
Bomb Rush Cyberfunk
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FOR PLUGIN MAKERS
Hook into the native Unity engine for adding BepInEx plugin assemblies into the assembly list that is normally used for the assemblies sitting in the game Managed/ folder.
This solve a bug where custom Serializable structs and such stored in plugin assemblies are not properly getting deserialized by the engine.
Note: you must explicitly enable this mod for your plugins. Adding a FixPluginTypesSerialization.txt to your mod, containing the filename of one DLL per line.