Add your own fish, props, bobbers, colors, titles, eyes, mouths and noses!
Add custom shirts/undershirts, hats and accessories with alternative meshes for any vanilla or modded species!
Add new species with unique voices with modded and vanilla pattern compatibility!
Add custom patterns for Vanilla AND anyone’s modded species!
Add new items that can have any function from any node linked to it!
Make whole new maps without having to replace things from the base game!
Change the lobby's max players up to 250 (or reducing it down to 2)!
Filter lobby search to easily find modded lobbies or dedicated servers!
...it also makes modding easier and less annoying with the following tweaks :)
Updates the character colors shader so now patterns can have additional static colors on their textures.
Items/Cosmetics loaded with lure have a unique prefix related to the mod's folder they were loaded from, allowing multiple mods to have same the same item/cosmetic file names.
Streamlines the process of finding your mod's assets by using Lure's unique prefixes when referencing assets inside the mod's folder.
Saves modded items and cosmetic data on a separate file so the vanilla content doesn't get corrupted on uninstall!
Known Issues
Modded items and cosmetics get wiped of the save file when restarting the game, this is intentional and temporary until further notice.
Spawning a modded prop in a session will most likely crash the game of everyone who doesn't have the mod that adds the prop you're placing, don't test this, its a theory with how actors work in the game.