

All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
/observe freeze - this is the same as /observe pose, except your current head direction is used instead of current camera directionDefault look mode (without Owl mode enabled) is now configurable:
FaceBehindRight - tries to look behind over the right shoulder (current / default behaviour)FaceBehindLeft - tries to look behind over the left shoulderFaceCamera - tries to look at the camera, as if Camera look mode were usedFaceFront - tries to look forward, as if /observe forward were usedNoEffect - doesn't change the behaviour in any way when looking at frontal angles (may act weird during movement!)/observe frontal <mode> command to configure the feature from above/observe tilt <left | right | reset> [angle] that allows you to tilt your head left / right by the given number of degrees
LookAtInteractables sets whenever the character should look at interactables in Default mode (true by default)LookAtNPCDuringDialogue sets whenever the character should look at NPCs during dialogue in Default mode (true by default)
/observe default resets back to default behaviour (i.e. look in line with the camera)/observe pose [seconds] makes your character look in your current direction for that many seconds, if
specified
/observe <direction> [seconds] poses in the given relative direction, similar to /observe pose
left, right, up, down, forward, and backward/observe camera [seconds] makes your character look towards your camera instead of in line with it for that
many seconds, if specified/observe environment [seconds] makes your character look at the environment in the given direction for that many
seconds, if specified
/observe owl toggles Owl Mode on / off/observe speed <setting> sets the speed at which your character rotates their head/observe vanilla toggles Vanilla Mode on / off (previously this was the Ignore Camera setting)OwlMode setting allows your character to face any direction (toggled off by default)AllowOwlModeForOthers setting allows other characters that use OwlMode to display their head rotations
unconstrained (toggled on by default)
OwlMode is active, eye states are not used to display far angles that can't be "reached" with normal
rotationsLookSpeed setting that defines how fast the character's head responds to direction changes
Sloth, VerySlow, Slow, Normal, Fast, VeryFast and CaffeinatedHoldHeadDirectionAfterStrafing setting (on by default); this acts as if you were to use
/observe environment while in strafe mode
HoldHeadDirectionAfterStrafingDuration (4 second by default, 120 seconds max)IgnoreCamera setting was renamed to VanillaMode
Initial mod release