

Useful base to create hand cosmetics
Sheet names are displayed in-game. This is the easiest way to find what sheets an item uses, just by picking up the item. Also useful for testing alignment!
High contrast palettes for easy color replacement on sprites. (Instructions down below)
Pixels are included in opposing corners to frame the available draw space
Files are in the correct folders and named properly to ensure future compatibility and integration with Resourceful Hands. Complete with sample cosmetic card images and screen icons ("interacts").
refreshcosmetics; reloadpacksThen your sprite should show up instead of the template sprite!
(Some tips: Injectors increase your fov if the labels are offscreen. The command timescale is convenient for checking frames mid-animation as well)
Blue is the "Background" (B) sprite, red is the Foreground (F) sprite. This separates what goes behind an item (usually the palm) from what goes in front of an item (usually the fingers).
The number after is the sheet number. For example "F3" is Foreground 03
The characters after the colon are coordinates for where the sprite is on the base sheet. The letter is the Y value, the number is the X value, with the origin in the top left (like you're reading a page of a book).
refreshcosmetics; reloadpacks command.
The colors should be updated!