
ATLYSS
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A mod that by default makes your character look in the direction your camera is looking. You can pose them to have them look in specific directions using commands or controls.
If other players have the mod installed, you'll also be able to see where they're looking!
These options are available under BepInEx/config/Marioalexsan.Observe.cfg or
under EasySettings's mod tab, if available.
| Setting | Description | Acceptable Values | Default Value |
|---|---|---|---|
| Enabled | Enable or disable mod functionality completely. | true / false |
true |
| VanillaMode | While active, makes your player act as a vanilla character as far as head rotations go. | true / false |
false |
| EnableNetworking | Enable sending/receiving camera directions to/from people with the mod installed. | true / false |
true |
| OwlMode | Enables full range of rotation for your player's head. This might look pretty weird in some cases! | true / false |
false |
| AllowOwlModeForOthers | Allow other players that use OwlMode to display their unconstrained head rotations. | true / false |
true |
| LookSpeed | The speed at which your character reacts to changes in direction. | Sloth, VerySlow, Slow, Normal, Fast, VeryFast, Caffeinated |
Normal |
| HoldHeadDirectionAfterStrafing | Enable to keep looking at the given direction after strafing as if you used "/observe environment" | true / false |
true |
| HoldHeadDirectionAfterStrafingDuration | How long to continue looking at the environment when HoldHeadDirectionAfterStrafing is enabled, in seconds. | min: 0. max: 120 (seconds) |
4 (seconds) |
There are four main look modes used by the mod:
Default makes the character look in line with the cameraPose makes the character look in the given direction relative to the character's body. If the character moves around, the head will maintain the direction relative to the body.Environment makes the character look in the given direction as if they were looking at the environment. If the character moves around, the head will turn to continue facing the direction.Camera makes the character look in the direction of the cameraDefault and Camera mode, your character will temporarily look forward instead of using the camera's direction if you happen to use freecam or are in a dialogue
Pose and Environment mode, the direction to use is set at the time of sending the command based on the camera direction
/observe <direction> [seconds], the direction to use is instead the one you specify in the commmandAllowOwlModeForOthers configuration option.HoldHeadDirectionAfterStrafing is set, then the character will act as if you used /observe environment [duration] with HoldHeadDirectionAfterStrafingDuration as the duration| Command | Action |
|---|---|
/observe default |
Makes your character return to the Default look mode. Also usable as /observe reset. |
/observe pose [seconds] |
Makes your character use the Pose look mode. If specified, it lasts for the given duration in seconds. The pose direction to set is the camera direction at the time of calling the command. |
/observe <direction> [seconds] |
Same as /observe pose, except a specific direction is used. You can use one of left, right, up, down, forward and backward. |
/observe camera [seconds] |
Makes your character use the Camera look mode. If specified, it lasts for the given duration in seconds. |
/observe environment [seconds] |
Makes your character use the Environment look mode. If specified, it lasts for the given duration in seconds. The direction to look at is the camera direction at the time of calling the command. |
/observe owl |
Toggles Owl Mode on/off. |
/observe vanilla |
Toggles Vanilla Mode on/off. |
/observe speed <setting> |
Changes the look speed for your character. You can use one of Sloth, VerySlow, Slow, Normal, Fast, VeryFast and Caffeinated. |
Observe targets the following game versions and mods:
Compatibility with other game versions and mods is not guaranteed, especially for updates with major changes.