

Utility mod for adding localized text to the game!
This utility mod is designed for mod developers to make adding new localizations quick and easy!
ModLocalizedText and ModLocalizedPhraseSimply define a key and any translations you'd like to add.
Example:
.SetLocalization(SystemLanguage.English, "Test");
TEST_LOCAL_KEY to Test when the game language is set to english.NOTE: If you do not set any translations, the LocalizationKey will be displayed instead.
An Optional fallbackResult can be defined that will be displayed when localization fails.
Define a key and any translations you'd like to add. Constructor takes a "Default Command" for when localization fails.
Example:
.AddLocalization(SystemLanguage.Italian, ["cane", "alto"]);
UP DOG's localization values.UP EASE unless otherwise specified via AddLocalization