

A mod that by default makes your character look in the direction your camera is looking. You can pose them to have them look in specific directions using commands or controls.
If other players have the mod installed, you'll also be able to see where they're looking!
These options are available under BepInEx/config/Marioalexsan.Observe.cfg or
under EasySettings's mod tab, if available.
| Setting | Description | Acceptable Values | Default Value |
|---|---|---|---|
| Enabled | Enable or disable mod functionality completely. | true / false |
true |
| VanillaMode | While active, makes your player act as a vanilla character as far as head rotations go. | true / false |
false |
| EnableNetworking | Enable sending/receiving camera directions to/from people with the mod installed. | true / false |
true |
| OwlMode | Enables full range of rotation for your player's head. This might look pretty weird in some cases! | true / false |
false |
| AllowOwlModeForOthers | Allow other players that use OwlMode to display their unconstrained head rotations. | true / false |
true |
| LookSpeed | The speed at which your character reacts to changes in direction. | Sloth, VerySlow, Slow, Normal, Fast, VeryFast, Caffeinated |
Normal |
| HoldHeadDirectionAfterStrafing | Enable to keep looking at the given direction after strafing as if you used "/observe environment" | true / false |
true |
| HoldHeadDirectionAfterStrafingDuration | How long to continue looking at the environment when HoldHeadDirectionAfterStrafing is enabled, in seconds. | min: 0. max: 120 (seconds) |
4 (seconds) |
| BackwardLookModeSetting | Configure how the character behaves in Default mode when looking at frontal angles. | FaceBehindRight, FaceBehindLeft, FaceCamera, FaceFront, NoEffect |
FaceBehindRight |
| LookAtInteractables | Have your character look at interactable objects if not already posing. | true / false |
true |
| LookAtNPCDuringDialogue | Have your character look at NPCs during dialogue if not already posing. | true / false |
true |
There are four main look modes used by the mod:
Default makes the character look in line with the cameraPose makes the character look in the given direction relative to the character's body. If the character moves around, the head will maintain the direction relative to the body.Environment makes the character look in the given direction as if they were looking at the environment. If the character moves around, the head will turn to continue facing the direction.Camera makes the character look in the direction of the cameraDefault and Camera mode, your character will temporarily look forward instead of using the camera's direction if you happen to use freecam or are in a dialogue
Default look mode can be configured using the BackwardLookModeSetting option:
FaceBehindRight - tries to look behind over the right shoulder (current / default behaviour)FaceBehindLeft - tries to look behind over the left shoulderFaceCamera - tries to look at the camera, as if Camera look mode were usedFaceFront - tries to look forward, as if /observe forward were usedNoEffect - doesn't change the behaviour in any way when looking at frontal angles (may act weird during movement!)Pose and Environment mode, the direction to use is set at the time of sending the command based on the camera direction
/observe <direction> [seconds], the direction to use is instead the one you specify in the commmandAllowOwlModeForOthers configuration option.HoldHeadDirectionAfterStrafing is set, then the character will act as if you used /observe environment [duration] with HoldHeadDirectionAfterStrafingDuration as the durationDefault mode, if you set LookAtInteractables and LookAtNPCDuringDialogue, then your character will look at interactables / NPCs if applicable instead of looking in line with the camera| Command | Action |
|---|---|
/observe default |
Makes your character return to the Default look mode. Also usable as /observe reset. |
/observe pose [seconds] |
Makes your character use the Pose look mode. If specified, it lasts for the given duration in seconds. The pose direction to set is the camera direction at the time of calling the command. |
/observe freeze [seconds] |
Same as /observe pose. except your current head direction is used instead of current camera direction. May be useful when using Camera mode. |
/observe <direction> [seconds] |
Same as /observe pose, except a specific direction is used. You can use one of left, right, up, down, forward and backward. |
/observe camera [seconds] |
Makes your character use the Camera look mode. If specified, it lasts for the given duration in seconds. |
/observe environment [seconds] |
Makes your character use the Environment look mode. If specified, it lasts for the given duration in seconds. The direction to look at is the camera direction at the time of calling the command. |
/observe owl |
Toggles Owl Mode on/off. |
/observe vanilla |
Toggles Vanilla Mode on/off. |
/observe speed <setting> |
Changes the look speed for your character. You can use one of Sloth, VerySlow, Slow, Normal, Fast, VeryFast and Caffeinated. |
/observe tilt <direction> [angle] |
Tilts your head in the given direction for the given angle. Accepts left, right, or reset as directions. The angle must be between 0 and 35 degrees. If not specified, the default is 18 degrees. |
Observe targets the following game versions and mods:
Compatibility with other game versions and mods is not guaranteed, especially for updates with major changes.