BONELAB

Details

Last Updated
2 months ago
First Uploaded
2 months ago
Downloads
15K
Likes
8
Size
314KB
Dependency string
HL2H0-WideEye-4.0.0
Dependants

Categories

WideEye ChangeLog

[4.0.0] Major Update

Added

  • Timeline compatibility
  • MkGlow (Partly)
  • Audio Sources
  • Handheld Camera
    • Removed grip limit on the handles
    • Syncs with fusion
    • Moved to a separate SDK mod
    • Changed built-in spotlight colors to warm, neutral, and cold
  • BoneMenu
    • Presets values view
    • Open Preset Folder button
    • Delete Preset button
    • Avatar Mesh Page
    • Refresh Presets button
  • Head Meshes Offset Toggle

Changed

  • Decreased built-in spotlight intensity increment to 0.5
  • Removed the grip limit for the handheld camera
  • Now UserData folder is not required
  • Moved md_resources.bundle to an embedded resource for better installation
  • Some code refactoring

Fixed

  • Handheld camera zoom not working
  • Loading Presets with a post-processing effect not applying correctly
  • Loading Presets doesn't update the menu
  • Saving presets wrongly

[3.1.0] Regular Update

Added

  • Free Camera Mode
  • Added a startup delay slider [Changing it below 2 seconds is not recommended]

Changed

  • Some code improvements
  • UI Layout
    • Moved the Support Page to the bottom of the main menu
  • Removed some unnecessary notifications
    • Replaced all the notifications with a single one that shows when everything is loaded properly.

Fixed

  • Fixed Ko-fi Button in the README file
  • Fixed ViewPath not opening the file explorer properly. (Again lol)
  • Removed leftover logging
  • Version number not being right

Known Issues

  • After zooming with the free cam and stopping quickly, the FOV may display as a long decimal value

[3.0.1] Hotfix

Added

  • Now the mod will check for the resources file, if it's not found,it notifies the user.

Fixed

  • Fixed an issue where when you click on ViewPath it opens the file instead of showing it in the explorer.
  • Fixed the cameras not syncing FOVs properly.
  • Fixed the view mode not being changed properly.

[3.0.0] Major Update

Important: New dependency is required FieldInjector

Added

  • Handheld Camera, with :
    • Built-in Lighting
    • Zoom in/out
    • Cool Design
  • Presets System
  • Complete code overhaul

Changed

  • UI Layout
  • Removed camera modes (Replaced by the Handheld Camera)

[2.1.0] Regular Update

Added

  • Notification Customizability
  • Auto Save ( Experimental )

Changed

  • Reduced the waiting time form 5 seconds to 3 seconds

Fixed

  • A few typos lol
  • When preferences is loaded, rotation smoothing loads as position smoothing

[2.0.0] Major Update

Added

  • Preferences Saving
  • Camera Auto-Finding
  • Position Offset
  • Post-Processing Control :
    • Auto Exposure
    • Chromatic Aberration
    • Lens Distortion
  • Camera Modes :
    • Pinned
    • Head
  • Avatar Meshes Control (On | Off) :
    • Hair Meshes
    • Head Meshes

Changed

  • UI Improvements

Fixed

  • Levels with scene chunks no longer un-finds the camera

[1.2.0] Regular Update

Added

  • Smoothing
  • Rotation Offset
  • Support Page
  • Reset All Button
  • Notifications

Known Issues

  • Position smoothing may cause the spectator camera to clip through head meshes.
  • Levels with scene chunks may un-find the camera, but it won't affect the modifications the mod made

[1.1.0] Regular Update

Added

  • Added ability to toggle post-processing.
  • Added Colors to the mod's menu

Changed

  • Changing values won't be accessible when the camera is not found, reducing confusion.

Known Issues

  • Levels with scene chunks may un-find the cam, but it won't affect the modifications the mod made

[1.0.0]

  • Initial Release
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