

Note: These modifications apply only to the spectator view and do not affect the VR headset display.
WideEye is a BONELAB mod built to give creators full control over the spectator camera. From precise FOV tuning to post-processing effects, smoothing, and a powerful handheld camera—WideEye enhances content creation with intuitive tools and customization options.
Mods folder into your BONELAB root directory.C:\Program Files (x86)\Steam\steamapps\common\BONELAB\C:\Program Files\Oculus\Software\Software\BONELAB\Then you are ready to go!
Enjoy WideEye!
Note for Updaters : You can now safely remove the
md_resources.bundlefile fromUserData\WideEye Resources\as now the resources are embedded into the file
| Button | Action |
|---|---|
| Right Handle - Menu Button | Pin camera in place |
| Right Handle - Trigger | Zoom in |
| Left Handle - Menu Button | Toggle preview screen |
| Left Handle - Trigger | Zoom out |
| Ring - Trigger | Toggle Bult-in Spotlight |
| Ring - Menu Button | Toggle Spotlight Color |
| Preview Screen - Menu Button | Flip Screen for Selfies |
| Key | Action |
|---|---|
| W A S D | Move around the scene |
| R | Reset camera position |
| Q/E | Move up/down |
| Shift(Hold) | Move Faster |
| Left Mouse Button (Hold) | Rotate/Move camera |
| LMB + Scroll Wheel | Zoom in/out |
Sharing your camera presets is easy—here’s how:
.json) will be highlighted in the file explorer..json preset file..json file into the folder.As they say: sharing is caring.
WideEye now has a dedicated Discussions page! Whether you want to ask a question, share an idea, or show off your setup — there’s a place for you.
Join the conversation here: 👉 github.com/HL2H0/WideEye/discussions
WideEye actually started from a mix of frustration and curiosity. I was waiting for someone to make a mod that let you change the FOV of BONELAB’s spectator camera—but no one did. I barely knew anything about C# back then, but I had UnityExplorer installed, so I used it to manually change the FOV. It worked... but it was super annoying to do every time.
So I thought, “Screw it, I’ll just make a simple mod that changes the FOV when I press a key.” I gave it a try—and it didn’t work. I spent days trying to fix it, nearly gave up, but then noticed something dumb: there was a space at the end of the camera path. That tiny thing was throwing a NullReferenceException.
I removed the space, launched the game, pressed “F,” and boom—it worked.
I was so hyped I made a GitHub repo, a quick icon, a menu, and even a README all in one night. And just like that, WideEye was born.
WideEye started as a random “what if?” moment—and now it’s an actual tool people use, which is wild.
If you like what I’m doing and want to help fuel future updates (or just keep me stocked with snacks and caffeine), you can toss a coin my way here
No pressure—WideEye will always be free. But every bit of support helps keep the keyboard clacking and the ideas flowing.
WideEye is open-source and welcomes suggestions, bug reports, and contributions! You can:
Contributors
Tools
UserData folder is not requiredmd_resources.bundle to an embedded resource for better installationvisit the Releases page for previous changelogs.