

Reimplements the music randomization features from MMR.
The best place to find custom music tracks for MM is the music-releases channel on the MMR Discord. You can also find all of my own soundfont adaptations on my GitHub.
If you want to report any, please contact me on the N64 Recomp Discord, N64 Recomp Modding Discord, DM me on Discord directly at @asticky, or open an issue on GitHub.
Drag and drop all mod files (the .nrm, and the .dll for Windows, .so for Linux, or .dylib for MacOS) into your mods directory, or use the Install Mods button on the Zelda64 Recomp Launcher's mod menu.
To add custom music, create a mod_data folder in the same directory as mods, then create a music folder and drop your .mmrs files inside that. (i.e., on Windows, AppData\Local\Zelda64Recompiled\mod_data\music.) These directories will be created on launching the game if they do not exist.
A database will be created in the mod_data folder, which will add or remove tracks based on filenames and modification dates. If you want to reset your music database, you can delete mod_data\musicDB.db.
Your folder structure should look like this:
⌞Zelda64Recompiled
⌞mods
⌞mm_recomp_music_randomizer.nrm
⌞mm_recomp_music_randomizer_extlib(.dll|.so|.dylib)
⌞magemods_audio_api.nrm
⌞magemods_audio_api(.dll|.so|.dylib)
⌞mod_data
⌞music.db
⌞music
⌞(.mmrs files)
Reads and interprets .mmrs files
Shuffles both vanilla and custom music using (mostly) the same categories as MMR
Supports custom sounds, custom audiobanks, and .formmask
Adds a toggle to enable or disable combat music
Displays the name of the currently-playing song on load