Updated glow VFX to better reflect the enemy model. This should make identifying enemies in stealth easier. Also looks cooler.
Added some unlisted models, will list properly at a later date (Contact me if you want to use them)
3.0.1
Updated Bloody Mass & Bloody Infestation model.
3.0.0
Merged Fatal Experiment 3 assets, moved all assets into a single bundle.
Added Fatal Experiment 3 player cosmetic assets.
2.9.0
Updated Crystalline to use updated assets, removed outdated asset bundle.
2.8.0
Fixed Grappler tendrils having no texture.
2.7.0
Fixed Bleeders looking smooth.
2.6.0
Updated Bloody Mass and Bloody Infestation appearance so they don't look like twizzlers.
Removed bugged hitbox on brawler model. Brawler crystals now have a more distinct texture to them.
Added GlowStick_Purple and bloodymass_crystal materials.
Added reference for how to use Forsaken and Void materials, as well as matching customizations.
2.5.0
Fixed Bleeder texture
1.4.0
Experimental model files are included but will not be referenced here.
Updated the filepath for the asset pack from bepinex/config/assets/assetbundles to bepinex/assets/assetbundles
1.3.0
Added 3 "Infested" enemy materials.
1.2.0
Fixed an issue where the Tank Variant would cause the tank to commit suicide by meleeing itself to death.
Fixed the issue where Withered would project broken shadows. Greatly increased their visual quality. Their glow effects now work properly.
Added "Afflicted" and "Hallowed" variants.
1.1.0
Brawler models will no longer render as giant Unity Cubes by being moved from R6 assets to R7 assets. This will result in a slight change to their appearance.