved preprocessing logic
  • Chalks support
  • Added grass and canvas to color options
  • GIF playback speed options
  • Took boost and threshold options away from the user because the user cannot be trusted to make competent decisions, done automatically now.
  • Fixed for Thunderstore Mod Manager (again!) F* them**

2.0.6

  • There was a typo

2.0.5

  • Compatibility with the stupid fucking knockoff of r2modman (Thunderstore Overwolf Mod Manager that can’t extract WebP images or handle nested folders fuck you)
  • Please, if you aren’t a robot, use r2modman instead. Wtffffffff. Like, it works now, but still...

2.0.4

  • Bugfix for off-canvas images over 200x200

2.0.3

  • Adding update to hopefully fix extraction issues with r2modman, so download size down from 600MB to like 200MB hopefully
  • Removed my awesome machine learning model (rip)
  • Also, like, 1.11 hype (it works!)

2.0.2

  • Better dock handling system
  • Changed default keybind and README
  • More menu art
  • Fixed antivirus and better launch handling
  • Better GIF handling
  • Faster launch times
  • Completely revised launching system

2.0.1

  • Using... gentler compression??? Because Thunderstore SUCKS
  • Made launching it less hard to mess up

2.0.0

We are getting out of beta with this one!

  • Added art saving feature
  • Added keybinds courtesy of blueberry wolf
  • Made GIFs more consistent
  • Discovered that antivirus SUCKS (fuck you McAfee)
  • Improved preprocessing
  • Added manual brightness adjustment
  • Made stamp menu smaller for the people on CRTs
  • Changed location of saved stamps to %appdata%/local/webfishing_stamp_mod (or whatever the fuck Linux ppl use, so now everything won’t get deleted every update)
  • Faster launching executable
  • Added executable manager

1.0.2

  • Got Ctrl+Z to function and changed keybinds

1.0.1

  • General bug fixes

1.0.0

  • Finally got it to link to correct executable directory
    (after stealing script from KMod, shoutout KMod)

0.1.2

  • AAAAAAUGH I’m STUPID

0.1.1

  • Still didn’t work!

0.1.0

  • Epic troll!! (didn't work)

Future Updates (Maybe)

Updates will be slow and may not happen at all, but could include:

  • Separate mod for art accessibility (allows artists to use MyPaint to edit in-game canvases or new ones)
  • Canvas locking for hosts
  • Better organized save menu

In that order, at which point I think I’m happy to move on to other projects outside of WebFishing. I wanted to make something cool and I did!

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