

SummaryBuffSecondsLeft now returns the shortest (soonest expiring) timer among all active containers, instead of only reflecting the last containerBuffContainer.buffTime (the engine-side normalized [0,1] drain timer) for accurate remaining time display after game updateLookAtPlayer was renamed to UT_LookatPlayer in the game update; the player field was also removed as the component now auto-detects the playerBuffsDisplay, a feature that displays all current buff effects (Stacks/Icon/Duration)
Improved view
Added Option ShowOnlyInPause
Added Option `PredictElapsedTime
The elapsedTime for a level can now be predicted in real time, and with fairly high accuracy