Pip Pals

Keep track of when and how you meet new buds! Cute badges show above players you've met before in past islands/lives.

Known issues
- There is an unresolvable mod conflict with TitleAPI.
And it cannot be used alongside Pip Pals. You can safely disable or uninstall it as it is an optional dependency.
Changelog
1.3.1
- Fixed leveling up while busy possibly soft-locking player. Sorry!
- Added low % chance for message with total # of pals (for funsies)
- When seeing a pal whose name has changed, players will be notified about the change
- This keeps track of aliases your pals have been seen with
- Lets you know their old name and new name whenever they join, for the first time
1.3.0
- New 30+ pal power pip effect
- Proximity powering up now shows an animation for you and your pal
1.2.4
- For all purposes, players which you have ignored are no longer considered to be your Pals
1.2.3
- Revert change allowing pals seen once to be found by radar
1.2.2
- Change Minor rephrasing of buddies -> pals for consistency
- Fixed brand new pals were sometimes skipped by the radar, if met once before
1.2.1
- Fixed Crash on joining due to proximity charge with known Pals
1.2.0
- NEW Pals can now collect
1x additional pip per day by powering up in proximity to each other long enough to charge up (~25min)
- This Pal Power metric is stored separately from
times-seen but for your badges counts the same 1x encounter
1.1.3
- Added TitleAPI incompatibility warning
1.1.0
- Changed pip display to: above name
1.0.4
- Hotfixed pip display bug
- Pips will now always animate
- Pip animations are more subtle
1.0.3
- Fixed local_player/self
seen_count being always 15 (rather than always 0)